Vom Feuer Battle Rifle Improvements [Replace] 1.0
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1.496
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Rockstar has made yet another mistake and set the bumpiness to 0 in the gun's material. What this means is that the gun itself will not use the normal maps at all, making the entire model look very flat.
This mod fixes the following issue, and also adds new straight magazine model taken from Max Payne 3.
Also Recommended:
* Battle Rifle Wood Finish by Alex106
Credits:
* Rockstar Games - Original assets
* Slick (me) - The mod
Installation:
1.If you want the magazine: Open the "Magazine" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
2. If you want the bump map fix: Open the "Bump Map Fix" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
This mod fixes the following issue, and also adds new straight magazine model taken from Max Payne 3.
Also Recommended:
* Battle Rifle Wood Finish by Alex106
Credits:
* Rockstar Games - Original assets
* Slick (me) - The mod
Installation:
1.If you want the magazine: Open the "Magazine" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
2. If you want the bump map fix: Open the "Bump Map Fix" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
Првпат Додадено: Декември 23, 2023
Последно Ажурирање: Декември 23, 2023
Последно Симнување: пред 5 дена
19 Коментари
Rockstar has made yet another mistake and set the bumpiness to 0 in the gun's material. What this means is that the gun itself will not use the normal maps at all, making the entire model look very flat.
This mod fixes the following issue, and also adds new straight magazine model taken from Max Payne 3.
Also Recommended:
* Battle Rifle Wood Finish by Alex106
Credits:
* Rockstar Games - Original assets
* Slick (me) - The mod
Installation:
1.If you want the magazine: Open the "Magazine" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
2. If you want the bump map fix: Open the "Bump Map Fix" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
This mod fixes the following issue, and also adds new straight magazine model taken from Max Payne 3.
Also Recommended:
* Battle Rifle Wood Finish by Alex106
Credits:
* Rockstar Games - Original assets
* Slick (me) - The mod
Installation:
1.If you want the magazine: Open the "Magazine" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
2. If you want the bump map fix: Open the "Bump Map Fix" folder and paste it's files to mods\update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\models\cdimages\weapons.rpf
Првпат Додадено: Декември 23, 2023
Последно Ажурирање: Декември 23, 2023
Последно Симнување: пред 5 дена
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That's some smooth improvement :D
BTW, in which trainer I can get this rifle? It appears menyoo and simple native trainer still doesn't have those new weapons.
@SalsaCookies23 Just do "spawn by name" and write WEAPON_BATTLERIFLE i guess
@HeySlickThatsMe Let me check
You never disappoint Slick, better than Rockstar India!
I guess i wont need to use the vanilla SCC mag no more
@RobertoX2 While i don't disagree that i am not completely educated on the difference between those two, it doesn't change the fact that the material setting is called "bumpiness", and it affects the normal map's intensity
It also doesn't change the fact that the setting is set to 0, compared to every single other gun where it's set to 1, and the gun itself looks flatter due to this
another banger from slick
Nice, now it's completed!
@RobertoX2 After some research and asking around i find it kinda funny that you created an account just to write a single comment, and the thing is that nobody gives a damn these days if you call it bump or normal map. Some game devs call it bump map, some call it normal map.
Yes i understand the difference now by googling, bump maps are outdated grayscale textures that have been replaced with normal maps, but who really cares what they're called? As i said everyone uses these terms interchangeably.
I've used the example of Rockstar, who call it "Normal Bump" and the intensity setting is called "Bumpiness".
Hell, even Unity docs name it "Normal Map (Bump Mapping)", 3DS Max calls it Normal Bump Map, so in the end what's the difference?
Sure, i definitely made a mistake no doubt, but it was a much smaller one than completely disabling normal maps on a weapon model lol. I'm also not gonna mention any other mistakes they did, like for example the handguard has holes in it, right? And you can peek inside, which reveals there's not anything in there and the UV Mapping is all screwed, this could've been solved in multiple ways (By either filling the gap with a black void, or fixing the UV and adding actual gun parts, both of these solutions are used in Max Payne 3 guns), still scratching the surface here because there's a lot of mistakes they made like broken rigging on Assault SMG, but not only guns have issues
Before you say anything, i understand the scope of the project, GTA V is a huge game and it's probably being worked on by a small team of people now because everybody is focusing on GTA VI, but still, mistakes slip up and somehow they're never noticed, it's possible they won't even patch this much like the Assault SMG example i provided
@HeySlickThatsMe thanks for the fix - it's much better now.
Also where'd you get that hair style??
Nice
@House Rushton Unreleased/private for now
Slick as always
@HeySlickThatsMe
Can this one work with wooden skin?
@xxeennxxeeii47 Yes
Heat movie reference?!?!?!?!
@HeySlickThatsMe can you do some Watch Dogs weapons next?
amazing work :)