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Awesome work on everything, I'm surprised to see this piece of art. And happy.
@meco0742 Doesn't make much sense, make sure scripthookv and shv.net are up to date. If you don't know just download them again. Also, download bodyguard squads again, the dll may be corrupt.
Man, the work that has went into this...
@meco0742 Press Shift and Insert ingame, then try Z again. If that doesn't work, check scripthookvdotnet.log and see if there was some kind of exception or error. You may be lacking NativeUI.dll.
@keirona Metas are harder to access as each .meta for each vehicle set is hidden in its own dlcpack, this script bundles every vehicle in a single file. Metas cannot be reloaded on the fly mid-game, this script can. Policecars cannot use enginesounds unless you swap them ingame using this script, which fixes their problem.
I do not think that rating is deserved.
@Alex106 A quick check tells me the performance problems come from the script trying to enable all 217 scenarios... PER TICK. That's ~1000 times a second, depending on the rig.
Add Interval = 500; to the public ScenarioGroups() function and the performance issues should be gone, that will make the script run its tick every 500 ticks, not every single one.
Haven't tested the script but noticed someone talking about it and mentioning perfomance issues, hope this helps.
@LDNENG I do not know, but I assume it could. However, I doubt Killatomate would accept dirty fixes like these, and it would be understandable.
@Killatomate I am going to start my own handling project and I plan on scripting a few simple tools to check top speeds, braking, handling, etc. I refer to physical tests, acceleration, braking, turning, suspension behavior through different contexts, AI driving, etc. I was wondering if you're interested in them. If you are, do tell, I'd be happy to finetune them if they would be useful to you.
Some people really need to figure out a better way to watermark the content. That style just takes away from the pictures.
Other than that, a much needed addition.
@Merzby No updates planned for it, save maybe maintenance. I hit a hard ceiling with the AI, pathing related.
I'm working on a new racing system which doesn't rely on vanilla road pathing (which is shit and the cause of my headaches)