9.661
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9.661
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This tool was created for the purpose of moving maps. I noticed that a lot of custom maps were put in the same spot, so I made this to make it easier to move them. Yes this is a newer and MUCH better version of my old Ymap Tools I made a long long time ago that every was chasing me for.
Extract ALL the files in the .rar to their own folder and run the exe
So it's very simple to use, press file select either your file(s) or folder(s) and it will put your ymaps and ybns in the list. Specify an offset down the bottom right. Yes that's right an offset, not a new location. So people who can't work you get where you want to move the map to and subtract the current position. Then you press start, it'll process the files and then it's done!
Please do not reupload this anywhere without my prior permission
Huge shoutout to dexyfex and Codewalker, if it wasn't for him none of this would be possible. This program utilises Codewalker.Core.
v2.4.4.0
New update method Stuff that I forgot
v2.2.6.2
New update server URL New other stuff, changelog is included in program, can't be bothered updating it here
v2.0.4.5
Added a 'Backup Files' option to the Edit Menu. This will save an original copy of the file with '.old' appended to it Updated Codewalker.Core so when saving ybns it automatically recalculates poly edge counts. (This was a general gims exporter issue from older versions)
v2.0.4.0
Added some forms for the future (Legacy Tools) Added a Calculate Vector Differences tool in the Edit menu
v2.0.3.1
Added an online update/version checker. Will prompt you to update when running an old version
v2.0.2.0
Fixed tab indexing on component Hey look YBNs actually move now!
v2.0.1.6
Removed some debugging code accidentally left over
v2.0.1.5
Fixed missing the GeometryCentre when moving YBNs
v2.0.1.2
Fixed an issue with European locales using commas instead of decimal places when parsing floating point numbers
v2.0.1.1
Fixed an issue with calculating extents
v2.0.1.0
Fix some text case Changed adding files into a thread Added timer functions to adding files and processing Added a cancel button
Sourcecode: https://github.com/smallo92/Ymap-YbnMover
Extract ALL the files in the .rar to their own folder and run the exe
So it's very simple to use, press file select either your file(s) or folder(s) and it will put your ymaps and ybns in the list. Specify an offset down the bottom right. Yes that's right an offset, not a new location. So people who can't work you get where you want to move the map to and subtract the current position. Then you press start, it'll process the files and then it's done!
Please do not reupload this anywhere without my prior permission
Huge shoutout to dexyfex and Codewalker, if it wasn't for him none of this would be possible. This program utilises Codewalker.Core.
v2.4.4.0
v2.2.6.2
v2.0.4.5
v2.0.4.0
v2.0.3.1
v2.0.2.0
v2.0.1.6
v2.0.1.5
v2.0.1.2
v2.0.1.1
v2.0.1.0
Sourcecode: https://github.com/smallo92/Ymap-YbnMover
Првпат Додадено: Март 15, 2019
Последно Ажурирање: Април 9, 2022
Последно Симнување: пред 1 саат
110 Коментари
This tool was created for the purpose of moving maps. I noticed that a lot of custom maps were put in the same spot, so I made this to make it easier to move them. Yes this is a newer and MUCH better version of my old Ymap Tools I made a long long time ago that every was chasing me for.
Extract ALL the files in the .rar to their own folder and run the exe
So it's very simple to use, press file select either your file(s) or folder(s) and it will put your ymaps and ybns in the list. Specify an offset down the bottom right. Yes that's right an offset, not a new location. So people who can't work you get where you want to move the map to and subtract the current position. Then you press start, it'll process the files and then it's done!
Please do not reupload this anywhere without my prior permission
Huge shoutout to dexyfex and Codewalker, if it wasn't for him none of this would be possible. This program utilises Codewalker.Core.
v2.4.4.0
New update method Stuff that I forgot
v2.2.6.2
New update server URL New other stuff, changelog is included in program, can't be bothered updating it here
v2.0.4.5
Added a 'Backup Files' option to the Edit Menu. This will save an original copy of the file with '.old' appended to it Updated Codewalker.Core so when saving ybns it automatically recalculates poly edge counts. (This was a general gims exporter issue from older versions)
v2.0.4.0
Added some forms for the future (Legacy Tools) Added a Calculate Vector Differences tool in the Edit menu
v2.0.3.1
Added an online update/version checker. Will prompt you to update when running an old version
v2.0.2.0
Fixed tab indexing on component Hey look YBNs actually move now!
v2.0.1.6
Removed some debugging code accidentally left over
v2.0.1.5
Fixed missing the GeometryCentre when moving YBNs
v2.0.1.2
Fixed an issue with European locales using commas instead of decimal places when parsing floating point numbers
v2.0.1.1
Fixed an issue with calculating extents
v2.0.1.0
Fix some text case Changed adding files into a thread Added timer functions to adding files and processing Added a cancel button
Sourcecode: https://github.com/smallo92/Ymap-YbnMover
Extract ALL the files in the .rar to their own folder and run the exe
So it's very simple to use, press file select either your file(s) or folder(s) and it will put your ymaps and ybns in the list. Specify an offset down the bottom right. Yes that's right an offset, not a new location. So people who can't work you get where you want to move the map to and subtract the current position. Then you press start, it'll process the files and then it's done!
Please do not reupload this anywhere without my prior permission
Huge shoutout to dexyfex and Codewalker, if it wasn't for him none of this would be possible. This program utilises Codewalker.Core.
v2.4.4.0
v2.2.6.2
v2.0.4.5
v2.0.4.0
v2.0.3.1
v2.0.2.0
v2.0.1.6
v2.0.1.5
v2.0.1.2
v2.0.1.1
v2.0.1.0
Sourcecode: https://github.com/smallo92/Ymap-YbnMover
Првпат Додадено: Март 15, 2019
Последно Ажурирање: Април 9, 2022
Последно Симнување: пред 1 саат
hi . this works for me. but the how to chanhe the direction of ymap?
the ymap moved but idk how to change direction .
every time is move the same direction.
@Kubanetz You'll only have "infinite loading" on trash maps. Don't come around here saying my tool is trash when it works perfectly fine.
@Smallo you want to say I am a liar?
@Kubanetz Yes
@Smallo so I say then you a narcissistic and arrogant bungler
@Kubanetz you're acting like a whiney baby
@shifuguru your feedback is very important to us (no)
@Smallo Hey man! question - I know you'll consider this an old work of art, but I'm stuck. I've been trying to move the cayo perrico map, but it seems soo incomplete. Interiors are missing, some collisions, entities. Any advice on where I should start looking to export EVERYTHING. (maybe a screenshot of the hierarchy of the ymap can help!)
Love your work papaplease, keep it up! :D
@Wetter42 yeah it has issues moving and I have no idea why. I just recommend not moving it since there game has a lot of stuff related to it that isn't just map stuff
It's strange cause it's not ymap, or ybn related, so I'd say your script works fine - just NOT on entities / interiors. Any plans to improve to add compatibility for those items?
Tell me whatcha think!
Thanks!
-Wet
@Smallo thanks for the tool, however would it be possible to turn the map horizontally? since I think we can fit some other maps into the game but the orientation of each map currently limit the possibility
@johnyHansLanda It involves an awful lot of math which I can't be bothered working out, so probably not.
@Smallo hope that one day you would be able to do it, love your tool
So, I was trying to move Nurburgring and it worked fine for the map it seems, but my FiveM client crashes when loading collisions. File that has 7Mb on disk has 2Gb in-game after "decompression" O.o
https://i.imgur.com/XczqSnI.png
Any idea what went wrong?
Hello, is possible to update 2.3.0 ? pls
Does the tool move multiple ymaps/ybns at the same time? And if so, how many can be moved at once?
i moved a map with your tool , looks perfect in codewalker but does not appear at all in my fivem server, what did i miss ?
@MoravianLion
Ever figured out what went wrong? Running into the same thing in SP now, though from editing collisions in CW
@ikt Try to defragment the rpf archive via CW. That should help.
This works fine in game, but I CAN NOT find the map in codwalker.