Toolkit V - Mod & Script Tutor - HTML 10
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3.216
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Changelog for Version 10
GTA V Enhanced Modding is now properly implemented and a new section on mod conversion has been added
IMPORTANT: Not everyone has html file associations. If double clicking "start here.html" does nothing, right click the file and select "Open With" from the menu that appears and finally select your browser (not your pet cow) like Firefox or Chrome or whatever.
🛠️GTA V Modding Toolkit - Web HTML Version 🛠️
Like having a website on your desktop. This is a new project to take the existing GTA V Modding Toolkit to new heights. This is the Early Adopter version, just a preview of what’s to come: links to videos and pending support for both Enhanced as well as GTA VI. Content will be revamped with efforts on clarity, conciseness, and completeness.
Credits: GTA V scenes were rendered with AI using opensource Stable Diffusion with the ForgeUI interface and various checkpoint models - all locally on my modest PC.
Installation: Install anywhere you desire, just maintain folder structure. Project is open source so feel free to customize images for personal use. Of course, it goes without saying that you would be a douche if you redistributed without attribution.
Future updates will provide tutorials on Ped editing with the YMT Editor as well as how to Script.
GTA V Enhanced Modding is now properly implemented and a new section on mod conversion has been added
IMPORTANT: Not everyone has html file associations. If double clicking "start here.html" does nothing, right click the file and select "Open With" from the menu that appears and finally select your browser (not your pet cow) like Firefox or Chrome or whatever.
🛠️GTA V Modding Toolkit - Web HTML Version 🛠️
Like having a website on your desktop. This is a new project to take the existing GTA V Modding Toolkit to new heights. This is the Early Adopter version, just a preview of what’s to come: links to videos and pending support for both Enhanced as well as GTA VI. Content will be revamped with efforts on clarity, conciseness, and completeness.
Credits: GTA V scenes were rendered with AI using opensource Stable Diffusion with the ForgeUI interface and various checkpoint models - all locally on my modest PC.
Installation: Install anywhere you desire, just maintain folder structure. Project is open source so feel free to customize images for personal use. Of course, it goes without saying that you would be a douche if you redistributed without attribution.
Future updates will provide tutorials on Ped editing with the YMT Editor as well as how to Script.
Првпат Додадено: Март 8, 2025
Последно Ажурирање: Март 27, 2025
Последно Симнување: пред 2 саати
52 Коментари
Changelog for Version 10
GTA V Enhanced Modding is now properly implemented and a new section on mod conversion has been added
IMPORTANT: Not everyone has html file associations. If double clicking "start here.html" does nothing, right click the file and select "Open With" from the menu that appears and finally select your browser (not your pet cow) like Firefox or Chrome or whatever.
🛠️GTA V Modding Toolkit - Web HTML Version 🛠️
Like having a website on your desktop. This is a new project to take the existing GTA V Modding Toolkit to new heights. This is the Early Adopter version, just a preview of what’s to come: links to videos and pending support for both Enhanced as well as GTA VI. Content will be revamped with efforts on clarity, conciseness, and completeness.
Credits: GTA V scenes were rendered with AI using opensource Stable Diffusion with the ForgeUI interface and various checkpoint models - all locally on my modest PC.
Installation: Install anywhere you desire, just maintain folder structure. Project is open source so feel free to customize images for personal use. Of course, it goes without saying that you would be a douche if you redistributed without attribution.
Future updates will provide tutorials on Ped editing with the YMT Editor as well as how to Script.
GTA V Enhanced Modding is now properly implemented and a new section on mod conversion has been added
IMPORTANT: Not everyone has html file associations. If double clicking "start here.html" does nothing, right click the file and select "Open With" from the menu that appears and finally select your browser (not your pet cow) like Firefox or Chrome or whatever.
🛠️GTA V Modding Toolkit - Web HTML Version 🛠️
Like having a website on your desktop. This is a new project to take the existing GTA V Modding Toolkit to new heights. This is the Early Adopter version, just a preview of what’s to come: links to videos and pending support for both Enhanced as well as GTA VI. Content will be revamped with efforts on clarity, conciseness, and completeness.
Credits: GTA V scenes were rendered with AI using opensource Stable Diffusion with the ForgeUI interface and various checkpoint models - all locally on my modest PC.
Installation: Install anywhere you desire, just maintain folder structure. Project is open source so feel free to customize images for personal use. Of course, it goes without saying that you would be a douche if you redistributed without attribution.
Future updates will provide tutorials on Ped editing with the YMT Editor as well as how to Script.
Првпат Додадено: Март 8, 2025
Последно Ажурирање: Март 27, 2025
Последно Симнување: пред 2 саати
Modding GTA Enhanced is now properly implemented and thanks to @Qwinty for reminder to add section on how to convert Legacy mods to Enhanced although this is still a new and largely untested process. You can get RPF explorer, one of the components of Code Walker, on their discord. More advanced users who know how to git clone and compile can also get the new CW on github. Links below:
https://discord.com/invite/BxfKHkk
@gtavjamal No, you're right. I created a script that allows you to view images stored in a ytd library and then decided it would be much more convenient to have the images stored in external folders (i.e. on the SSD or HDD). I did this and it wasn't easy because the first uses a system of 0 to 1 to position sprites/images whereas the latter is based on a 1280 x 720 pixel base. TLDR: The hard part is done, I can now display sprites/images actual size and centered. The issue is what to do with it. This is a classic solution looking for a problem.
Nice tool bro.
@JohnFromGWN Awesome and nice to have a solution waiting to fix something. Hmmm...I am thinking perhaps it might be useful with custom billboard creation which are a pita to do since one billboard has like 4 different files but I am guessing with your mod you can preview the images in game before committing to the tedious task of editing multiple game file billboard images potentially saving wasted time and energy. I made that mistake many times lol.
@nenlee Thank you!
@gtavjamal yeah, it doesn't involve editing, which agreed can be a PITA. Tbh, i just wanted the challenge of doing things that I don't know how to do, or things that haven't been done before. Right now I just finished the framework for this, which is populating a menu from an images folder, previewing the images, and then spawning the previews. These are cars and it works great. The only issue and sadly this has to be done manually is that when authors create cars they very frequently, and I mean very frequently, don't name the cars properly in the meta data. For example a Ferrari might be listed as a Chevy because the author used a Chevy as a basis.
Started a new section on how to mod GTA V Enhanced. This is new and evolving and will be updated regularly as all the kinks are ironed out. As usual information will be factual and tested. You can find the first article under Extras Menu.
so i downloaded the file and followed the HTLM but the links on the site don't work for me. I've never modded gtav and will keep learning tho.
@motrondiemone I apologize for that. I should have removed the links because the pages are actually images. If you do want the links, then you have them in the pdf version which you can find here:
https://www.gta5-mods.com/tools/gta-v-beginners-toolkit
HOW TO INSTALL MODS FOR GTA V ENHANCED
Completely new and current information on How to install mods, how to troubleshoot, and FAQ
This separate section is available as version 8 which doesn't include the full download. You need to have version 7 installed to view it properly due to the css and js. If you have 7 installed, simply copy the folder P5 and its contents to replace the existing P5 folder. If not, install version 7 first then simply copy the folder P5 and its contents to replace the existing P5 folder
HOW TO INSTALL MODS FOR GTA V ENHANCED
Completely new and current information on How to install mods, how to troubleshoot, and FAQ
Install options:
If you want full version with Enhanced download 9. It is complete.
If you have version 7 and only want the Enhanced update, download version 8.
I downloaded version 9, but the GTA V Enhanced button is not clickable.
@JoyLucien My bad. I forgot I had that. It's under Extras, from the main menu. Sorry about that.
HOW TO INSTALL MODS FOR GTA V ENHANCED - UNDER THE EXTRAS IN THE MAIN MENU
Completely new and current information on How to install mods, how to troubleshoot, and FAQ
Install options:
If you want full version with Enhanced download 9. It is complete.
If you have version 7 and only want the Enhanced update, download version 8.
Can you include a section on the Codewalker conversion tool for adapting Legacy assets to be compatible with the Enhanced version?
Thanks for your work! It's hard to find any proven info about Enhanced modding
@Qwinty I haven't tested it yet because I'm not sure if its ready from some of the comments i saw on the gtaforums. It was taken off this site, it was at:
https://www.gta5-mods.com/tools/enhanced-converter-convert-assets-from-legacy-to-enhanced
I downloaded 9, but after opening in browser, when I select "GTA V Enhanced" nothing happens, it just stays on "GTA V Legacy".
@skeeze415 Yeah, I apologize. In my rush to get this out I forgot about the Enhanced section and put this under Extras. I pinned it in the comments, but it's not obvious up there.
@JohnFromGWN I can confirm it’s working! You can either download the latest CodeWalker build from the CodeWalker Discord or clone the Git repository and build the .exe yourself. Once installed, you’ll find the Asset Converter under the Tools menu in RPF Explorer.
Here’s my process for installing a replacement car:
1. I found a car marked as a "Replace"
2. Using the Asset Converter, I converted all car files in the Replace folder (.yft, .ytd) of the mod
3. I replaced the content in the corresponding GTA V .rpf file. (Note: I first copied the .rpf to the mods folder. The latest CodeWalker version has a handy function for this—I built the .exe myself.)
4. It works!
I’m still figuring out how to convert addon cars, though. I’ve seen some successful attempts on the CodeWalker Discord. In theory, you’d need to export all the contents of the dlc.rpf and run the converter on everything. And after that pack that in dlc.rpf again.
The key difference between GTA V Enhanced (Gen9) and GTA V Legacy (Gen8) in terms of modding — there’s a minor change in XMLs and other files that the converter addresses. However, from what I’ve seen, it doesn’t work for all addon cars yet. (Don't know why)
@Qwinty Thanks for sharing your findings. It's a great start. From the little credible info out there, and I emphasize little, i've read that both textures and drawables are different between the 2 versions. Obviously if you were successful in doing a replace vehicle you should be ok to manually create the rpf. Good stuff! I'll prepare an update after i compile the CW source and do a few tests. I have a feeling, given the lack of standards with addons in general, that this might be hit or miss, at least the dev leaders are progressing.