TurboFix 2.3.0
28.964
252
28.964
252
TurboFix 2
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
Requirements
Installation and usage
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
- Unlock turbo boost limits
- Customizable boost buildup and release (Default sounds by Dieguuuds)
- Actual functional anti-lag with effects
- Active on NPC vehicles too
- Customizable turbo dial behavior
Requirements
- Grand Theft Auto V (PC)
- ScriptHookV
- Microsoft Visual Studio Redistributable (x64) (2015-2019)
- DashHook
Installation and usage
- Drag and drop TurboFix.asi, irrKlang.dll and the TurboFix folder to the main GTA V folder.
- In-game: Immediately works for all cars with the turbo tuning option
- In-game: Use "turbofix" cheat (without quotes) to open the menu (open the cheat box with tilde (~))
- Menu can be used to view, customize and save configurations
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
- EX_POP_0.wav
- EX_POP_(number).wav
- EX_POP_SUB.wav
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
- Karin Sultan Classic Rally by Bob322 & Carrythxd
- Lancia Delta Integrale Evo 1 by locotomb
- Toyota Supra A80 by Wanted188
- NFSU Speedometer by me
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
- Sound samples aren't stellar
- Original game turbo sounds aren't overwritten (blowoff sound, most annoyingly)
- Tuned exhaust positions don't update (ptfx, audio)
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
- Update default anti-lag soundset to a more realistic and subtle version, thanks to Dieguuds!
- Remove Enable toggle. The script is always active.
- Only support single model and single plate configs. Existing configs are still compatible, but only the first model and plate are used.
- Move saving out of configuration menu, into its own menu, with multiple options.
- Overwrite save: Save current settings over old settings
- Specific save: Save current settings for the specific vehicle+plate combination
- Generic save: Save current settings for the vehicle model
- Non-associated save: Save without any autoloading capability
- Add loading functionality: Any configuration can now be loaded into the current configuration.
- Saving only asks for configuration name, as model is saved automatically. Install Add-on Spawner so the script can also always figure out the correct model name, to write to in the config file.
- Add turbo stats on main page
- Fix anti-lag soundset index for menu
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
- Rewrite
- Add anti-lag with sfx and ptfx
- Add boost dial correction options
- Add boost-by-gear
- Run turbo script for NPC vehicles
Првпат Додадено: Јануари 3, 2021
Последно Ажурирање: Октомври 29, 2021
Последно Симнување: пред 3 минути
106 Коментари
TurboFix 2
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
Requirements
Installation and usage
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
TurboFix 2 overhauls how the turbo upgrade works, with meaningful performance increases and new effects.
Features
- Unlock turbo boost limits
- Customizable boost buildup and release (Default sounds by Dieguuuds)
- Actual functional anti-lag with effects
- Active on NPC vehicles too
- Customizable turbo dial behavior
Requirements
- Grand Theft Auto V (PC)
- ScriptHookV
- Microsoft Visual Studio Redistributable (x64) (2015-2019)
- DashHook
Installation and usage
- Drag and drop TurboFix.asi, irrKlang.dll and the TurboFix folder to the main GTA V folder.
- In-game: Immediately works for all cars with the turbo tuning option
- In-game: Use "turbofix" cheat (without quotes) to open the menu (open the cheat box with tilde (~))
- Menu can be used to view, customize and save configurations
The hotkeys, gamepad buttons or cheat code to open the menu can be changed in settings_menu.ini.
Configs can be manually made when not using the in-game menu, check TurboFix/Configs/INSTRUCTIONS.txt for info.
Sound sets can be added by creating a new folder in the Sounds folder. Files are:
- EX_POP_0.wav
- EX_POP_(number).wav
- EX_POP_SUB.wav
E.g. to get 16 sounds playing, name your files EX_POP_0.wav through EX_POP_15.wav.
The script randomly plays a numbered exhaust sound. Sub always plays.
Recommended mods
A speedometer that can show turbo, or a vehicle with a working boost/vacuum gauge.
- Karin Sultan Classic Rally by Bob322 & Carrythxd
- Lancia Delta Integrale Evo 1 by locotomb
- Toyota Supra A80 by Wanted188
- NFSU Speedometer by me
Let me know if I'm missing other cars or speedometers with working turbo gauges.
Known issues
- Sound samples aren't stellar
- Original game turbo sounds aren't overwritten (blowoff sound, most annoyingly)
- Tuned exhaust positions don't update (ptfx, audio)
FAQ
Can this be ported to FiveM?
No. This is not a FiveM script, just a ScriptHookV script. I am not interested in converting anything to FiveM.
What are the default anti-lag sounds?
They are from Dieguuuds who extracted them from this EVO 9 anti-lag video, to whom I'm really grateful!
Changelog
2.3.0
* Add boost falloff parameters, which can be used to simulate small turbos
2.2.0
- Update default anti-lag soundset to a more realistic and subtle version, thanks to Dieguuds!
- Remove Enable toggle. The script is always active.
- Only support single model and single plate configs. Existing configs are still compatible, but only the first model and plate are used.
- Move saving out of configuration menu, into its own menu, with multiple options.
- Overwrite save: Save current settings over old settings
- Specific save: Save current settings for the specific vehicle+plate combination
- Generic save: Save current settings for the vehicle model
- Non-associated save: Save without any autoloading capability
- Add loading functionality: Any configuration can now be loaded into the current configuration.
- Saving only asks for configuration name, as model is saved automatically. Install Add-on Spawner so the script can also always figure out the correct model name, to write to in the config file.
- Add turbo stats on main page
- Fix anti-lag soundset index for menu
2.1.0
Allow setting min RPM for anti-lag
Fix antilag on reverse
Fix issues when reloading a save
Minor bug fixes and general improvements
2.0.2
Support any number of exhaust sfx files.
It will search the sound set folder for any EX_POP_(number).wav file until it finds none. E.g. EX_POP_0.wav through EX_POP_15.wav
2.0.1
Fix config saving issues
2.0.0
- Rewrite
- Add anti-lag with sfx and ptfx
- Add boost dial correction options
- Add boost-by-gear
- Run turbo script for NPC vehicles
Првпат Додадено: Јануари 3, 2021
Последно Ажурирање: Октомври 29, 2021
Последно Симнување: пред 3 минути
@ikt Please can you make script to disable exhaust back fire pops ..its not realstic
@ikt Yes thanks i found the mod for anti -lag system! Can you make a mod for nitrous purge so when you press nitro and no gas it wil purge out. i think you are the one to ask for it. Amazing mods!!
@ikt Any chance of getting the sounds work in rockstar editor? the visual effects work unfortunately the sound not.
@Milenko88
No, the sound is played externally, not by the game, so the editor doesn't know there's a sound.
it gaves me a core error from Turbofix.asi
With the turbo mounted, the wheelie doesn't work in muscle cars - the rear wheels disappear and the car turns in a specific direction
@ikt Hi there. Do you think it would be possible to change the regular backfire flame effect?
Like the one in this mod; https://www.gta5-mods.com/misc/exhaust-flame-burst-for-addon-cars-1-0
It looks like Forza Horizon 5's backfire <3 <3
So can we use this for Pop and crackless too?
Sounds cool but didn´t work for me...tryied everything ...so I gave up !
please help me
ASI: Loading "D:\Games\Grand Theft Auto V\TurboFix.asi"
"TurboFix.asi" failed to load
@ikt please help me
ASI: Loading "D:\Games\Grand Theft Auto V\TurboFix.asi"
"TurboFix.asi" failed to load
@ikt please help me
ASI: Loading "D:\Games\Grand Theft Auto V\TurboFix.asi"
"TurboFix.asi" failed to load
@ikt please help me
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: "C:\Windows\system32\dinput8.dll" => 00007FFD73F90000
API: "DirectInput8Create" => 00007FFD73F92230
API: "DllCanUnloadNow" => 00007FFD73FA5220
API: "DllGetClassObject" => 00007FFD73FA5330
API: "DllRegisterServer" => 00007FFD73FB4740
API: "DllUnregisterServer" => 00007FFD73FB49C0
LOADER: Loading *.asi plugins
ASI: Loading "D:\Games\Grand Theft Auto V\HeapAdjuster.asi"
"HeapAdjuster.asi" => 00007FFD73D90000
ASI: Loading "D:\Games\Grand Theft Auto V\LUA.asi"
"LUA.asi" => 00007FFD6A860000
ASI: Loading "D:\Games\Grand Theft Auto V\Menyoo.asi"
"Menyoo.asi" => 00007FFD6A210000
ASI: Loading "D:\Games\Grand Theft Auto V\NativeTrainer.asi"
"NativeTrainer.asi" => 00007FFD705C0000
ASI: Loading "D:\Games\Grand Theft Auto V\openCameraV.asi"
"openCameraV.asi" => 00007FFD758B0000
ASI: Loading "D:\Games\Grand Theft Auto V\OpenInteriors.asi"
"OpenInteriors.asi" => 00007FFD6BE30000
ASI: Loading "D:\Games\Grand Theft Auto V\OpenIV.asi"
"OpenIV.asi" => 00007FFD73F60000
ASI: Loading "D:\Games\Grand Theft Auto V\PackfileLimitAdjuster.asi"
"PackfileLimitAdjuster.asi" => 00007FFD7C0D0000
ASI: Loading "D:\Games\Grand Theft Auto V\ScriptHookVDotNet.asi"
"ScriptHookVDotNet.asi" => 00007FFD70590000
ASI: Loading "D:\Games\Grand Theft Auto V\TurboFix.asi"
"TurboFix.asi" failed to load
ASI: Loading "D:\Games\Grand Theft Auto V\TurnSignals.asi"
"TurnSignals.asi" => 00007FFD87BC0000
LOADER: Finished loading *.asi plugins
@ikt I think the sounds are good, the only one I don't like is this one: "EX_POP_SUB". It's still a really cool mood. I''ll watch this mod's career with great interest
salut super mods fonctionne bien j'adore, juste une chose c'est obligé de passe par le code triche pour ouvrir le menu ou possible de l'ouvrir avec une touche raccourcie du clavier merci
@ikt this mod is fantastic, but it seems to have some kind of issue, I've tried to use it on Pfister S2 and Tailgater S and when I tried to crank up the turbo, on both of the cars the wheels started disappearing and cars reset when turbo was hitting max spool. I've tested it whilst adding 40% power, and 10% power and the difference was when I changed the 'when does the turbo hit max boost' option, lower = better, however even with 0.3 setting the same problem occured. Logs don't show any errors.
I cannot hear any pops and bangs, any help?
@ackowiak i have the same problem on every single car, however i couldnt fix it as well, so we need to beat @ikt up, and tell him to update the script yes
also i just found a bug, with anti lag enabled, if your exaust pipes were modified from 2 to 1, flames effect will still appear in the place of missing exaust
AWESOME :-)