Friendly Handling File Editor 0.3.6
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Август 25, 2020
Use the live version - here -, hosted on GitHub. Check the project itself here .
Description
This web-based handling editor attempts to make the chore easier by being intuitive and overall friendly in its design. All neccesary instructions are in the page itself.
You can plop the resulting handling file onto the game where the original came from.
Првпат Додадено: Август 19, 2020
Последно Ажурирање: Август 25, 2020
Последно Симнување: пред 17 саати
19 Коментари
More mods by Eddlm:
Use the live version - here -, hosted on GitHub. Check the project itself here .
Description
This web-based handling editor attempts to make the chore easier by being intuitive and overall friendly in its design. All neccesary instructions are in the page itself.
You can plop the resulting handling file onto the game where the original came from.
Првпат Додадено: Август 19, 2020
Последно Ажурирање: Август 25, 2020
Последно Симнување: пред 17 саати
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This file has been approved automatically. If you think this file should not be here for any reason please report it.
Август 19, 2020 -
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Based on the Brake stopping time estimation from 60 mph in your editor, the highest a regular (non-racing car) super car should be is about .331 brake force which equates to a 2.07 second maximum stopping time from 60 mph or 60-0 in 124 feet, equivalent to a Porsche 918. The open wheel F1 and indy cars as well as the sports prototypes should be higher of course, but as far as road going cars I haven't found a super car that had tested better stopping distances than the 918 in real life.
I haven't tested the distances in game to see whether the brake force 60-0 estimation in the handling editor is accurate, but it seems intuitively correct, as .35 was about the highest I was using for my non-racing supercars.
Август 19, 2020 -
Near the lower end of the spectrum, from a Car and Driver road test 274 foot 80-0 stop of a hemi-charger (Imponte Dukes), .1955 braking force based on the handling editors estimation of 60-0 times would be equivalent to 3.5 seconds and equivalent to the Charger's estimated 60-0 time.
Август 19, 2020 -
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I have never left a comment on a mod before but this right here, was truly remarkable
Август 20, 2020 -
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@Eddlm Will you add all the explaination from your 5mods forums documentary into that site?
Август 26, 2020 -
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When I upload my own handling.meta file none of values change to that .meta file.
Април 11, 2021
If you notice sudden changes - I am updating various calculations as I figure out better math or data for them, like air drag or downforce.