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@X-MAN At this moment, I can't. The old version zmodeler3 can't fix rigging.
Awesome!!! Finally a Star-lord with emissive eyes!!!
@NewCreation At this point, I don't have zmodeler3 license anymore which I cannot help you to have a look the .z3d file.
@NewCreation I think you haven't grouped the mesh together (This usually happened when the name of the mesh doesn't fit your export .ydd name). I think you need to rename the two mesh in different name, let say "head_000_r" and "hand_000_r" and group that under "ig_bankman" (You can take a look how the structure should be like by importing one of the default GTA 5 ped to zmodeler3).
@NewCreation I think that you have to break down the model yourself. (e.g., if there are texture for the head and the body, you should import the model two times in zmodeler3. After that delete the body for the first model (map the head texture to this one) and delete the head for the second model (map the body texture to this one))
@alca969 You can contact me in Facebook. Although pls send me the model first before doing any activation for me as I am not 100% sure I can do that (depends on the file format and the content of the model.)
@ThunderWolfTR Actually the cracked z modeler 3 is only v1.2, it cannot convert peds. Also I don't think it is necessary to change the gauntlet model because this one is faithful to the comics book.
Nice re-texture but I think that it will be even better if you tune the golden part slightly darker and make the spec map of the metallic part brighter and add some noise to it. (This can make the metallic effect much better.)
@azminzainal25 @azminzainal25 Sure!!! You can include the .ini file if you want!! Please help me fix the iron spider and iron man, thanks a lot!! (If possible, please send me the file, I will add you as author). Btw, really looking forward to your hulk buster 2.0 too!!!