Realistic Weapon Play 3.3
19.251
166
19.251
166
Description
Realistic Weapon Play changes Grand Theft Auto's arcade-style gameplay to a more grounded experience. Gun fights are far more intense and rewarding. This mod heavily changes the difficulty of the game so beware of that.
Important
Do not install this mod with OpenIV in edit mode! It will most likely corrupt your files. If you need immediate help or would like to report bugs make sure to join my discord as I respond the fastest there.
General Changes
-Increased damage depending on caliber
-Balanced damage for the player
-Increased FOV for all weapons
-Realistic muzzle fx for all weapons
-Removed tracers
-Realistic range depending on gun and caliber
-Realistic weapon displacement (shake)
-Realistic recoil depending on caliber and other factors
-Increased environmental flash
-Removed/decreased bullet force
-Realistic bullet speed depending on caliber
More is in the Read Me file.
Changelog
3.2:Long overdue changes: Muzzle FX changes, balanced damage for the player, polished recoil, new first person weapon placements, accurate hud stats (WIP only for "base" weapons), reworked my ammo system, redone bullet force (for euphoria not noticeable), fixed bugs.
3.3: Snipers are finally fixed (sorry for the long wait), Recoil is totally reworked and weapons feel more powerful, Increased damage of NPC weapons towards the player for a more balanced experience, Fixed most of the weapon positions (3.4 will complete this), Added "Alternate Impact Effects" to the optionals (More info in Read Me).
Installation Information
An .oiv package installer has been provided. Always install into your mods folder.
Known Bugs
Realistic Weapon Play changes Grand Theft Auto's arcade-style gameplay to a more grounded experience. Gun fights are far more intense and rewarding. This mod heavily changes the difficulty of the game so beware of that.
Important
Do not install this mod with OpenIV in edit mode! It will most likely corrupt your files. If you need immediate help or would like to report bugs make sure to join my discord as I respond the fastest there.
General Changes
-Increased damage depending on caliber
-Balanced damage for the player
-Increased FOV for all weapons
-Realistic muzzle fx for all weapons
-Removed tracers
-Realistic range depending on gun and caliber
-Realistic weapon displacement (shake)
-Realistic recoil depending on caliber and other factors
-Increased environmental flash
-Removed/decreased bullet force
-Realistic bullet speed depending on caliber
More is in the Read Me file.
Changelog
3.2:Long overdue changes: Muzzle FX changes, balanced damage for the player, polished recoil, new first person weapon placements, accurate hud stats (WIP only for "base" weapons), reworked my ammo system, redone bullet force (for euphoria not noticeable), fixed bugs.
3.3: Snipers are finally fixed (sorry for the long wait), Recoil is totally reworked and weapons feel more powerful, Increased damage of NPC weapons towards the player for a more balanced experience, Fixed most of the weapon positions (3.4 will complete this), Added "Alternate Impact Effects" to the optionals (More info in Read Me).
Installation Information
An .oiv package installer has been provided. Always install into your mods folder.
Known Bugs
Првпат Додадено: Декември 29, 2020
Последно Ажурирање: пред 1 ден
Последно Симнување: пред 1 минута
266 Коментари
Description
Realistic Weapon Play changes Grand Theft Auto's arcade-style gameplay to a more grounded experience. Gun fights are far more intense and rewarding. This mod heavily changes the difficulty of the game so beware of that.
Important
Do not install this mod with OpenIV in edit mode! It will most likely corrupt your files. If you need immediate help or would like to report bugs make sure to join my discord as I respond the fastest there.
General Changes
-Increased damage depending on caliber
-Balanced damage for the player
-Increased FOV for all weapons
-Realistic muzzle fx for all weapons
-Removed tracers
-Realistic range depending on gun and caliber
-Realistic weapon displacement (shake)
-Realistic recoil depending on caliber and other factors
-Increased environmental flash
-Removed/decreased bullet force
-Realistic bullet speed depending on caliber
More is in the Read Me file.
Changelog
3.2:Long overdue changes: Muzzle FX changes, balanced damage for the player, polished recoil, new first person weapon placements, accurate hud stats (WIP only for "base" weapons), reworked my ammo system, redone bullet force (for euphoria not noticeable), fixed bugs.
3.3: Snipers are finally fixed (sorry for the long wait), Recoil is totally reworked and weapons feel more powerful, Increased damage of NPC weapons towards the player for a more balanced experience, Fixed most of the weapon positions (3.4 will complete this), Added "Alternate Impact Effects" to the optionals (More info in Read Me).
Installation Information
An .oiv package installer has been provided. Always install into your mods folder.
Known Bugs
Realistic Weapon Play changes Grand Theft Auto's arcade-style gameplay to a more grounded experience. Gun fights are far more intense and rewarding. This mod heavily changes the difficulty of the game so beware of that.
Important
Do not install this mod with OpenIV in edit mode! It will most likely corrupt your files. If you need immediate help or would like to report bugs make sure to join my discord as I respond the fastest there.
General Changes
-Increased damage depending on caliber
-Balanced damage for the player
-Increased FOV for all weapons
-Realistic muzzle fx for all weapons
-Removed tracers
-Realistic range depending on gun and caliber
-Realistic weapon displacement (shake)
-Realistic recoil depending on caliber and other factors
-Increased environmental flash
-Removed/decreased bullet force
-Realistic bullet speed depending on caliber
More is in the Read Me file.
Changelog
3.2:Long overdue changes: Muzzle FX changes, balanced damage for the player, polished recoil, new first person weapon placements, accurate hud stats (WIP only for "base" weapons), reworked my ammo system, redone bullet force (for euphoria not noticeable), fixed bugs.
3.3: Snipers are finally fixed (sorry for the long wait), Recoil is totally reworked and weapons feel more powerful, Increased damage of NPC weapons towards the player for a more balanced experience, Fixed most of the weapon positions (3.4 will complete this), Added "Alternate Impact Effects" to the optionals (More info in Read Me).
Installation Information
An .oiv package installer has been provided. Always install into your mods folder.
Known Bugs
Првпат Додадено: Декември 29, 2020
Последно Ажурирање: пред 1 ден
Последно Симнување: пред 1 минута
@hedgehog1738 @jeri_ Snipers fixed very soon sorry ive been busy
No worries, I understand, glad to hear it'll be fixed eventually :)
@myst7 I should have specified... By full auto I mean they shoot with a very high firerate. Similar to an SMG. The pistols have an unnaturally high fire rate in vehicles both when you spam the trigger, and when you hold it.
Is it possible to make this mod work with Vanilla Expanded: Dispatch, Gang, and Action?
first person view models for assualt rifles and smgs are bugged
Looking forward for the Sniper fix
@rockdude93 Most Likely I haven't tried though.
@PillowMan921 I've fixed a majority of them in 3.3. 3.4 will finish the rest they do take a while to edit.
@Poorsoul44 such a genius
love it :)
hi, is it possible to add a manual reload script ?
lets gooo
@Poorsoul44 This screwed up the default Carbine Rifle and I don't know if the Double-Action Revolver is supposed to fire that slow. Can you fix it please? Until then, I am downgrading to 3.2.
@bigboy944 nothing is screwed up its semi on purpose since its a civ weapon, mk2 is military so thats auto
@bigboy944 ive tried making it fire faster but it just bugs out
@Poorsoul44 Civillians never use it in game, only military and police. It was full auto before, and none of the other rifles do it. I'm tired of having to manually press to shoot it, I need full auto
@bigboy944 Whole point of this mod is to add difficulty and to be as close to the real life counterparts as possible its based on the ar-15 which is semi automatic if you dont like you could always switch weapon mods wont hurt my feelings
@Poorsoul44 Well, I like this mod. I just didn't know why the Carbine Rifle was semi-auto. Could you either make a OIV version with full auto Carbine Rifle, or tell me where to go in order to manually change the fire rate back?
@bigboy944 go in mods/update/update.rpf/ai/weapon.meta and delete flag OnlyFireOneShotPerTriggerPress for carbine rifle
@Kaiju2007 Thanks