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Cool!
My VSS is Perfect Now!
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="281" />
<Entry>SLOT_MUSKET</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="281" />
<Entry>SLOT_MUSKET</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="255" />
<Entry>SLOT_MUSKET</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues />
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos />
<Infos>
<Item>
<Infos />
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_MUSKET</Name>
<Model>w_ar_musket</Model>
<Audio>AUDIO_ITEM_MUSKET</Audio>
<Slot>SLOT_MUSKET</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>DELAYED_HIT</FireType>
<WheelSlot>WHEEL_SHOTGUN</WheelSlot>
<Group>GROUP_SNIPER</Group>
<AmmoInfo ref="AMMO_SHOTGUN" />
<AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
<ClipSize value="8" />
<AccuracySpread value="2.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="0.200000" />
<RecoilErrorTime value="0.001000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="300.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="165.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="100.000000" />
<ForceHitPed value="220.000000" />
<ForceHitVehicle value="1500.000000" />
<ForceHitFlyingHeli value="2500.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="75.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="750.000000" />
<Penetration value="1.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="5000.000000" />
<BulletsInBatch value="12" />
<BatchSpread value="0.100000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="2.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="8" />
<TimeBetweenShots value="0.500000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_musket_ng</FlashFx>
<FlashFxAlt>muz_musket_ng</FlashFxAlt>
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP />
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="0.500000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.200000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="150" />
<InitialRumbleIntensity value="0.800000" />
<InitialRumbleIntensityTrigger value="0.900000" />
<RumbleDuration value="150" />
<RumbleIntensity value="0.800000" />
<RumbleIntensityTrigger value="0.900000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="200" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="200" />
<RumbleIntensityFps value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="80.000000" />
<WeaponRange value="250.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="100.000000" />
<DamageFallOffRangeMax value="250.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="35.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="25.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.100000" z="0.028000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="-0.400000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.000000" z="-0.080000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.050000" y="0.000000" z="-0.080000" />
<FirstPersonAsThirdPersonLTOffset x="0.010000" y="0.050000" z="-0.040000" />
<FirstPersonAsThirdPersonScopeOffset x="0.055000" y="0.000000" z="-0.020000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.025000" y="0.100000" z="-0.025000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="2.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
<AimProbeLengthMin value="0.590000" />
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
<AimProbeLengthMax value="0.550000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.340000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.050000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_MUSKET</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WT_MUSKET</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>MUSKET</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Sniper</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MUSKET_CLIP_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps IgnoreAnimReloadRateModifiers DisableIdleAnimationFilter UseFPSAimIK UseFPSSecondaryMotion PlayOutOfAmmoAnim DisableIdleAnimationFilterWhenReloading AttachReloadObjectToRightHand BlockFirstPersonStateTransitionWhileFiring</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="97" />
<HudSpeed value="10" />
<HudCapacity value="10" />
<HudAccuracy value="65" />
<HudRange value="85" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<ArmouredVehicleGlassDamageOverride value="20.000000" />
<CamoDiffuseTexIdxs />
</Item>
</Infos>
</Item>
<Item>
<Infos />
</Item>
<Item>
<Infos />
</Item>
</Infos>
<VehicleWeaponInfos />
<Name>DLC - Musket Rifle</Name>
</CWeaponInfoBlob>
Cool bro. Thanks and Luckily I had FIX the BUG
And added little more range
If you okay please Transform the original Musket to the cool one bro. Replacement with Nice skin and weapon.meta files.
Very good your Mod also taught me how to add MK2 ammo in normal one
Cool!
Yep Rated
Thanks its really good
Oh I got it I had removed one of the other weapon from game and game was now OK.
However is there any chance to add more weapons?
The game had crushed after adding this mod. I would like to Taste it. So please help!
Ps: I had a weapon limit adjuster.