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1.9.0 is great! The biggest upgrade so far, the physics are very realistic, and you can see the motor thrust of the throttle in real time. Revolutionary update!
Three suggestions that I think would be interesting:
1. Add speed measurement unit options: KM/h, M/s, MI/h (maybe not very practical);
2. Added collision toggle button (very useful because many models seem to be able to pass through, but they are not);
3. Hopefully, some sounds that are not real motors, such as wind, laser, woosh sound;
Very fast update, my friend, well done!
May I ask how to convert "Rate,RC Rate" to "Center Sensitivity, Max Rate"?
Thank you for reworking this project, it was really great!I've always wanted the OSD function to show speed and height, and now this wish has come true!
If you want to customize hotkeys, please refer to: https://docs.fivem.net/docs/game-references/controls/
@HKH191 I use Simple TrainerV to play Cutscenes as well as generate bodyguards, and when playing a four person MP animation, sometimes there are only three people and one bodyguard is invisible. The Y button on the controller opens the menu, right? I hope it can be changed to a key combination. It would be nice if the player could customize the settings. Looking forward to further improvement of the function, thanks again.
Translated with www.DeepL.com/Translator (free version)
@HKH191 This script is so practical that it will definitely inspire more creative enthusiasm! Thank you very much! You're a genius!
@HKH191 I used Simple TrainerV to play Cutscenes. When using the keyboard, the space bar will exit the animation; When using the controller, pressing A will exit the animation. Some gamepad keys and joysticks have no effect.
This is still the best script ever thanks for making it!
@HKH191 This script is amazing! I love it very much!