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ENT already auto-generates the vehicle list from whatever models the game loads so you can already add custom vehicles (just install them and use OpenIV's asi to load them in-game). Peds are still manually hard-coded however.
Not that I know of as this was designed just for SP, not MP mods like FiveM.
Do you have the DLC installed/are you using a modded dlclist.xml file? That'll happen if ENT can't find the DLC assets (i.e wheels etc). We're looping over all loaded wheel types so if you've not got them or the game can't load them - neither can ENT.
May be something Alex could help with, but ENT development is kind of on hold for the foreseeable future given we're both busy with work etc. We'll update it, but new features etc aren't guaranteed.
Put: "%appdata%\GTAV Enhanced Native Trainer" into a file explorer address bar and you'll find the folder ENT uses to store the DB.
Not in ENT, no as that would require editing memory values. You'll probably want to see if there's a Cheat Engine table for stuff like that.
Under Misc or World -> load online map.
Make sure your game is updated and/or use the verify option in the R* launcher.
If you're spawning them with custom clothing or are using MP clothes then that'll happen.
The SHV download has a bin folder, not ENT.
Thanks for the info. It sounds like those assets are actually breaking the same native R* uses to load the online map (as it swaps out SP assets for MP ones). Not something we can fix I'm afraid as it's a R* issue.
You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.
It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?
Load the online map as those are online only props/IPLs.
Is your game updated? DLC content will crash your game if it's missing for whatever reason.
You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.
@krecikxDD & @Kombat127
ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).
Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.
If the weapon supports mods - equip it and they should appear in the weapon's mod list.
Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.
You'll want to verify your game files using the SC launcher.
What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.
Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.
You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.
There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.
R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.
Can't reproduce it on my end. Are you using other mods as well as ENT?
Enhanced Native Trainer: Update 52
Contributions wholly thanks to @Slash_Alex:-
* Added a Tactical SMG weapon
* Added missing vehicles previews
* Added a 'Merryweather R&D Centre' online interior
* Fixed the Precision rifle position. It's under the Sniper Rifles menu now
* Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon
Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.