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@Niziul tem sim, vo pegar
@corruptdice I'm stuck on moving peds between wp, maybe someone can help with that, Thank you very much for the compliment, I'm glad to know that it's being useful for more people. The script was the only way I found to at least simulate traffic routes beyond the limited amount of node areas (trafficpaths)
@TrueBest interesting, maybe it is possible by adding a second wp destination id for each wp, that way the vehicle chooses alternatively for wp destination 1 or 2, see what I can do about the blinkers
@Niziul com certeza e fico feliz por isso, fique a vontade pra ajudar quando e como puder.
top demais!
@tenistiposdecalcados tenho liberado meus scripts com extensão .cs para ficar sempre aberto para edição, ate mesmo com bloco de notas, necessario ter o GTAV versão Legacy, atualizado, na pasta scripts, coloque os arquivos ScriptHookV.dll, ScriptHookVDotNet.asi ScriptHookVDotNet.ini ScriptHookVDotNet.pdb ScriptHookVDotNet2.pdb ScriptHookVDotNet3.pdb. No proximo update vou incluir esses arquivos a partir num zip
@Ma_Mat in the next update will include the scripthook files, so you can put them in the script folder
@corruptdice in the next update I will include ped spawn incorporated in this script, better to put everything in the same script :)
@corruptdice I'm working on one like this, but there are a lot of details and behaviors involved that take a while to make it functional.
@JoyLucien I tried to divide the routes by sectors but I only had problems and malfunctions, I'm working on a functional alternative for this, but I really liked the idea of separating them into a folder by files, like TrafficWpSpawner.lscentral, TrafficWpSpawner.gostown ... I'll try something like that. Your idea of randomizing by types of ped vehicles and weapons is practically ready and functional, besides being optional and working dynamically where the script automatically identifies if the name is group or vehicle and applies it. I'm fixing bugs and applying some other features