@PeekerJ The interior isn't defined in the images.meta, so the game doesn't load it by default. The way I did for the mod was to do it from the content.xml, but I don't know if and how it works for FiveM
Maybe try adding "v_int_69.rpf" to the images.meta and see it it works?
@Rizencraft That's unfortunately something I don't think I will ever be able to fix (the exact same issue also happens when alt tabbing while in Director Mode, without mods obviously)
@Klemc That's the wrong path:
- hei_dt1_02_0.ybn goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\downtown_01\dt1_02.rpf"
- hei_sm_13_0.ybn goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\santamon_01\sm_13.rpf"
@Think_Tank Because some are used only in GTAO (and scripted only for specific things and not for free roam), some are used only in certain missions and some are/might be unused (see the cops inside the sheriff stations of Sandy Shores and Paleto Bay, which interiors aren't loaded either in the vanilla game).
As for the name, I guess what I wrote above explains why (also because when I first made the mod I didn't really think of a different one, even more since at the very beginning it was just a script that enabled some without editing the ymt files)
@JAM102970 Search these files with CodeWalker or OpenIV:
- prop_sign_road_03b.ydr is the prop
- v_signs.ytyp is the file where that prop (and others signs) are defined. The vanilla flags value is "549584896"
- vb_rd_0.ybn is the static collision for that specific area where you recored the video
- vb_rd_strm_3.ymap (SP map) and hei_vb_rd_strm_3.ymap (MP map) are the ymaps for that area where they signs are part of. The vanilla flags value is "1572866"
@PeekerJ The interior isn't defined in the images.meta, so the game doesn't load it by default. The way I did for the mod was to do it from the content.xml, but I don't know if and how it works for FiveM
Maybe try adding "v_int_69.rpf" to the images.meta and see it it works?
@Shift1 It's from the "mp_f_chbar_01" NPC
@wand031oe No, inside that RPF there's only the drawable dictionaries
@Rizencraft That's unfortunately something I don't think I will ever be able to fix (the exact same issue also happens when alt tabbing while in Director Mode, without mods obviously)
@Klemc That's the wrong path:
- hei_dt1_02_0.ybn goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\downtown_01\dt1_02.rpf"
- hei_sm_13_0.ybn goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\santamon_01\sm_13.rpf"
@Think_Tank Thanks
@Think_Tank Because some are used only in GTAO (and scripted only for specific things and not for free roam), some are used only in certain missions and some are/might be unused (see the cops inside the sheriff stations of Sandy Shores and Paleto Bay, which interiors aren't loaded either in the vanilla game).
As for the name, I guess what I wrote above explains why (also because when I first made the mod I didn't really think of a different one, even more since at the very beginning it was just a script that enabled some without editing the ymt files)
@a_asdf556 Yeah, sure. I'll try to fix as many as I can
@JAM102970 Search these files with CodeWalker or OpenIV:
- prop_sign_road_03b.ydr is the prop
- v_signs.ytyp is the file where that prop (and others signs) are defined. The vanilla flags value is "549584896"
- vb_rd_0.ybn is the static collision for that specific area where you recored the video
- vb_rd_strm_3.ymap (SP map) and hei_vb_rd_strm_3.ymap (MP map) are the ymaps for that area where they signs are part of. The vanilla flags value is "1572866"
@JezzTorrent No
@Think_Tank Exaclty