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@sollaholla oh I have another special request!
Can you please add a mode similar to "Alien Invasion" by CnyiAn217? Instead of aliens, I want the zombies to be attacking the army and they'll be in constant battle. It would be so much fun to watch the army fight or get eaten by zombies! Thanks again!
@sollaholla By the way, can we please have the option to adjust the "valid enemy range" or whatever it was called when we set up camp to sleep? I normally like going on top of buildings or houses and then set up camp there, but since I also put a lot of zombies (I normally put 150 to 200), there's usually not much chance to clear them out before the others arrive. It's actually fun sleeping with zombies around! There was this time when I went to a building and there were stairs leading to the roof. I set up camp and my other survivor and I went to sleep despite there being zombies on the ground floor. Upon waking up, the zombies just made their way to the top of the stairs and started eating my survivor! Now that's fun and hilarious lol! Thanks again!
@sollaholla Hey thanks for the nice update! By the way I have a request. Can we please have a choice of what our character starts with when we activate the Infection? For example, maybe in the ini file we can choose to start with a baseball bat or a gun whenever we activate the Infection. This addition would be nice especially for those of us who like to roleplay and pretend that we had a baseball bat or a gun when the zombies started showing up. Thanks in advance!
@sollaholla Thanks, I love the mod, so much fun!
@sollaholla Hi again! I noticed a zombie behavior that can use a little bit of tweaking. For example, whenever one of my friendly survivors or hostile attackers die, a bunch of zombies crowd around and "eat" the dead person. The problem is that most of the time, ALL zombies do this. Even if I or another friendly/hostile go near the zombies that are eating and start shooting at them, they'll just get back up and continue eating.
What would be great to happen is if we shoot the zombies or we get too near, some of them would start going after us again and leave the dead body, while other zombies will just continue eating. I think this can be implemented by giving the zombies a random property for this to happen. For example, each zombie can have a "StopEatingGoAfterHumans" property. The value can be a random percentage, so some zombies might have 75% there and they're very likely to go after humans if they get near them while they're eating, while some zombies will have 10% and will most likely ignore any humans around them even after they get shot.
Thanks again!
@GoldenBuffy In ZombiesMod.ini make sure this is False -> FAST_ZOMBIES_ENABLED = False
I just had a blast playing with this a few hours ago. I finally enabled Fast Zombies (I normally don't like them, I prefer classic slow ones), and I used the Negan character model to pretend I'm a bad guy hunting good survivors to bash their heads in with a baseball bat. Anyway, a hostile survivor drives by and starts shooting at me, so I also drive away. I saw a horde of zombies (I set minimum zombies to 1, maximum 200) and then drove past them. The hostile people stopped near the zombies and got out of their vehicle to start shooting at me. The zombie horde turns out to be screaming fast zombies, and they rushed the hostiles! After the hostiles got eaten, I set the pack of zombies on fire with a molotov before driving away into the sunset.
@sollaholla by the way I have a new idea I'd love to see you implement in a future version of the awesome mod!
Can we please have "Rival Groups"? The idea is, instead of just roaming around the map looking for survivors, the player can find a certain group who has made a location their territory. For example, maybe this group owns the bank location, maybe they own the gas station, maybe they own the grocery or convenience store.
At first, these groups will remain neutral to you, but they will already be fighting zombies and other rival groups. For example, Group A will always be fighting with Group B. The player then has the choice of joining Group A or Group B. If a player chooses to join Group A, then Group B will also start attacking the player.
The goal when joining a group is to survive as long as possible. The only way to defeat an opposing group and take over their territory is by wiping out everyone in their territory. Once you've done that, the territory belongs to your group. As for your group, the only way to defeat your group is to have all the other members get killed during an attack. Once that happens, the enemy group takes over that location.
I think it would be fun joining a group and helping them survive and strengthen their territory by putting up walls, traps, and things like that. I hope you can somehow incorporate my idea into your mod.
Thanks!
Can we please have the option of changing the vehicles that hostiles ride or even change the models of the hostiles into whatever we want?
Also, can we please have some friendly survivors who are just like the hostiles? The friendly survivors will walk around or drive around, and just like regular survivors, you can recruit them by going near them and pressing R. I think it would be nice to see friendly survivors not just standing around in the middle of the road. Maybe these friendly survivors can even try to hunt down the hostiles!
Thanks!
This is my favorite trainer, but I do encounter a crash, but only when I use the Simple Zombies mod with it. I don't know why it crashes with that mod though :(
Nice function! I like adding new peds, but can you please also add an option to turn the added peds into bodyguards? That would be great! And also a way to change the "L" key into something else if possible, thanks!