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Small update, fixing a few bugs (DisableInCombat was being ignored) and improving navigation and stuff.
There's little future plans for the script apart from improving how well it works, but I'm still active on it.
Little old project I've had lying around since 2016. Hope you like it!
Feel free to leave any suggestions or ideas for new missions.
@Globaline I did share it, I don't know where I posted the link though. https://pastebin.com/832SxmEQ < this is from Nov 2015.
The main reason is that its also one of my oldest mods. That means the coding is utter shit, its unreadable (and too old (2015) for me to remember how it works), and, it has NO expandability because of it either. I can't just hop in and add more thing, believe me, over the two years this has been stuck in 1.0, I have tried. Its impossible.
It is, also, not my best script, by far. Yeah its fun to toy around with it, but it has no real purpose. The bodyguards don't cost money, you can't update their loadout, they can't even help with missions as they're too dumb to actually figure out how to protect/follow/aid you without you needing to guide them through every single step...
Its 5-minute-fun shit. Easy to control, no real use.
My newer works are way more interesting and have more replayability than this.
I may update it at some point, but it has to be clear, this script is not a priority at all. Its not worth it.
Glad you like it, but I have to like it too.
If it conforts you guys, some of the projects I'm working on involve stuff similar to what this script does, although much more coherent with the game, with real uses.
@HartmannMk What makes you think its dead? Updates take time.
@MrQuiche Actually, no, I just had a problem with the nonexistent game rolls and wanted to experiment applying forces.
I do want to make a Crash Mode someday, but the system would be different. Less fake rolls, more directional control while in the air.
@JlzZLeMaN When you people stop invading other mods to ask me about it.
@nnacaroni Only the base probabilities need to be set to 100, the force multiplier has to be set at 1, max 2. Don't set it at 100, what do you want, to make the car spin like a pulsar?
@4kaction @TheAdmiester @xxx78 You may want to try this mod again. :p