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  • 6ee9eb moo

    @Aztecz8798 To answer your question about advantages:
    Aside from the fact that no recompilation is required (which allows for instant hot-reloading of individual scripts when you save the file), it is indeed mainly intended for those who prefer Python syntax over C#.

    Regarding your confusion about "wrappers" and how it understands things like Player, there is actually no custom wrapper. Here is the technical breakdown:

    Your Script (.py)
    │ Game.Player.Character.Health = 200


    IronPython Engine
    │ IronPython is NOT a bridge or translator.
    │ It's Python running directly ON .NET.

    │ Game.Player → Calls the real GTA.Game class
    │ (same object as C# would use)


    ScriptHookVDotNet (SHVDN)
    │ Receives standard .NET calls
    │ Can't tell if caller is C# or Python


    ScriptHookV + GTA V

    пред 4 дена
  • 6ee9eb moo

    @sany07-07 It can be run on both, and I've changed the title.

    пред 4 дена
  • 6ee9eb moo

    @MDXNaTioN To my knowledge, this script has virtually no limitations. Almost anything that can be written in C# can normally be written in Python, but if you find any bugs or limitations, please let me know.

    Ноември 11, 2025
  • 6ee9eb moo

    FR: précision : pydispatcher.dll utilise IronPython en interne, ce qui signifie qu'il n'est pas nécessaire d'installer python séparément pour exécuter les scripts .py

    EN: precision: pydispatcher.dll uses IronPython internally, which means that it is not necessary to install Python separately to run .py scripts.

    Ноември 4, 2025
  • 6ee9eb moo

    @nj5050 in the meantime I've solved the problem and for those who have a similar problem you need to put the Army V2 folder in the script folder, not the Army v2.3 Basic - Vanilla Stock folder directly.

    otherwise the mod is great and adds action to the battles and if I see any bugs I won't hesitate to point them out.🙂👍

    and also it would be nice to be able to customize messages in a future version.

    Октомври 1, 2024
  • 6ee9eb moo

    @nj5050 I too have a bug with the gif folder:

    System.IO.DirectoryNotFoundException: Can't find part of the path\army v2\gif\anim1'.
    à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    à System.IO.FileSystemEnumerableIterator`1.CommonInit()
    à System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
    à System.IO.Directory.GetFiles(String path)
    à Army_At_SixStars_Basic_2._3.ArmyAtSixStars.DrawWezelNews()
    à Army_At_SixStars_Basic_2._3.ArmyAtSixStars.WantedTick()
    à Army_At_SixStars_Basic_2._3.ArmyAtSixStars.MainTick(Object sender, EventArgs e)
    à SHVDN.Script.DoTick()

    [15:35:57] [ERROR] The exception was thrown while executing the script Army_At_SixStars_Basic_2._3.ArmyAtSixStars from "scripts\Army v2.3 Basic - For SHVDN Nightly Users Only\Army v2\Army At SixStars Basic v2.3.dll".

    [15:35:57] [WARNING] Aborted script Army_At_SixStars_Basic_2._3.ArmyAtSixStars.
    à System.Threading.Thread.AbortInternal()
    à System.Threading.Thread.Abort()
    à SHVDN.Script.Abort()
    à SHVDN.Script.DoTick()
    à SHVDN.Script.MainLoop()

    Октомври 1, 2024
  • 6ee9eb moo

    @nj5050 I tested the mod and it works pretty well but there are invisible enemies holding weapons that are visible, I think it's the military that are affected, and when I restarted the game the second time the 6 stars activated but not even 2 seconds later it went back to 5 and returned this error:

    System.NullReferenceException: The object reference is not defined to an instance of an object.

    to Army_At_SixStars_Basic_2._3.ArmyAtSixStars.WantedTick()
    to Army_At_SixStars_Basic_2._3.ArmyAtSixStars.MainTick(Object sender, EventArgs e)
    to SHVDN.Script.DoTick()

    [23:21:48] [ERROR] The exception was thrown while executing the script Army_At_SixStars_Basic_2._3.ArmyAtSixStars from “scripts\Army v2\Army At SixStars Basic v2.3.dll”.

    [23:21:48] [WARNING] Aborted script Army_At_SixStars_Basic_2._3.ArmyAtSixStars.
    to System.Threading.Thread.AbortInternal()
    to System.Threading.Thread.Abort()
    to SHVDN.Script.Abort()
    to SHVDN.Script.DoTick()
    to SHVDN.Script.MainLoop()

    I wonder if this isn't because I'm using shvdn nightly.🤔

    Септември 29, 2024
  • 6ee9eb moo

    @nj5050 should I downgrade gta 5 or change SHVDN nightly to SHVDN?

    Септември 25, 2024
  • 6ee9eb moo

    @nj5050

    I forgot to specify but I'm using: ScriptHookVDotNet-v3.6.0-nightly.124 and here's the error log:

    [23:08:11] [ERROR] Caught unhandled exception:
    System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
    à AdvancedBodyguards.CreateSquad(Int32 squadNumber)
    à AdvancedBodyguards.OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
    à NativeUI.UIMenu.SelectItem()
    à NativeUI.UIMenu.ProcessControl(Keys key)
    à NativeUI.MenuPool.ProcessControl()
    à NativeUI.MenuPool.ProcessMenus()
    à AdvancedBodyguards.OnTick(Object sender, EventArgs e)
    à SHVDN.Script.DoTick()

    [23:08:11] [ERROR] The exception was thrown while executing the script AdvancedBodyguards from \Grand Theft Auto V\scripts\Advance bodyguard\Advanced Bodyguards.dll".
    [23:08:11] [WARNING] Aborted script AdvancedBodyguards.
    à System.Threading.Thread.AbortInternal()
    à System.Threading.Thread.Abort()
    à SHVDN.Script.Abort()
    à SHVDN.Script.DoTick()
    à SHVDN.Script.MainLoop()

    Септември 25, 2024
  • 6ee9eb moo

    @nj5050 I didn't touch anything, I just installed the mod as is.

    Септември 25, 2024