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I see a lot of people trying to import this into FiveM and getting texture errors. This is because the .ytd file is over 16mb and FiveM cannot stream files over 16mb. You need to split the .ytd file into multiple different ones that are all under 16mb in order for it to stream the textures properly.
Very nice work, as all of your vehicles are
@SkylineGTRFreak Noticed a lil thing here. Seems to be a small floating light cover or something.
https://cdn.discordapp.com/attachments/1069073278393655306/1107854907576434749/image.png
I got rick rolled
Dude this is looking busting
I Love your work, and I really appreciate your respect for the developers that the trees sometimes connect to.
The Handling line goes crazy on this car, fan of it
@iammistahwolf Just updated the drive link. Don't usually work with single player resources but it *should* work. If it doesn't just reply and I'll see what I can do.
@iammistahwolf @TacticalGaming I went ahead and fixed the O'Neils collisions issue. Just download it here and follow the instructions in the readme to fix the issue. This is specifically for the FiveM version of this file. https://drive.google.com/file/d/1LTj7FBTSln1OVkzauY5L0J794Ntqnzc0/view?usp=sharing
@Jex @yellow10 For you and anyone else that needs it, I've made a __resource.lua that replaces the __resource.lua that you would usually use for this specific model. Working cannon and all other weapons. It also makes it so you can use LAYOUT_PLANE_WARTHOG without your FiveM crashing. Here is the link: https://drive.google.com/file/d/192SVsqgoXOEa_rYFGmBGzoRZxnnZsu8s/view?usp=sharing