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I figured I'd give out a list of expanded vehicles that'd be pretty cool to see in the next update and see what you think. Some were seen in RDE 3.1.7 & below, and others from other vehicle packs. If you can't add some or any of these vehicles, no problem, still gonna use this beautiful mod and already super excited for the new update coming. Just thought I'd put this out here.
dppolice4 - DPPD Angora
fbiinsurgent - FIB Insurgent
fbipolice4 - FIB Torrence
lsiapolice4 - LSIAPD Scout
lssheriff6 - LSSD Scout
noosepoliceb - SEP Sovereign (if we ever get a noose sep bike ped unit lol)
newsmaverick - Weazel News Maverick (this and maybe the rest of the news pack from TheF3nt0n since the rumpo was already included in RDE. Though, I can just easily download it myself with no problem except for having two rumpos.)
policescoutk9 - LSPD Scout K9
policeb4 - LSPD Hakucho
portpoliceb - LSPP Hakucho
rhpolice4 - RHPD Angora
usms3 - USMS Stanier
usms4 - USMS Washington
@TyNox Games P I know it's a long shot, but maybe you could team up with the RDE team to add border patrol agents using scripts. They already have their own models and vehicles for it, but it is barely implemented. This would be the perfect use for them.
@ThatsPella Great mod! Though I was wondering since RDE devs probably won't do it, could you add the SASPR Lore Friendly livery for the "prangervalkyrie"? I want to use the SASPR Lore Friendly optional addon, but since the prangervalkyrie is implemented in this mod, it's kind of off-putting seeing it show up with the default livery while all the other park ranger vehicles have the lore-friendly one. If not, no problem, thanks again for this beautiful mod!
@Alex106 That's cool, thanks again!
@MaxLuk I'm getting the same error message as Immortal Disciple. First time using codewalker, how to fix?
@Mrkai721 You can just install Immersive Combat and then the "WeaponsAnimationsFix" optional inside RDE E&E mod. It doesn't replace the weaponsanimation.meta file, but instead adds the necessary lines so the cops aren't bugged. It should work if you do it in order.
@Alex106 After some testing, it seems to be working. It's just that the cops don't enter the "new" interiors added from your mod, like the Life Invader office, which is no big deal. Also had to replace the files in the swat interior fix mod instead of spmapupdates despite the load order being higher and being at the bottom of the dlclist. If you add this fix as an official update, probably best to make it optional, unless you decide you want to and get permission to combine the two mods into one, though that's not up to me. Either way, I think I can say it works. Thanks! Would it also be possible to include compatibility with this mod as well? https://www.gta5-mods.com/maps/lively-bahama-mamas-wip It completely restores the Bahama Mamas, except it doesn't include the light fix unfortunately. If not, no worries, thanks again!
@Alex106 Cool, thanks! I'm out of town currently but I'll test it when I come back and let you know within the next few days.
@FORX Will you be updating the mod again since RDE Expanded & Enhanced updated?
@ThatsPella Due to the latest RDE update, in the mission "Breach of Contract", LSSD Deputies are seen in the starting cutscene before switching to the regular LSPD Cops, since this mod modifies Rockford Hills to be under RHPD jurisdiction. Hopefully this will be fixed in the next update! Great mod btw!