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Also getting the test model for customizing a model sticks and replaces a model spawned from the same way as above.
@DSCADX Spawning any model through "Any Squad > Actions > Spawn from Troops" reverts to an Alien model.
Has this fixed the issue where starting a war without no peds on your team doesn't spawn the enemy gang?
@Dark Forest Yea, the dsCore executable is broken as of 2.1.2 and 2.1.3.
FUN FACT: If you type 0 into the min and max amount of control points in a war, You as a player will be a control point when NPCs of either side can't detect the other gang nearby. You'll get cluttered with NPCs in seconds.
Does the trainer save memory editing? I might just use this to make future add-on weapons if that's the case.
@Ricagx
Cycling through clothing from 0 backwards might be your problem. Make a habit and cycle forward.
How are newer weapons accessible with this mod? i have failed to spawn the two weapons that came from this new update.
Got this exception error after trying to recruit MP Peds:
[22:21:17] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.World.GetNearbyPeds(Ped ped, Single radius)
at AdvancedBodyguards.RecruitNear(Ped RecieveOrder)
at AdvancedBodyguards.OnItemSelect(UIMenu sender, UIMenuItem selectedItem, Int32 index)
at NativeUI.UIMenu.SelectItem()
at NativeUI.UIMenu.ProcessControl(Keys key)
at NativeUI.MenuPool.ProcessControl()
at NativeUI.MenuPool.ProcessMenus()
at AdvancedBodyguards.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[22:21:17] [ERROR] The exception was thrown while executing the script AdvancedBodyguards.
[22:21:17] [WARNING] Aborted script AdvancedBodyguards.
Question: where did you find the Audio Items for the weapons? I'm hoping to get into addon sounds.