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stillhere
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Последни коментари

  • Gtao62

    @Theodorito Nope! Just script_txds.rpf.

    пред 10 саати
  • Gtao62

    @Cashrules Already done the arrow thing a few days ago, just haven't found the time to update the FiveM variant yet. :)

    Haha, yeah I was the programmer for the Thor team. About the lightning, it is possible, but it will have to be a separate script, since I cannot modify the Flash source code without the author's permission (we don't condone this type of behavior here). I've been working on a more general "build-a-hero" script, so that's something I can add to it. If you just want a script with a simple toggle though I can do that instead. But modifying the Flash script itself, I cannot do that, sorry.

    пред 10 саати
  • Gtao62

    @AGLGTA5M1 Sorry thought I responded to this. I can add it.
    @Cashrules Don't think I can create outlines on the road but a 3D arrow is possible if that's what you're suggesting.

    пред 4 дена
  • Gtao62

    @HOTLER Yes, I can add an option for that. 👍

    Февруари 13, 2018
  • Gtao62

    @Theodorito That "fix" will still have problems with mod conflicts, which I can't avoid - after several reports I know that certain blood, dirt, rain ,etc. decal mods can cause the exact problem you're experiencing, as well as having old versions of multiplayer interior scripts (open interiors, single player apartments, stuff like that).
    If you can quickly test the script by itself (no other scripts and also rename your "mods" folder so it doesn't load) and it still doesn't work then it's another problem I'm not aware of yet :/

    Февруари 11, 2018
  • Gtao62
    Важен Коментар

    For anyone that can see the temporary decals but not the "permanent" ones (after confirming a decal's placement), I've uploaded a version that *should* work, but the downside is that you can only have a maximum of 22 decals loaded in-game instead of 54. You can find it here (it is just the .dll, you still need to install the official version uploaded on this page first if you haven't already):
    https://mega.nz/#!7V8HWC6Z!SOLXwWqbXx2IWGQDbNDf3yti63km6hyxjsDuciJTh70

    Февруари 10, 2018
  • Gtao62

    @HOTLER @ErniPirated My bad, I changed something that made the script crash when there are no map or vehicle decals placed anywhere. Good catch, I wouldn't have noticed and released the next version with that bug lol
    Anyways, here's another build. Just drag the .dll and .pdb file into your scripts folder.
    https://mega.nz/#!7V8HWC6Z!SOLXwWqbXx2IWGQDbNDf3yti63km6hyxjsDuciJTh70

    @Theodorito Please try that build in the link above as well, it may help. Unless you're referring to the map problems Erni is having.

    Февруари 10, 2018
  • Gtao62

    @ErniPirated Try this .dll (overwrite the existing one in your scripts folder): https://mega.nz/#!7IUmFQ6B!D8dPU93UdL5Up_7lztsEpqRS_70XvZXN6niqNvzZGKs
    @HOTLER In the scripthookvdotnet2.log, what's the crash?

    Февруари 9, 2018
  • Gtao62

    @CPantaleon Please share your scripthookvdotnet2.log via Pastebin.com, maybe there is an error in there that can help explain the issues you're experiencing, thank you.

    Февруари 8, 2018
  • Gtao62

    @HOTLER I see, thank you very much for investigating, that is some useful info. So it seems you are able to use the regular decalTypes now, but not ones of the vehicle badges type (according to Rockstar's comments inside the decal.dat). I've uploaded a version you can try that only uses the "regular" decals types, but unfortunately there are not many that seem to allow changing the texture: only about 22 of them. I've placed the link in the pinned comment but you can grab it here: https://mega.nz/#!7IUmFQ6B!D8dPU93UdL5Up_7lztsEpqRS_70XvZXN6niqNvzZGKs

    Февруари 8, 2018