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Will keep an eye on this one for sure. Was running meimeiriver's scripts but wanted to try this out. For some reason, valet doesn't work and I get a hard crash when trying to pull up my map now. This is the only mod that was added to my stack since that began, and I did a fresh install of both Malibu Mansion and Designer Apartment.
Really excited about the mod though if I can get it working!!
I believe I've got it all installed correctly, but none of the XML's are loading. To confirm, everything goes in the "Modules" and not the "_Modules" folder correct? I have other .lua plugings working though, so not sure what's up.
This turned out to be the mod I didn't know I needed. Question though, is there a never damage system inside of the mod? I'm not seen the code in the XML, but I've been trying to get this to work alongside GSW2 for that sole reason. Though if you already have it in the mod, that's another one I can drop in favor for RED
After playtesting, can confirm this gameconfig only runs for 10-30ish minutes before crashing with the latest version of GTAV and a freshly built stack. @F7yo your's is always the best when it comes to heavily modded stacks, hope you're able to crack the code again like you do if you're still in the game. Appreciate all you do
*Nvm about the remapped for controller. The Contexttofuel works perfectly. Still can't figure out the UI issue though. I play on a 4K resolution so I'm sure it should pop up somewhere in my view
The UI of both the gage and the Coil dashboard are not coming up when entering a car. The horn button also should be able to be remapped for controller as well.
Love seeing the collection of mods, we needed a modern fuel system lol
The NPC you use in your script to peform the auto-drive isn't set to be invisible. They spawn in and out fine, but are clearly present when attempting to use that function.
@M8T Confirmed it doesn't seem to effect the MP character ped models :(
@M8T This would be so dope if it worked with LSPDfr, we've been missing this aspect of that RP side of SP players. Definitely going to test in my stack
Does your OIV overwrite the meta files in question, or does it just modify the needed lines for mod compatibility?