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thiagoandradevitoria
Los Santos, San Andreas
25 фајлови допаднати
66 коментари
6 видеа
4 прикачувања
0 следбеници
2.545 симнато

Последни коментари

  • 7b43a5 20180429094419 1

    @3Doomer Hey buddy, i've downloaded and installed recently the lateste version from 3DS Max. The 3DS MAX 2019.
    All that i need to know is: This version from your plugin is match With 3DS MAX 2019?
    Thank you!

    пред 8 саати
  • 7b43a5 20180429094419 1

    @GTA Belgium Hi, buddy, i requested your help so much, and spoke little about your mod. So, i wanna give my congratulations to you again for this amazing mod. Because, while a lot of players plays GTA only to kill, to die, kill people, and a lot of type of violence, you, just like me, and a few players, knows to enjoy the other good side at the game, if you understand my english.
    I'm sorry, if you're one of these type of players, but i hate players that plays GTA thinking only in death, destructions, and doesn't knows enjoy the good things which Rockstar's put on the game.
    While many players enjoys at the GTA killing people, and making destructions, do you know what's my enjoy on the GTA? I like to take Amanda, and kids to ride, spand the weekend in Michael's Yacht, fly on the chopper, anyway: All these good things, and more, besides to create new things, just like you, using the modding tools.
    Someone that's downloaded your mod have said on her's channel on YouTube which when you was close to release your map's dlc, it would be a paid mod.
    Do you really wanna know what i think about that?
    You would have a lot of reasons to collect money by this mod. Because, while a lot of players are spanding time killing people at the game, you and a few people's spanding a lot of hours, days, weeks, month, and maybe years to learning work with a so complex modeling software to bring new things to enjoy the players, breaking your heads to do perfect something.
    But even so, you decided let this mod free for community.
    By this reason my friend, i'm comming here give you my most that deserved congratulations for this done.
    The girl's said at the her's channel yet which you gonna update this mod at the future, and can i give na advice?
    Go straight ahead! If someone criticize your job, just remember these words:
    If some others shoot you stones, remember which, they only shoots stone at the tree which have a lot of fruits.
    I tell you that, and you may be sure that are true, and faithful words from my heart to you, buddy.
    God open the doors from the sky, and pours a lot of blesses rains over you, your Family, your home.
    Have a nice weekend!

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  • 7b43a5 20180429094419 1

    @GTA Belgium There's another thing i'd like to know.
    I've studed every ytyp file from your dlc of dubai, and i discovered something, and i need your answe for this ask.
    At a ymap, which contains drawable objects separated from their refering static collisions, do i need set up their collisions at a the ytyp file with the tag <physicsDictionary></physicsDictionary> for each drawable object?
    I discovered this acessing the two containg ytyp files on your mod, but by the reason them being encrypted files, their codification is totally diferente from the yacht's file ytyp.
    I prefer use the games original ytyp config, because each drawable object doesn't haves embeded texture.
    I've already tryed setup some files with a diferente encrypted ytyp created using a simple modding tool, i typed the external texture dictionary, but the extures didn't loaded just like i wanted. So, i created some mods to make the yacht interiors work for a object Spawner to create my ymap using the original ytyp file on the rpf file, because this original ytyp makes the interiors be spawned with their own textures.
    Tell me if this may work: If i include the tag <physicsDictionary> for each drawable object on the ytyp, tell me if it would work.
    I'll let only a line from the original config ytyp here for you take a look.
    Please take a look at the original config:

    -<Item type="CBaseArchetypeDef">

    <lodDist value="100.00000000"/>

    <flags value="0"/>

    <specialAttribute value="0"/>

    <bbMin z="-1.90235400" y="-4.98637200" x="-8.31755700"/>

    <bbMax z="1.94199900" y="4.98637200" x="3.96413500"/>

    <bsCentre z="0.01982248" y="0.00000000" x="-2.17671100"/>

    <bsRadius value="8.14055700"/>

    <hdTextureDist value="5.00000000"/>

    <name>apa_MPApYacht_Bridge_Shell</name>

    <textureDictionary>apa_mpapart_yachtbridgetxd</textureDictionary>

    <clipDictionary/>

    <drawableDictionary/>

    <physicsDictionary/>

    <assetType>ASSET_TYPE_DRAWABLE</assetType>

    <assetName>apa_MPApYacht_Bridge_Shell</assetName>

    <extensions/>

    </Item>
    Now, you gonna see the same config again, but with a new line:

    -<Item type="CBaseArchetypeDef">

    <lodDist value="100.00000000"/>

    <flags value="0"/>

    <specialAttribute value="0"/>

    <bbMin z="-1.90235400" y="-4.98637200" x="-8.31755700"/>

    <bbMax z="1.94199900" y="4.98637200" x="3.96413500"/>

    <bsCentre z="0.01982248" y="0.00000000" x="-2.17671100"/>

    <bsRadius value="8.14055700"/>

    <hdTextureDist value="5.00000000"/>

    <name>apa_MPApYacht_Bridge_Shell</name>

    <textureDictionary>apa_mpapart_yachtbridgetxd</textureDictionary>

    <clipDictionary/>

    <drawableDictionary/>

    <physicsDictionary>apa_mpapa_yacht</physicsDictionary>

    <assetType>ASSET_TYPE_DRAWABLE</assetType>

    <assetName>apa_MPApYacht_Bridge_Shell</assetName>

    </extensions>
    </Item>
    Tell me if doing of this way, is correct.
    Thank you!

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    пред 2 дена
  • 7b43a5 20180429094419 1

    @GTA Belgium Thanks for sharing your knowledge about advanced creations for GTA5 with me, buddy!
    I've created my AutoDesk's Account, and i gonna install this related software.
    Only answe a curiosity i got: All containg buildings into dubai's dlc was built with this software?
    Because, as it's name says, it doen't works only with collisions, but it works with a lot of resources that allows us create unexistent things for GTA5, like for exemple: I could to create a diferente building, a diferente yacht, because the GTA Online's yacht is actually a resident building over the water, and not a movable boat, just like a lot of players thinks.
    If this software can do all these things, well: I only stay sad, just because it's too expensive licenses, and this studant license worths only for 3 years.
    Thanks again, buddy!

    пред 2 дена
  • 7b43a5 20180429094419 1
  • 7b43a5 20180429094419 1

    @GTA Belgium Thanks buddy, you're being very helpful on your explainations.
    I was looking for this 3ds max. it was developed by Autodesk, but if i be sure about what i saw, the purchase from this software is too expensive.
    I live in Brazil, despite write english very well. Actually, i was begain learning english at school, but i was know only speak some words, but i wasn't know write in English.
    So, when i was begain to play the franchise GTA, i improved my fonetic, and learned to write, and i keep learning more.
    So, talking about the price of the software, you maybe know that the brazilian currency is the Real (R$). So, the Autodesk sells this software in Brazil at R$560,70, and it's licenses are not permanente, but monthly, or yearly.
    This licence shown above is monthly. The yearly license from this software, the Autodesk is selling at R$4.562,09 per year. It's too expensive for my few financial conditions.
    Why i'm telling that to you?
    I tryed find a cracked version from this software, but i don't found it, and even the trial version, they's put dificuties to download it.
    There's some sites that tells having a free version available for download, but it's vírus, or fake.
    The GTA5 support's tool, i got. I downloaded it over here, but the software is the big trouble.
    If i can't having a cracked, or trial version from this software, or pay a price that's match with my conditions, so, it's hard to work in my Project, if it's depending from this software.
    Anyway, buddy Thanks for your help!
    I only would want, that you'd repeat something you told me: Tell me if i got it. You told me, that after ymap built, and spawned on the game, with all components at them's place, the collisions (Physics Dictionary) are generated automatically in every placement?
    Because, if is it that i understood, maybe i don't need this software to generate the collisions, but only a _manifest.ymf with correct setup, just like at your mod from dubai.
    I studed every setup, and file position, and based to improve my Project, and learning a little more about the system of the game.
    So, just tell me if i understood: I only need build a ymap with the every accomodation at the correct place, and attached correctly, and collisions wil be generated automatically, when i get my ymap spawned on the game.
    Even so, if i didn't understood it, please, tell me, ok?
    Thank you again, buddy!

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    пред 4 дена
  • 7b43a5 20180429094419 1

    @GTA Belgium Hey buddy, maybe you don't understood my last message. At my last message that sent to you yestarday in answer to yours, i'm doing a ask about collisions placement on my ymap.
    Like i said to you, i got everything Ready. I'm using the native collisions from the game, and all that i need to know, is How can i place it at my ymap?
    Typing the exact map coordinates in a modding software, or at the xml file?
    Maybe i don't need a 3D program, because, like i said, i'm using a collisions from the game.
    I'm waiting your answer, buddy...
    Thanks!

    пред 4 дена
  • 7b43a5 20180429094419 1

    @GTA Belgium Thanks for your so fast answer, my friend. I wasn't hope you was answe so fast.
    So, i'm acually working in a Project, but i got everything Ready, including static collisions.
    I work with ymap files, and i have some tools that helps to me at many ymap projects that i got.
    I'm acually working in a dream in the GTA V.
    I built some yachts over the GTAV's sea. I have na uploaded ymap mod here, if you wanting take a look.
    Is the Galaxy Super Yacht Over The Sea YMAP Mod.
    I created it using Object Spawner from Menyoo, that's the best map editor i worked already at the game by the reason it having a lot of resources, like the resource to attach the placements at the exatly position.
    So, i build my maps on Menyoo, ant after i convert them to ymap to get them spawned in game permanently.
    Now, let me see if i understood something you said: You told me that a way to place the collisions in my ymaps is typing the correct locations from ymap?
    About the built yachts that i make on Menyoo, the exernal components are everything ok.
    The big challange is at the interior. I've made a small dlc to unlock all elements from the yacht's cabin: bar, boardrooms, bedrooms, bethrooms, bridge, anyway: everything.
    And i attached everything with external parts, but my dificuty is at the two static collisions from interior.
    Before you ask what yacht is that, is the GTA Online's yacht that we buy at docktease for our character, and not the heist's yacht, ok?
    I see some people here creating some exemples for this yacht for Menyoo, some other people made na ymap version, but only external deck.
    What i actually wanna do, is bring something never seen: A full boat with interior, collision, and out of Los Santos Coast, over the sea.
    As i've said to you, i have a published ymap over here, if you wanna take a look.
    It's without interior yet, just because i don't wanna give something incomplete for the community: With interior, but without physic.
    I gonna watch your indicated vídeo, and look for this tool over here.
    Thanks a lot, buddy!

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    пред 5 дена
  • 7b43a5 20180429094419 1

    @GTA Belgium Hey buddy, what's up?
    I'm coming here to say i liked your fantastic map, and to ask something to you.
    I also working at a map, and i'm having dificuties to place the collisions.
    If you can help me on this, i'll be greatful for you.
    How can i do to place the collisions at the exactly place?
    I thought it could be spawned normaly, just like a drawable object, but it doesn't work just like that.
    I get all objects spawned, via Object Spawner on Menyoo, but the collisions does not spawns.
    I'm sure There's another method to place the collisions, i just need know what method, or tool is that.
    If you can help me with this Project, thanks!
    And congratulations for this so nice mod in GTA V

    пред 5 дена
  • 7b43a5 20180429094419 1

    @HarleyQuinnSquad Hi my buddy, thank you for comenting and downloading our mod!
    So, it mays look hard to understand, unless you already work with map editing, all right?
    Just a short explaination: There's some props on the game that some mod menus, like menyoo allows us to Spawn. Some of these props, is the Galaxy Super Yacht's props.
    But, working with constructions of Galaxy Yacht on the game, i saw that only the external objects from yacht is allowed on the game, but it's interiors is blocked on the game
    So, studing some files on the game, and doing some tests, i saw that to create a DLC with all cabin interiors, it would be possible to enable them on the game, and it was that i've done: I extracted all files from the original file on the game, and built a new DLC with these same files, that are drawable objects, and static collisions, besides the original def that's very importantly.
    The onlyone stuff i'm not getting make work on this mod, is the static collisions. The why, i don't know.
    I just know when i add the collision's props to some built yacht, and convert it to ymap, and add it on the game, when i run the game, it crashes.
    But i'm sure one thing: There's a secret that blockes this stuffs on the game. Someting that's put by the Rockstar that doesn't wants that we add the yacht with interior on the game.
    My idea with this mod is not travel across the sea with this boat, but to have a apartment over the sea, away from Los Santos Coast, and to offer this for another players that to desire this.
    Unfortunatelly this Project is paused while i don't discover a tool, and a way to unlock the static collisions, and make all props work without none crash troubles at the game.
    But if you, just like me, like to build yachts manually on the game, to enable all cabin props, just download this mod, and install it using OpenIV.
    As i've already said: Just the static collisions won't work on the game, unless you got more knowlege, and want to help me to discover a way to allow them.
    This is it: Have a nice day, buddy!

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