Се вчитува...
12 фајлови допаднати
1.502 коментари
0 видеа
1 прикачување
159 следбеници
4.036.186 симнато
  • Df5e9e censored avatar

    @JoyLucien
    ENT already auto-generates the vehicle list from whatever models the game loads so you can already add custom vehicles (just install them and use OpenIV's asi to load them in-game). Peds are still manually hard-coded however.

    @Odelagd
    Not that I know of as this was designed just for SP, not MP mods like FiveM.

    @lordblackhand
    Do you have the DLC installed/are you using a modded dlclist.xml file? That'll happen if ENT can't find the DLC assets (i.e wheels etc). We're looping over all loaded wheel types so if you've not got them or the game can't load them - neither can ENT.

    @xxeennxxeeii47
    May be something Alex could help with, but ENT development is kind of on hold for the foreseeable future given we're both busy with work etc. We'll update it, but new features etc aren't guaranteed.

    Септември 22, 2023
  • Df5e9e censored avatar

    @Turismo757
    Put: "%appdata%\GTAV Enhanced Native Trainer" into a file explorer address bar and you'll find the folder ENT uses to store the DB.

    @xxeennxxeeii47
    Not in ENT, no as that would require editing memory values. You'll probably want to see if there's a Cheat Engine table for stuff like that.

    @Bozkurt20
    Under Misc or World -> load online map.

    Септември 22, 2023
  • Df5e9e censored avatar

    @voxxjet
    Make sure your game is updated and/or use the verify option in the R* launcher.

    @Jamaalplayzz
    If you're spawning them with custom clothing or are using MP clothes then that'll happen.

    @DROIDDOC
    The SHV download has a bin folder, not ENT.

    @EVGR
    Thanks for the info. It sounds like those assets are actually breaking the same native R* uses to load the online map (as it swaps out SP assets for MP ones). Not something we can fix I'm afraid as it's a R* issue.

    Септември 22, 2023
  • Df5e9e censored avatar

    @EVGR
    You'll want to verify your game files in that case as it we're literally doing the same thing R* does when you load online. It sounds like there could be missing map files or props.

    @Jose3400
    It shouldn't if your game is updated as the global fix is auto-applied on load. Are you co-loading other menus which are doing the same?

    @PKpanda
    Load the online map as those are online only props/IPLs.

    @ssmillian45
    Is your game updated? DLC content will crash your game if it's missing for whatever reason.

    Август 20, 2023
  • Df5e9e censored avatar

    @capcosmos
    You can blame R* for that. Those don't have any model/texture which is why the game crashes. There's also a few vehicle mods which do the same.

    @krecikxDD & @Kombat127
    ENT reads the game's entity pool and auto-generates the vehicle list from that. If it's not in the list, you've either not updated the game or the vehicle wasn't present in the entity pool to begin with for whatever reason (i.e mods which replace it).

    @Drugula
    Do you have the DLC installed? ENT uses the in-game label present in the dlc.rpf file. If you're seeing NULL, it's either missing, corrupt or you're using a mod which overwrote it.

    Август 1, 2023
  • Df5e9e censored avatar

    @Concon12316
    If the weapon supports mods - equip it and they should appear in the weapon's mod list.

    @afrosamuraj
    Turn off "Disable despawn of DLC vehicles" as that's an old workaround for despawning vehicles. You shouldn't need to use it going forward. You're getting that message because it kills the shop_controller script which is responsible for deleting DLC vehicles.

  • Df5e9e censored avatar

    @Gokant
    You'll want to verify your game files using the SC launcher.

    @yourfriendnashawn
    What were you doing when it happened? There's a cap of 8 bodyguards (a hard limit set by R*) so if you either spawn too many or the game attempts to clear them up (you've spawned too many props, vehicles, peds etc etc) - it'll usually cause them to run away so they can be despawned.

    @fciowaj
    Can you try and load JUST ENT as I can see you're loading other mods as well. If it still crashes, you can rename the settings DB (%appdata%\Enhanced Native Trainer in a file URL bar) and relaunch GTA to reset enabled options.

  • Df5e9e censored avatar

    @Ambiggy
    You can blame R* for that one. As they're putting "exclusive" content onto the PS5/Xbox, they're sending that same content to the PC but it's missing a model/texture which is why your game crashes. There's at least 11 vehicles from the Enhanced Edition which crash on the PC because they're missing a model.

    There's also a handful of mods for Hong's vehicles as well but they're more difficult to find as unlike a vehicle which you can log before the game crashes - vehicle mods are more of a pain in the ass as there's 50 potential mod "slots" which could contain 3 - 5 different mods each depending on the vehicle. Having to go through each new vehicle and find which mods are valid and which ones are broken would push back any ENT updates by a considerable amount of time.

    R* patched it online because it was being used to crash other players (unsurprisingly given the model doesn't exist) but SP was left to rot as usual because we're not meant to be spawning these vehicles.

    @terminatingissue66
    Can't reproduce it on my end. Are you using other mods as well as ENT?

  • Df5e9e censored avatar
    Важен Коментар

    Enhanced Native Trainer: Update 52

    Contributions wholly thanks to @Slash_Alex:-
    Added:
    * Added a Tactical SMG weapon
    * Added missing vehicles previews
    * Added a 'Merryweather R&D Centre' online interior

    Fixed:
    * Fixed the Precision rifle position. It's under the Sniper Rifles menu now
    * Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon

    Known Bugs:-
    Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
    Track wheels appear to duplicate their entries. There should be 30 rims, not 220.

  • Df5e9e censored avatar

    @Matthew Liddell
    Not at the moment as the game will either force-remove them (to prevent the game crashing as it loads map objects) or it'll just crash.