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    @BadgerOnTheLoose Use openIV to navigate to mods>update>update.rpf>common>data and replace the games gameconfig.xml with the mod's. What initially worked for me and fixed a crash I was having was to find the line
    <PoolName>ScaleformStore</PoolName>
    <PoolSize value="700"/>
    and change the value to 720. I have yet to try out teh moderator's pinned edits, just discovered them now, and will be trying them out.

    Септември 6, 2020
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    Really need a map overhaul in my mod compilation, going to try this out. I really wish there were install instructions in the description, though. I often dont even bother with mods if author's dont even bother telling how to install them.

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    Excellent mod. It allows pretty much zero risk modding and enables multiple builds for mods that are incompatible with each other. 5/5, really wish i woulda seen this mod a long time ago.

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    @lucasvinbr
    Damnit, I almost saved the info when I glanced at teh log. If I recall correctly... and I unfortunately might not be accurate due to my poor memory, there were 3 different errors each titled as a fatal unhandled exception. Each error had a catagory or object and I recall one of them being about gang vehicles, i think, though each object had a long directory. Sadly, I already reverted to my previous mod build, so I cannot give you the exact errors.

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    @lucasvinbr How strange. Could not get this mod to work on my mod build with roughly 20 different mods, so I reinstalled GTA 5 just to get this mod to work and try it out, still nothing. I have every requirement, Scripthook, script.net, NativeUI, the latest .net framework with Windows 10 and the visual redist. When I get in game, the keys do not do a thing and there is no indication the mod is working.

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    I somehow managed to get this car handling like a brick, though i installed it exactly as the readme says. It takes forever to brake (for a supercar) and I have to slow way down to manage turns. This would easily be my fav hypercar but the handling makes me want to uninstall. Anyone know if this is normal?
    @Ravion Pretty sure that is normal, or rather, intended. The mod author names all his car folders after himself, so you have to overwrite when you install. It's weird, but i think the point is having different car's core files preserved.

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    @Aiakos
    Sry, the copy/paste I did int he previous comment is a little confusing. The mod author of the mod I linked suggested changing that value back to vanilla, which seemed to be what fixed the crash. IDK if it was a typo or if the vanilla value is just more compatible with mods. Again, will have to ask the mod author. And np for posting it
    @Lozano71
    No trouble.

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    Did not install due to my download prompting me to DL off a third party site. Just include the DL in the frikkin DL. Moving on to better car modders.

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    @Saunders420 @Anyone Like many others, I am wondering if the cars spawn in the world or if you have to manually spawn them. Due to this not being stated anywhere, I aint DLing this mod. Wish I could find this info, as the mod would be great if I did not have to spawn them.

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    Ya, I tried to download and my system security warned me of potential malicious software. Dipsht author is too lazy to copy/paste instructions in description, that alone almost made me not bother with this mod.