161.148
1.370
161.148
1.370
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- Codewalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- Codewalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV package installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files to import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for the Sollumz plugin for Blender
- safari4831 for the OIV Package Installer
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.8
- Moved 3 car generators outside the Michael's hangar
- Updated the occlusion model of the Michael's mansion for the MP map to match the one from the base game
- Fixed the height of a gazebo in El Burro Heights
- Fixed the parking spots for the bus at the Dashound Bus Center
- Enabled shadow casting (of dynamic entities only) for some lights next to the Hands On Car Wash
- Legacy: updated the "mpmapfixes" "mpmapfixes3" and "spmapfixes" DLC packs
- Enhanced: updated the "mpMapFixes_Gen9" "mpMapFixes2_Gen9" and "spMapFixes_Gen9" DLC packs
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- Codewalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- Codewalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV package installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files to import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for the Sollumz plugin for Blender
- safari4831 for the OIV Package Installer
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.8
- Moved 3 car generators outside the Michael's hangar
- Updated the occlusion model of the Michael's mansion for the MP map to match the one from the base game
- Fixed the height of a gazebo in El Burro Heights
- Fixed the parking spots for the bus at the Dashound Bus Center
- Enabled shadow casting (of dynamic entities only) for some lights next to the Hands On Car Wash
- Legacy: updated the "mpmapfixes" "mpmapfixes3" and "spmapfixes" DLC packs
- Enhanced: updated the "mpMapFixes_Gen9" "mpMapFixes2_Gen9" and "spMapFixes_Gen9" DLC packs
Првпат Додадено: Јуни 24, 2019
Последно Ажурирање: пред 29 минути
Последно Симнување: пред 5 минути
All Versions
1.748 Коментари
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- Codewalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- Codewalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV package installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files to import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for the Sollumz plugin for Blender
- safari4831 for the OIV Package Installer
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.8
- Moved 3 car generators outside the Michael's hangar
- Updated the occlusion model of the Michael's mansion for the MP map to match the one from the base game
- Fixed the height of a gazebo in El Burro Heights
- Fixed the parking spots for the bus at the Dashound Bus Center
- Enabled shadow casting (of dynamic entities only) for some lights next to the Hands On Car Wash
- Legacy: updated the "mpmapfixes" "mpmapfixes3" and "spmapfixes" DLC packs
- Enhanced: updated the "mpMapFixes_Gen9" "mpMapFixes2_Gen9" and "spMapFixes_Gen9" DLC packs
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- Codewalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- Codewalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV package installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files to import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for the Sollumz plugin for Blender
- safari4831 for the OIV Package Installer
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.8
- Moved 3 car generators outside the Michael's hangar
- Updated the occlusion model of the Michael's mansion for the MP map to match the one from the base game
- Fixed the height of a gazebo in El Burro Heights
- Fixed the parking spots for the bus at the Dashound Bus Center
- Enabled shadow casting (of dynamic entities only) for some lights next to the Hands On Car Wash
- Legacy: updated the "mpmapfixes" "mpmapfixes3" and "spmapfixes" DLC packs
- Enhanced: updated the "mpMapFixes_Gen9" "mpMapFixes2_Gen9" and "spMapFixes_Gen9" DLC packs
Првпат Додадено: Јуни 24, 2019
Последно Ажурирање: пред 29 минути
Последно Симнување: пред 5 минути

















@Alex106
The Del Perro Beach's Cabin have simplified collision compare to their Vespucci counterparts and
the Greenhouse at the Cherry Pie Farm in Great Chaparral are lacking interior collision.
They have already been fixed by someone else, but I'd rather have them included here instead of being separate download.
https://www.gta5-mods.com/maps/coast_guard_station_collision_fix
https://www.gta5-mods.com/maps/greenhouses-collision-fix
@Bondergomme I did the lifeguard huts. As for the greenhouses, I'll see if I can do it
@Alex106
If you did, the files seem to be missing (at least in Legacy).
Unless I'm missing something, the edited hut cols (vb_36_0 and cb_36_4.ybn) aren't in spmapfixes's vb_36.rpf
@Bondergomme Sorry, I meant that it will be included in the next update
Does it support multi-map mods like 5REAL and LCPP?
I'm not sure if its a conflict, but I am getting crashes around certain areas of the map. Checking openIV.log it is always a map element that is edited by mapfixes in some capacity; I've deactivated the dlcpacks and the game is a lot more stable. Not leaving a rating as its unfair to low rate based on this. More as an FYI for future updates
@TCRL I don't know about 5REAL (but if it makes changes to the map, then there's chances it's incompatible). As for LCPP, it works
@ItsJustCurtis Which areas of the map exactly? As for the log, which files are mentioned in it?
how to unistall?
Had to do a clean unistall since the mod kept causing me to crash for some reason
Accidentally installed First the legacy+enhanced Version than the enhanced. IT seema there are some conflicts. Since that i get Crashes. How can i fix IT?
When i deleted mpMapFixes_Gen9
mpMapFixes2_Gen9
spMapFixes_Gen9 from dlc pcks, the Game doesnt Crash anymore.
@Alex106 So let me get this straight, you mentioned that the script files: MapFixes.3.cs, MapFixes.dll and MapFixes.ini are no longer needed and don't need to be installed anymore?
@Bughahq Which game version you're playing on and when did the crash happen?
@mendener The files in the "Legacy & Enhanced" are compatible with both versions, so those can't be the problem
Which game version you're playing on?
@JAM102970 Technically, it was never really needed since it only made some small changes which aren't exactly fixes anyway, but you can keep using it if you want
@Alex106 latest version and it persists on the highway
@Bughahq Legacy or Enhanced?
Did you install a custom gameconfig?
@Alex106 Hey bro, how's it going? Can I ask you a question? I wanted to know if this mod is fully compatible with RDE, without any conflicts. If there are conflicts, can you create an RDE compatibility file? For example, instead of the text "SASPA" in the prison, could you put "SADCR" in the compatibility file so the agency fits? And can you make other things compatible with RDE with this mod? For example, collision detection, maps, etc. Thanks a lot for making these awesome mods, bro, seriously! :D
@Alex106 there are two animated adds that dont have emissives lods
https://cdn.discordapp.com/attachments/880559525516697612/1475330445540593724/Screenshot_151.png?ex=699d180c&is=699bc68c&hm=91c1e0e11dbf31a6f56117f7ccbc8c74f0fb60c0c46994085359abf49389737c&
https://cdn.discordapp.com/attachments/880559525516697612/1475330446085722258/Screenshot_152.png?ex=699d180c&is=699bc68c&hm=58795f9d2dd9d6514bc59304045343daf4b48106c6e75132b80b2bd3496690b3&
there are several power poles in this area that have no lods
https://cdn.discordapp.com/attachments/880559525516697612/1475331692595253411/Screenshot_153.png?ex=699d1935&is=699bc7b5&hm=d5bfbe7ad7ee06abd3c467b2c91318365b2cc2ca41976946794ff67dca917748&
https://cdn.discordapp.com/attachments/880559525516697612/1475331693216006297/Screenshot_154.png?ex=699d1936&is=699bc7b6&hm=ab82d02b81438f9b78b9322a52b63e5804f8cd35c9e310d19299bf7a0bd2b833&
https://cdn.discordapp.com/attachments/880559525516697612/1475331693861929110/Screenshot_155.png?ex=699d1936&is=699bc7b6&hm=3081fd49a1ee463c005972f16db7b0c656bbdbb21f46ee6e730e736d108b85a1&
@TrevorIndustries47 I don't know if it's compatible
@MaxLuk Thanks, I will include them in the next update
Dude, I really love your mods, but i'm having such trouble trying to install this one into a clean installation of GTA V Enhanced latest version, I'm doing everything exactly as the readme instructs, including using the OIV Package Installer. But once I finish the installation, I get the failed zlib initialization gta 5 error during the loading screen.
@Alex106 Open IV packages have restrictions of 4 GB max?
@carl1988 I tried a clean installation of the mod and the game loaded fine. Make sure you have installed the Enhanced files and not the Legacy ones
@LoremIpsum No, that's the limit for the RPF archives