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@PlantedZebra Reinstall the pack
@MlgMCMarioPlayer No, sorry
@iDriftingCL Yes. Remove them from the popgroups.ymt & dispatch.meta files
@YaBoiBlasty None of the IDs in this pack use the IDs that the IVPack vehicles use. As for the vanilla vehicles, only the ones mentioned in the ReadMe.txt are effected.
@maufrag Increase/decrease the "Frequency" value in the vehicles.meta to change the spawn rates and add/remove the vehicles from the popgroups.ymt to decide which vehicles spawn and which doesn't.
@Algonquin1234 Unfortunately if you've got a bunch of other add-ons installed I don't think there's a fix for it other than removing some other add-ons. Maybe R* will do something to fix it or increase it in the future but who knows.
@futurestoryteller Unfortunately I don't think there is a way to make something like that. But everybody who already has their previous vehicle mods in this pack will have their future vehicle mods in the pack as well. You can check the Contributors list to find a full list of all of them.
The 2.0 update is going to be released some time after the next update for GTA V/GTA Online has been released, which will probably happen some time in early December.
The reason why I'm waiting until then is so that the pack doesn't have to be updated again to support the latest game version and to find out what is Rockstar's way of dealing with the whole modkit issue. They'll hopefully make them unlimited or atleast some ridiculous number so that we won't run out of them any time soon but we will just have to wait and see (if they do either one of these it'll mean that this pack doesn't have to use modkit IDs from vanilla V vehicles anymore).
@PINEYY The 2.0 update is going to be released after the next update for GTA V/GTA Online has been released, which will probably happen some time in early December.
@IGamer I don't know what could be the problem then.
@Hamoon Try creating a new mods folder and only install this pack.