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Forests of San Andreas: Revised [Add-On | YMAP | YMT | CARGEN | LODs | OIV | SP | FiveM] 3.1-SP

Симни
Larcius

14.176

Please be sure to download the correct file:
If you are running a FiveM server and want to provide this map there then download 3.1-FiveM
Otherwise (common case) if you want to use it in Singleplayer/Story mode please download version 3.1-SP


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Recommendations
===============================

This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:


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Credits & Notes
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This map is based on the map Forests of San Andreas in version 2.2 (RRC edition) by JRod
I want to thank him very much for that great map and his permission to publish this extension.

This mod is compatible with GTA V Remastered: Enhanced
(tested having both mods installed, using the original gameconfig.xml and no heap adjuster).


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Videos and screenshots
===============================

In order to demonstrate only this mod and exactly as it is all videos and screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.

There are four videos to compare this mod in the current version with the original game and with previous versions:




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CHANGELOG
===============================

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Version 3.1
===============================

Visual changes:
  • Replaced single standing redwood trees (TEST_Tree_Forest_Trunk_01) by other trees
  • Edited a few trees (relocated, rescaled, changed model, ...)
  • Added a few trees
  • Slight rework at silo hatch

Other changes:
  • Reduced extents of static collision models and slod models
  • Reduced/recalculated values for far distance view non-tree models
  • Recalculated distance when to change from HD to LOD (slightly reduced large entities and increased for small entities)
  • Reduced/recalculated distance when to change from LOD to SLOD1
  • Fixed non-tree entities (like boxes, chairs, barrels, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...)
  • Provided static collision model for cabin
  • Provided OIV uninstallation file


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Version 3.0
===============================

Visual changes:
  • Replaced most trees by a large diversity of trees (instead of just two different tree models now there are 26 different models, see "detailed list of trees" at bottom of page for more details)
  • Changed scaling/size of trees
  • Reduced tilt of trees in accordance to their height
  • Recalculated Z coordinate of every tree
  • Created textures and models for medium far distance view (LOD models) for every kind of tree
  • In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models)
  • Enabled reflections of trees in water (that is because for reflections mainly SLOD1 to SLOD3 models are used)
  • Relocated some trees
  • Added a few trees
  • Reworked observation points "Raton Canyon" and "East Alamo View"

Other changes:
  • Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision model)
  • Reduced/recalculated values for far distance view models (in accordance to their height) to be more consistent with other entities
    (before Redwood trees had a very high value which heavily affected performance and forced users to reduce "Extended Distance Scaling" under "Advanced Graphics")
  • Extracted non-tree entities in separated files (ymap)
  • Performed clustering of trees to get reasonable chunks of maps (to get rid of having some ymap files with huge extents)
  • Provided OIV installation file
  • Provided FiveM resource bundle (thanks to leonad1125)


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Previous versions
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See Forests of San Andreas by JRod



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Detailed list of trees
in current version 3.1
===============================

To view how each model looks like you may want to visit
https://mwojtasik.dev/tools/gtav/objects

Prop_S_Pine_Dead_01: 180
Prop_Tree_Birch_01: 127
Prop_Tree_Birch_02: 108
Prop_Tree_Birch_03: 21
Prop_Tree_Birch_03b: 16
Prop_Tree_Birch_04: 105
Prop_Tree_Cedar_02: 1121
Prop_Tree_Cedar_03: 1053
Prop_Tree_Cedar_04: 1139
Prop_Tree_Cedar_S_01: 117
Prop_Tree_Cedar_S_02: 30
Prop_Tree_Cedar_S_04: 72
Prop_Tree_Eng_Oak_01: 121
Prop_Tree_Eucalip_01: 54
Prop_Tree_Fallen_Pine_01: 188
Prop_Tree_Jacada_01: 78
Prop_Tree_Jacada_02: 76
Prop_Tree_Maple_02: 30
Prop_Tree_Maple_03: 48
Prop_Tree_Mquite_01: 11
Prop_Tree_Oak_01: 73
Prop_Tree_Pine_01: 990
Prop_Tree_Pine_02: 1012
Prop_Tree_Stump_01: 6
Prop_W_R_Cedar_01: 1231
Prop_W_R_Cedar_Dead: 305
TEST_Tree_Cedar_Trunk_001: 1116
TEST_Tree_Forest_Trunk_01: 688
TEST_Tree_Forest_Trunk_04: 7
----------------------------------------------------
total: 10123


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Detailed list of trees
in previous version 2.2 (RRC edition)
===============================

Prop_Tree_Cedar_03: 3386
TEST_Tree_Forest_Trunk_01: 6677
TEST_Tree_Forest_Trunk_04: 6
----------------------------------------------------
total: 10070
Show Full Description

Првпат Додадено: Ноември 25, 2021
Последно Ажурирање: Декември 16, 2021
Последно Симнување: пред 5 минути

All Versions

 3.1-SP (current)

7.689 симнато , 24 MB
Декември 15, 2021

 3.1-FiveM

353 симнато , 23,8 MB
Декември 15, 2021

 3.0-FiveM

391 симнато , 22,7 MB
Ноември 29, 2021

 3.0-SP

5.743 симнато , 22,7 MB
Ноември 25, 2021

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