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22.713
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Information:
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
27.04.23
Updated the "Additional Rockstar Editor Filters" optional with custom names for the filters to display in the Rockstar Editor. Thanks to Stryfaar for helping with the names.
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
27.04.23
Updated the "Additional Rockstar Editor Filters" optional with custom names for the filters to display in the Rockstar Editor. Thanks to Stryfaar for helping with the names.
Првпат Додадено: Септември 15, 2018
Последно Ажурирање: Април 27, 2023
Последно Симнување: пред 1 саат
223 Коментари
More mods by Alex106:
Information:
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
27.04.23
Updated the "Additional Rockstar Editor Filters" optional with custom names for the filters to display in the Rockstar Editor. Thanks to Stryfaar for helping with the names.
This mod restores various graphic features from the original release of the game on PS3 and X360.
Main changes:
- Weathers.
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings.
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam.
- Snapmatic filters.
- Clouds (cloudy and stormy).
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor.
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue.
- No Fog Volumes: this optional removes the fog volumes placed around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to normal or high.
- No HUD Blur: this optional removes the DoF/screen blur from the character, radio and weapon wheels.
- No Lens Artefacts: this optional disables the blue lens artefacts that are rendered with the PostFX quality set to Very High/Ultra.
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources such as vehicles headlights and street lights.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Import the "common" and "x64" folders from the "Main Files" folder in "mods\update\update.rpf".
Installation (optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data".
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects".
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle".
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects".
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data".
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
27.04.23
Updated the "Additional Rockstar Editor Filters" optional with custom names for the filters to display in the Rockstar Editor. Thanks to Stryfaar for helping with the names.
Првпат Додадено: Септември 15, 2018
Последно Ажурирање: Април 27, 2023
Последно Симнување: пред 1 саат
@Alex106 P.S. Therefore, I would like to see in this mod those features that, again, were in the oldgen version, were adapted. I didn't see any reflections of the trees there.
@Alex106 By the way, while writing past comments, I had a theory that this is probably due to chromatic aberration. To be honest, this is a garbage parameter that strains the eyes even in the vanilla version of the game. And it looks like it conflicts with the changed parameters.
I'm sorry that I wrote a lot of nonsense in the previous comments)) I figured out that you just need to install either VisualV first, since it removes most of these artifacts. But, the question remains for the author, which mod is better adapted: VisualV or VisualVanilla (in which Alex106 took part)? And after that, it is better to indicate in the description of this mod, since people who downloaded this mod may not know about this nuance.
@John_Wick_99 I didn't understood you installed both this and VisualV (outside of the grassfix and shaders), that explains why there were issues. Usually installing two (or more) graphic mods together can lead to issues.
Anyway, as for what's better or I'd recommend, it something subjective: VisualV is an improvement over the vanilla game, while VisualVanilla is a combination of vanilla/this mod + VisualV, which uses the improvements from VisualV as a base while remaining more closer to the original game style.
I will describe my options as follows (step by step):
1) Just installed your mod on a vanilla game (no VisualV base). Next, I installed optionals - grassfix (VisualV) and chrome shaders (they are from VisualVanilla). Just such light glare began while the car was moving.
2) No optionals, just set your mod to vanilla version. (VisualV and VisualVanilla weren't used
3) Having cleaned everything (in the mods folder) to the original (vanilla), I first tried to install Visual (base), then your mod, replacing the previously modified timecycles, graphics.ytd, etc. And now it began to work better with it .
That is, in the vanilla version there is chromatic aberration, which led to such artifacts. Also, if you put chromatic shaders - bumpers and other elements seem to re-reflect light on the screen, that is, on me, as if blinding. Something like this.. P.S. Sorry for my English, becuase don`t live in US and UK..
P.S. At each stage, I cleared the mods folder, returning the game to the vanilla version. So I tried different combinations. But those two mods (VisualV & VisualVanilla) I didn't install together.
@Alex106 Found what the problem is..
It turns out that I had two drivers from Nvidia and AMD. Previously, I used the integrated Radeon graphics and the drivers from them conflicted with the current ones from Nvidia GeForce. As a result, I cleaned everything up and it got better.. Anyway, thanks to the author for the help and patience in communicating with such an unlucky dude like me ..)
Can i Have this mod installed with a Xbox 360 timecyc and visualsettings.dat?
is there fivem Compatibility?
@MegaPapi69 There's no need to (and besides, those files aren't fully compatible/made to work with the PC version).
@TheDman131 No.
Is visualsettings in your mod based on xbox 360 version same question for timecycles?
@Hillionliat Yes, this mod does what the old gen timecycles/visualsettings.dat/etc. would do without the "downgrades" and issues caused by the missing fields/settings (since new ones got added with the PC version).
@Alex106 why is my game capped at 30 fps after installing this mod?
@Asher3512 No idea, but it's surely not caused by the mod.
@Alex106 do you think you could make a video showing the comparison of this game vanilla vs modded with these files maybe use the benchmark test?
@TheDman131 I can't, sorry.
Hello! this is a really great mod and it brings great nostalgia for the ps3 edition without having to use a ps3 emulator.
I do have a question though. Do you take mod suggestions by chance?
@KodeKun Not really, but if it's something that I'm capable of doing, I like the idea/suggestion and i'm willing to give it a try, maybe.
@Asher3512 Turn off VSync
Is it FPS friendly?