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@KaiakoSaeki Any errors in the scripthookvdotnet2.log? Do the textures appear in 2D when browsing the Draw menu? Have you tried this build from the pinned comment?:
@YaBoiBlasty Glad you've sorted it. You can also import the png into the .ytd, then export as png to the correct folder within the scripts folder, as mentioned in the readme pdf.
@Reclusive Eagle I'll have to look into it when I get the chance. I'm bad at memory stuff so it will take some time
@LordGlitch In ScriptCommunicator.ini, change these two:
MENU TOGGLE KEY 1 = F10
MENU TOGGLE KEY 2 = F10
@hongjarren @Jacob707 If you have the spider-man mod installed, remove it temporarily. It's a conflict between the two that I haven't figured out
Deserves >5 stars, this is an amazing script!
@MaxShadow I see.. well you might have seen the 3D sprite drawing class that alexguirre shared on discord, we could use that. It wouldn't look as nice as the decals though, which actually wrap around a surface. And from my testing, the 3D sprites are heavier on FPS than the decals.. but anyway, at least it's one option that we know would work for the most part. Applying custom textures as damage decals would probably be a better option though, if someone can figure it out!
@MaxShadow Thanks! It is simple in hindsight; there is a native that can change the default texture of certain decalTypes (in decals.dat) to a specific texture. That reminds me, I have been meaning to upload the source on GitHub after the next update, but haven't gotten around to adding/changing/fixing everything I've planned yet. Anyways, to answer your questions:
- I did not have that in mind when writing the script but I certainly wouldn't mind making the essential methods public (if they aren't already lol)
- I did not know crew emblems can be added onto clothes in online; if that's true then there must be some undocumented native that can do it!
@Request eventually. I'm slowly working on a more generic mod with configurable powers and AI
@Elegant Idiot @hongjarren if you don't want to install the shield as a replacement, install these mods, and a good gameconfig:
@ramoxones You can rip the sound and isolate it with most music software (like Audacity). I've purposely made the sound files changeable so that anyone can use whatever sounds they want instead of asking 😛
@ROMANISTA89 Choose the model you want with the AddonPeds script, then open the Thor script menu, select a profile, go to Misc, and select Use Current Ped. Then use that profile to use that ped.
@vendetta1969 Is there anything in the scripthookvdotnet log? I haven't had time to play for a few weeks now so I haven't tested it myself
@big dude Yeah, I have yet to rework the mod into two separate mods.. Kinda lost interest in the camera stuff, I'll probably get into it after some other projects I've been working on.