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@nechev69 what do you want to have updated? :)
@Rstein thx for the rating :)
Yes I also figured that out, and have come with a workaround: when you press the horn button, for some frame the original sound is applied that the game can load the siren sound and when the siren is running, it loads the custom sound. I think that way it is possible to keep the siren sound inside the game's memory and loaded.
Also please let me know if everything works and if you experience any bugs :)
@sideswipeBL thx for the feedback mate ;)
@sideswipeBL thx, please report then :)
@Myer Flyer because in the default configuration it is set to use the in-game date. You have to change "REALLIFE_DATETIME" to true ;)
@sideswipeBL that bug should be fixed in the new version 1.2!
@toshibablo glad that you like it and that working for it paid off ;)
@sideswipeBL i will take a look on that bug. Thx for the feedback!
@sideswipeBL probably it didn't work, because you didn't confirm your input with enter (that the write cursor was still displayed inside the cell)?
@toshibablo also thx to your site! Hmm it is strange, that it started to work somehow... did you change anything?