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Gang and Turf Mod 1.3.17



This mod requires the following to work properly:
Script Hook V
Script Hook V Dot Net (tested with v2.10.9)
Native UI (tested with v1.9)

Also, Script Hook V Dot Net requires the following:
.NET Framework ≥ 4.5.2
Visual C++ Redistributable for Visual Studio 2013 x64

This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.

Drag the scripts folder and the gangModData folder into your GTAV folder.
If you are using Bilago's mod manager,
create a folder for this mod inside the "GTAV Mods" folder
and then extract the scripts folder into the one you've just created.
The GangModData folder must still be put inside the GTAV folder,
or else data won't be saved properly.
When updating from a previous version, don't overwrite your "gangModData" folder, or else you'll lose your saved data!

Default basic Controls:
B - Open mod options/gang options and upgrades menu
Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
N - Check current zone name and ownership
Shift + N - Open zone controls menu
Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
Aim at friendly vehicle + H - Make the vehicle back you up (come to you and drop passengers if you're on foot; escort you if you're inside a vehicle)
Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
Spacebar (when controlling a member that has been killed) - Take control of nearest member

Controls are configurable ingame.

Reported/known Incompatibilities (if you find out a new one, or notice that one of the mods cited here are no longer having compatibility issues, please report!)
-''Real | RAGE Weapons and Damage Enhancer'': reported by Thumblesteen, causes member deaths during wars to not affect reinforcement counts.
-"Vitality": Vitality is a pretty awesome mod that affects max health and regeneration; however, that conflicts with the way gang member mind control is implemented, making it possible to get "wasted" while controlling a member (which shouldn't happen without Vitality). If you don't use this mod's member mind control feature, you shouldn't have any problem using Vitality.

More information on how to use this mod here.

Want to see Families, Ballas, Vagos and the other "lore-friendly" gangs? Check out Renlou's Gangs file!

This mod is open source on GitHub. Contributions are welcome!

Special Thanks:
Eddlm, for the vehicle flags forum thread, which helped a lot when making gang cars a bit less crazy haha
Zixum, for making neat tweaks to the mod!
sover9, for adding more zones to TurfZoneData!
Leon Van Loon, for donating!
Everyone that has downloaded and/or commented here


-logger System changed to a "levels" approach
-(hopefully) reduced occurrences of people inside walls
-"preventAIExpansion" default is now false
-adjusting AI gangs' weapons to the buyableWeapons List
-some default modoptions have been tweaked
-new modOption: maxRewardPerZoneOwned sets the reward given by maxed zones
-new zone rewards calculation, using maxRewardPerZoneOwned

-Fixes for issues when running the mod for the first time/without a ModOptions file/with an invalid ModOptions file

-member group recruitment fix

-pressing H while aiming at a vehicle that no longer has a blip should add all member passengers to your group
-Driver/passenger AI tweaks
-fix for saving wiped out gangs
-better handling for "player is flying" situations
-Eddlm's "GenerateSpawnPos" is now used in a specific situation

-Warzones' "zone" is now visible
-Some fixes for reported issues
-Some Gang AI tweaks (they should attack more often... maybe too often haha)
-Some new weapons added to the default buyables list
-New menu options:
-"Force enemy spawn point replacement",
-"Toggle display of member blips"

-switched some "interval between..." options to use miliseconds instead of ticks
-changes in member AI (letting the game take care of most of it now)
-changes in driver AI (got some great info from Eddlm's vehicle flags thread and Lively World project. Thanks a lot!)
-autosaving in configurable intervals instead of every time something changes
-some mod options have been changed or removed: minGangAITicksBetweenBattlesWithSameGang, for example, was replaced by minMsTimeBetweenAttacksOnPlayerTurf
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Првпат Додадено: Март 19, 2016
Последно Ажурирање: Април 26, 2019
Последно Симнување: пред 1 саат

All Versions

 1.3.17 (current)

13.444 симнато , 71 KB
Април 26, 2019


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Април 16, 2019


2.241 симнато , 71 KB
Март 30, 2019


574 симнато , 71 KB
Март 28, 2019


1.505 симнато , 70 KB
Март 18, 2019


14.542 симнато , 68 KB
Јули 9, 2018


4.083 симнато , 63 KB
Мај 26, 2018


394 симнато , 63 KB
Мај 24, 2018


9.078 симнато , 62 KB
Јануари 24, 2018


1.347 симнато , 62 KB
Јануари 14, 2018


1.458 симнато , 62 KB
Јануари 4, 2018


512 симнато , 62 KB
Јануари 2, 2018


1.806 симнато , 60 KB
Декември 21, 2017


6.312 симнато , 59 KB
Септември 9, 2017


4.260 симнато , 58 KB
Јули 11, 2017


1.792 симнато , 57 KB
Јуни 26, 2017


30.961 симнато , 54 KB
Март 19, 2016

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