Grand Theft Auto 5.5 (Realism Overhaul) 1.24
24.355
217
24.355
217
About
Successor to the Natural Realism mod set, GTA 5.5 is the sum total of all of my modding work to make the game more realistic, more fun and less buggy. For me, this standalone overhaul brings GTA 5 halfway to being the GTA 6 that I want to see
Please note: this mod does not effect timescale or speed up time - I did that in the video to demonstrate the timecycles
Too bright?? Turn down Settings > Display > Brightness!
World & Graphics
‣ More reflections
‣ Render distances increased for various lights - traffic, street, misc
‣ Street lights brighter and new dust effect added
‣ Everything crisper with more contrast and less gamma. Reduced ever-present fog to realistic levels and colour.
‣ Removed all camera effects from first person view
‣ Sunlight is much brighter, shadows darker
‣ Subtle heat haze effect added around peak times (midday) out in the country especially
‣ Rain thicker, effecting visibility a lot more and darkening the sky more. Thunder nights are dangerous
‣ Night times much, much darker, particularly in the countryside
‣ Waves a little bigger
Vehicles
‣ (NEW) Complex, hand-crafted handling remodelling for ~85% of vehicles. Feel the weight of the car and the tearing of the rubber...
‣ Complex, hand-crafted traffic systems across the world, heavily incorporating day & night cycles with busy rush hour traffic, quiet residential roads at night with lots of parked cars, and so on
‣ Carefully selected DLC vehicles added to traffic with paint variety, in some cases manufacturer paints for the real life version of that car. Also more variations of utility vehicles, limousines and motorcycles.
‣ New variations of taxi based on common LA taxi colours in real life
‣ A lot more taxis, especially at night in vinewood and other popular night spots
‣ Faster AI drivers
‣ Vehicle render distance increased
‣ Headlight, brake light, dashboard light etc casting distances and render distances modified to match real life, including for NPC vehicles
‣ Realistically intense neons & draw distance increased
‣ Powerful emergency vehicle lights which reach across streets
‣ Realistic light coronas - less noticeable normally but blinding during rain
Police
‣ Patrolling the streets in a variety of vehicles, mostly in tourist spots during the day and gang zones at night
‣ Realistic dispatch system that takes time to send units from around the city - no more teleporting police
‣ Chance to not even see police when low level wanted
‣ Evade wanted state by fleeing and then hiding
‣ Police carry a wider variety of weapons
‣ Forces are more diverse, with a range of police types from officers to detectives to SWAT to special agents
‣ Tactics improved - more likely to perform PIT manoeuvres and less likely to be easily outrun
Gangs
‣ Gangs take over parts of the city at night, mainly south central LS (davis, strawberry etc)
‣ Gang members likely to be found driving cool cars, with cool music and passengers
‣ Fights and gunfights break out often, with realistic popular street choice weapons such as machetes, glock18 and uzi and variation depending the type of gang - black gangs prefer machine pistols, chinese prefer higher quality, hillbillys use backwoods shotgun and such
‣ Fighting localised mostly to hood areas at night
‣ Complex relationship system - some gangs allied, some join fights but won't start them, etc
‣ Some may commit hatecrimes against gays
‣ General crime increased and complexity raised
Peds
‣ Higher density
‣ Complex, hand-crafted pedestrian systems also, with busy rush hours and a strong variation between day and night
‣ AI behaviour more random
‣ People converse faster and more often
‣ All people have a chance to carry a weapon, usually a taser or basic melee like broken bottle, but that grandma could be packing heat!
‣ Melee damage reduced to accommodate better melee fighting
‣ Weapon impacts reduced so that people die realistically
Installation
‣ Use OpenIV to open the archives as shown in this folder and place the files in the corresponding locations within your GTA V directory.
‣ Files located within update/update.rpf inside this zip should be placed inside Grand Theft Auto V/update/update.rpf
‣ Recommended to use "mods folder" function provided by OpenIV.asi
‣ You can/should also create a copy of update.rpf before adding these files, so you can easily replace the backup if you don't like it
Known issues
‣ Headlight light cast travels through some objects, most noticeably bridges
‣ People will occasionally dive out of vehicles
‣ This won't be the best police overhaul, but should be compatible with any others, just install them after this
Changelog
‣ 1.21: Increased police difficulty & fixed headlight fullbeam
‣ 1.20: Updated for game updates
‣ 1.11: Added my own personal mashup of realistic handling for vehicles
‣ 1.10: Altered tonemapping for better contrast, should finally kill that washed out look
‣ 1.06: Tweaked headlights, that highbeam should function more realistically
‣ 1.05: Updated for recent game updates (01/06/2021)
‣ 1.04: Experimental fixes. Added driver to driverless riot truck. Reduced percentage of female police.
‣ 1.03: Updated for latest version of game (27/09/2020)
‣ 1.02: Added new elite vehicle category to traffic systems, increasing rarity of certain vehicles
‣ 1.01: Added sheriff patrols to countryside (thanks Algonquin1234) & fix for riot van ghost drivers (thanks Jayden585)
Compatibility
‣ No known incompatibilities, please report any in comments
Contact
‣ https://discord.com/invite/cNkSwhF
‣ nexusmods.com/skyrim/users/2063119
Recommended to use with
‣ GTA V ReSized - Guaranteed performance increases
https://www.gta5-mods.com/misc/gta-v-re-sized
‣ CGE Dynamic Radar and HUD - Great for immersion
https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi
‣ All In The Game (drug dealing mod) - Play the game how it should've been
https://www.gta5-mods.com/scripts/all-in-the-game-enhancement-mod-v1-drug-missions-street-dealing-permanent-cars
‣ Manual Transmission - For the driving enthusiast
https://www.gta5-mods.com/scripts/manual-transmission-ikt
Successor to the Natural Realism mod set, GTA 5.5 is the sum total of all of my modding work to make the game more realistic, more fun and less buggy. For me, this standalone overhaul brings GTA 5 halfway to being the GTA 6 that I want to see
Please note: this mod does not effect timescale or speed up time - I did that in the video to demonstrate the timecycles
Too bright?? Turn down Settings > Display > Brightness!
World & Graphics
‣ More reflections
‣ Render distances increased for various lights - traffic, street, misc
‣ Street lights brighter and new dust effect added
‣ Everything crisper with more contrast and less gamma. Reduced ever-present fog to realistic levels and colour.
‣ Removed all camera effects from first person view
‣ Sunlight is much brighter, shadows darker
‣ Subtle heat haze effect added around peak times (midday) out in the country especially
‣ Rain thicker, effecting visibility a lot more and darkening the sky more. Thunder nights are dangerous
‣ Night times much, much darker, particularly in the countryside
‣ Waves a little bigger
Vehicles
‣ (NEW) Complex, hand-crafted handling remodelling for ~85% of vehicles. Feel the weight of the car and the tearing of the rubber...
‣ Complex, hand-crafted traffic systems across the world, heavily incorporating day & night cycles with busy rush hour traffic, quiet residential roads at night with lots of parked cars, and so on
‣ Carefully selected DLC vehicles added to traffic with paint variety, in some cases manufacturer paints for the real life version of that car. Also more variations of utility vehicles, limousines and motorcycles.
‣ New variations of taxi based on common LA taxi colours in real life
‣ A lot more taxis, especially at night in vinewood and other popular night spots
‣ Faster AI drivers
‣ Vehicle render distance increased
‣ Headlight, brake light, dashboard light etc casting distances and render distances modified to match real life, including for NPC vehicles
‣ Realistically intense neons & draw distance increased
‣ Powerful emergency vehicle lights which reach across streets
‣ Realistic light coronas - less noticeable normally but blinding during rain
Police
‣ Patrolling the streets in a variety of vehicles, mostly in tourist spots during the day and gang zones at night
‣ Realistic dispatch system that takes time to send units from around the city - no more teleporting police
‣ Chance to not even see police when low level wanted
‣ Evade wanted state by fleeing and then hiding
‣ Police carry a wider variety of weapons
‣ Forces are more diverse, with a range of police types from officers to detectives to SWAT to special agents
‣ Tactics improved - more likely to perform PIT manoeuvres and less likely to be easily outrun
Gangs
‣ Gangs take over parts of the city at night, mainly south central LS (davis, strawberry etc)
‣ Gang members likely to be found driving cool cars, with cool music and passengers
‣ Fights and gunfights break out often, with realistic popular street choice weapons such as machetes, glock18 and uzi and variation depending the type of gang - black gangs prefer machine pistols, chinese prefer higher quality, hillbillys use backwoods shotgun and such
‣ Fighting localised mostly to hood areas at night
‣ Complex relationship system - some gangs allied, some join fights but won't start them, etc
‣ Some may commit hatecrimes against gays
‣ General crime increased and complexity raised
Peds
‣ Higher density
‣ Complex, hand-crafted pedestrian systems also, with busy rush hours and a strong variation between day and night
‣ AI behaviour more random
‣ People converse faster and more often
‣ All people have a chance to carry a weapon, usually a taser or basic melee like broken bottle, but that grandma could be packing heat!
‣ Melee damage reduced to accommodate better melee fighting
‣ Weapon impacts reduced so that people die realistically
Installation
‣ Use OpenIV to open the archives as shown in this folder and place the files in the corresponding locations within your GTA V directory.
‣ Files located within update/update.rpf inside this zip should be placed inside Grand Theft Auto V/update/update.rpf
‣ Recommended to use "mods folder" function provided by OpenIV.asi
‣ You can/should also create a copy of update.rpf before adding these files, so you can easily replace the backup if you don't like it
Known issues
‣ Headlight light cast travels through some objects, most noticeably bridges
‣ People will occasionally dive out of vehicles
‣ This won't be the best police overhaul, but should be compatible with any others, just install them after this
Changelog
‣ 1.21: Increased police difficulty & fixed headlight fullbeam
‣ 1.20: Updated for game updates
‣ 1.11: Added my own personal mashup of realistic handling for vehicles
‣ 1.10: Altered tonemapping for better contrast, should finally kill that washed out look
‣ 1.06: Tweaked headlights, that highbeam should function more realistically
‣ 1.05: Updated for recent game updates (01/06/2021)
‣ 1.04: Experimental fixes. Added driver to driverless riot truck. Reduced percentage of female police.
‣ 1.03: Updated for latest version of game (27/09/2020)
‣ 1.02: Added new elite vehicle category to traffic systems, increasing rarity of certain vehicles
‣ 1.01: Added sheriff patrols to countryside (thanks Algonquin1234) & fix for riot van ghost drivers (thanks Jayden585)
Compatibility
‣ No known incompatibilities, please report any in comments
Contact
‣ https://discord.com/invite/cNkSwhF
‣ nexusmods.com/skyrim/users/2063119
Recommended to use with
‣ GTA V ReSized - Guaranteed performance increases
https://www.gta5-mods.com/misc/gta-v-re-sized
‣ CGE Dynamic Radar and HUD - Great for immersion
https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi
‣ All In The Game (drug dealing mod) - Play the game how it should've been
https://www.gta5-mods.com/scripts/all-in-the-game-enhancement-mod-v1-drug-missions-street-dealing-permanent-cars
‣ Manual Transmission - For the driving enthusiast
https://www.gta5-mods.com/scripts/manual-transmission-ikt
Првпат Додадено: Јуни 13, 2020
Последно Ажурирање: Февруари 9, 2023
Последно Симнување: пред 1 саат
All Versions
234 Коментари
About
Successor to the Natural Realism mod set, GTA 5.5 is the sum total of all of my modding work to make the game more realistic, more fun and less buggy. For me, this standalone overhaul brings GTA 5 halfway to being the GTA 6 that I want to see
Please note: this mod does not effect timescale or speed up time - I did that in the video to demonstrate the timecycles
Too bright?? Turn down Settings > Display > Brightness!
World & Graphics
‣ More reflections
‣ Render distances increased for various lights - traffic, street, misc
‣ Street lights brighter and new dust effect added
‣ Everything crisper with more contrast and less gamma. Reduced ever-present fog to realistic levels and colour.
‣ Removed all camera effects from first person view
‣ Sunlight is much brighter, shadows darker
‣ Subtle heat haze effect added around peak times (midday) out in the country especially
‣ Rain thicker, effecting visibility a lot more and darkening the sky more. Thunder nights are dangerous
‣ Night times much, much darker, particularly in the countryside
‣ Waves a little bigger
Vehicles
‣ (NEW) Complex, hand-crafted handling remodelling for ~85% of vehicles. Feel the weight of the car and the tearing of the rubber...
‣ Complex, hand-crafted traffic systems across the world, heavily incorporating day & night cycles with busy rush hour traffic, quiet residential roads at night with lots of parked cars, and so on
‣ Carefully selected DLC vehicles added to traffic with paint variety, in some cases manufacturer paints for the real life version of that car. Also more variations of utility vehicles, limousines and motorcycles.
‣ New variations of taxi based on common LA taxi colours in real life
‣ A lot more taxis, especially at night in vinewood and other popular night spots
‣ Faster AI drivers
‣ Vehicle render distance increased
‣ Headlight, brake light, dashboard light etc casting distances and render distances modified to match real life, including for NPC vehicles
‣ Realistically intense neons & draw distance increased
‣ Powerful emergency vehicle lights which reach across streets
‣ Realistic light coronas - less noticeable normally but blinding during rain
Police
‣ Patrolling the streets in a variety of vehicles, mostly in tourist spots during the day and gang zones at night
‣ Realistic dispatch system that takes time to send units from around the city - no more teleporting police
‣ Chance to not even see police when low level wanted
‣ Evade wanted state by fleeing and then hiding
‣ Police carry a wider variety of weapons
‣ Forces are more diverse, with a range of police types from officers to detectives to SWAT to special agents
‣ Tactics improved - more likely to perform PIT manoeuvres and less likely to be easily outrun
Gangs
‣ Gangs take over parts of the city at night, mainly south central LS (davis, strawberry etc)
‣ Gang members likely to be found driving cool cars, with cool music and passengers
‣ Fights and gunfights break out often, with realistic popular street choice weapons such as machetes, glock18 and uzi and variation depending the type of gang - black gangs prefer machine pistols, chinese prefer higher quality, hillbillys use backwoods shotgun and such
‣ Fighting localised mostly to hood areas at night
‣ Complex relationship system - some gangs allied, some join fights but won't start them, etc
‣ Some may commit hatecrimes against gays
‣ General crime increased and complexity raised
Peds
‣ Higher density
‣ Complex, hand-crafted pedestrian systems also, with busy rush hours and a strong variation between day and night
‣ AI behaviour more random
‣ People converse faster and more often
‣ All people have a chance to carry a weapon, usually a taser or basic melee like broken bottle, but that grandma could be packing heat!
‣ Melee damage reduced to accommodate better melee fighting
‣ Weapon impacts reduced so that people die realistically
Installation
‣ Use OpenIV to open the archives as shown in this folder and place the files in the corresponding locations within your GTA V directory.
‣ Files located within update/update.rpf inside this zip should be placed inside Grand Theft Auto V/update/update.rpf
‣ Recommended to use "mods folder" function provided by OpenIV.asi
‣ You can/should also create a copy of update.rpf before adding these files, so you can easily replace the backup if you don't like it
Known issues
‣ Headlight light cast travels through some objects, most noticeably bridges
‣ People will occasionally dive out of vehicles
‣ This won't be the best police overhaul, but should be compatible with any others, just install them after this
Changelog
‣ 1.21: Increased police difficulty & fixed headlight fullbeam
‣ 1.20: Updated for game updates
‣ 1.11: Added my own personal mashup of realistic handling for vehicles
‣ 1.10: Altered tonemapping for better contrast, should finally kill that washed out look
‣ 1.06: Tweaked headlights, that highbeam should function more realistically
‣ 1.05: Updated for recent game updates (01/06/2021)
‣ 1.04: Experimental fixes. Added driver to driverless riot truck. Reduced percentage of female police.
‣ 1.03: Updated for latest version of game (27/09/2020)
‣ 1.02: Added new elite vehicle category to traffic systems, increasing rarity of certain vehicles
‣ 1.01: Added sheriff patrols to countryside (thanks Algonquin1234) & fix for riot van ghost drivers (thanks Jayden585)
Compatibility
‣ No known incompatibilities, please report any in comments
Contact
‣ https://discord.com/invite/cNkSwhF
‣ nexusmods.com/skyrim/users/2063119
Recommended to use with
‣ GTA V ReSized - Guaranteed performance increases
https://www.gta5-mods.com/misc/gta-v-re-sized
‣ CGE Dynamic Radar and HUD - Great for immersion
https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi
‣ All In The Game (drug dealing mod) - Play the game how it should've been
https://www.gta5-mods.com/scripts/all-in-the-game-enhancement-mod-v1-drug-missions-street-dealing-permanent-cars
‣ Manual Transmission - For the driving enthusiast
https://www.gta5-mods.com/scripts/manual-transmission-ikt
Successor to the Natural Realism mod set, GTA 5.5 is the sum total of all of my modding work to make the game more realistic, more fun and less buggy. For me, this standalone overhaul brings GTA 5 halfway to being the GTA 6 that I want to see
Please note: this mod does not effect timescale or speed up time - I did that in the video to demonstrate the timecycles
Too bright?? Turn down Settings > Display > Brightness!
World & Graphics
‣ More reflections
‣ Render distances increased for various lights - traffic, street, misc
‣ Street lights brighter and new dust effect added
‣ Everything crisper with more contrast and less gamma. Reduced ever-present fog to realistic levels and colour.
‣ Removed all camera effects from first person view
‣ Sunlight is much brighter, shadows darker
‣ Subtle heat haze effect added around peak times (midday) out in the country especially
‣ Rain thicker, effecting visibility a lot more and darkening the sky more. Thunder nights are dangerous
‣ Night times much, much darker, particularly in the countryside
‣ Waves a little bigger
Vehicles
‣ (NEW) Complex, hand-crafted handling remodelling for ~85% of vehicles. Feel the weight of the car and the tearing of the rubber...
‣ Complex, hand-crafted traffic systems across the world, heavily incorporating day & night cycles with busy rush hour traffic, quiet residential roads at night with lots of parked cars, and so on
‣ Carefully selected DLC vehicles added to traffic with paint variety, in some cases manufacturer paints for the real life version of that car. Also more variations of utility vehicles, limousines and motorcycles.
‣ New variations of taxi based on common LA taxi colours in real life
‣ A lot more taxis, especially at night in vinewood and other popular night spots
‣ Faster AI drivers
‣ Vehicle render distance increased
‣ Headlight, brake light, dashboard light etc casting distances and render distances modified to match real life, including for NPC vehicles
‣ Realistically intense neons & draw distance increased
‣ Powerful emergency vehicle lights which reach across streets
‣ Realistic light coronas - less noticeable normally but blinding during rain
Police
‣ Patrolling the streets in a variety of vehicles, mostly in tourist spots during the day and gang zones at night
‣ Realistic dispatch system that takes time to send units from around the city - no more teleporting police
‣ Chance to not even see police when low level wanted
‣ Evade wanted state by fleeing and then hiding
‣ Police carry a wider variety of weapons
‣ Forces are more diverse, with a range of police types from officers to detectives to SWAT to special agents
‣ Tactics improved - more likely to perform PIT manoeuvres and less likely to be easily outrun
Gangs
‣ Gangs take over parts of the city at night, mainly south central LS (davis, strawberry etc)
‣ Gang members likely to be found driving cool cars, with cool music and passengers
‣ Fights and gunfights break out often, with realistic popular street choice weapons such as machetes, glock18 and uzi and variation depending the type of gang - black gangs prefer machine pistols, chinese prefer higher quality, hillbillys use backwoods shotgun and such
‣ Fighting localised mostly to hood areas at night
‣ Complex relationship system - some gangs allied, some join fights but won't start them, etc
‣ Some may commit hatecrimes against gays
‣ General crime increased and complexity raised
Peds
‣ Higher density
‣ Complex, hand-crafted pedestrian systems also, with busy rush hours and a strong variation between day and night
‣ AI behaviour more random
‣ People converse faster and more often
‣ All people have a chance to carry a weapon, usually a taser or basic melee like broken bottle, but that grandma could be packing heat!
‣ Melee damage reduced to accommodate better melee fighting
‣ Weapon impacts reduced so that people die realistically
Installation
‣ Use OpenIV to open the archives as shown in this folder and place the files in the corresponding locations within your GTA V directory.
‣ Files located within update/update.rpf inside this zip should be placed inside Grand Theft Auto V/update/update.rpf
‣ Recommended to use "mods folder" function provided by OpenIV.asi
‣ You can/should also create a copy of update.rpf before adding these files, so you can easily replace the backup if you don't like it
Known issues
‣ Headlight light cast travels through some objects, most noticeably bridges
‣ People will occasionally dive out of vehicles
‣ This won't be the best police overhaul, but should be compatible with any others, just install them after this
Changelog
‣ 1.21: Increased police difficulty & fixed headlight fullbeam
‣ 1.20: Updated for game updates
‣ 1.11: Added my own personal mashup of realistic handling for vehicles
‣ 1.10: Altered tonemapping for better contrast, should finally kill that washed out look
‣ 1.06: Tweaked headlights, that highbeam should function more realistically
‣ 1.05: Updated for recent game updates (01/06/2021)
‣ 1.04: Experimental fixes. Added driver to driverless riot truck. Reduced percentage of female police.
‣ 1.03: Updated for latest version of game (27/09/2020)
‣ 1.02: Added new elite vehicle category to traffic systems, increasing rarity of certain vehicles
‣ 1.01: Added sheriff patrols to countryside (thanks Algonquin1234) & fix for riot van ghost drivers (thanks Jayden585)
Compatibility
‣ No known incompatibilities, please report any in comments
Contact
‣ https://discord.com/invite/cNkSwhF
‣ nexusmods.com/skyrim/users/2063119
Recommended to use with
‣ GTA V ReSized - Guaranteed performance increases
https://www.gta5-mods.com/misc/gta-v-re-sized
‣ CGE Dynamic Radar and HUD - Great for immersion
https://www.gta5-mods.com/scripts/cge-s-dynamic-radar-and-hud-asi
‣ All In The Game (drug dealing mod) - Play the game how it should've been
https://www.gta5-mods.com/scripts/all-in-the-game-enhancement-mod-v1-drug-missions-street-dealing-permanent-cars
‣ Manual Transmission - For the driving enthusiast
https://www.gta5-mods.com/scripts/manual-transmission-ikt
Првпат Додадено: Јуни 13, 2020
Последно Ажурирање: Февруари 9, 2023
Последно Симнување: пред 1 саат
Since this mod pretty much just replaces vanilla systems and files, you should be okay installing *anything* else AFTER this. You *should* only ever lose some features of this, but not have borked game :)
Does this affect performance at all?
Any idea to why some Taxis spawn in lime green?
@VoxR4710 can you offer an option that disables the heatwaves?
@Infinite1165 probably a little due to increases of distances and things, but not by much as optimisations offset it
@sn7sz realism, check pic here https://www.latimes.com/local/lanow/la-me-ln-rideshare-garcetti-license-taxi-20130801-story.html
@V3ry_H1GH ehh yeah maybe. anyone else wants this??
@dante24 it's the weather/timecyc files.
@VoxR4710 Thx I'll try to downloading it my pc is pretty bad though so wish me luck Ig
i have a idea for an update make real life brands in the game like you see a coke truck or the mall can be a Walmart and the airport planes take off and land more frequently and make like a real life car pack
mine doesnt open why?
@VoxR4710 what is an aggressive investigate
I lose all ammo for marksman pistol, and heavy pistol after installation. BIG RIP
So I screwed up, installed this in my root folder and then somehow installed it in the mods folder and I can't simply "undo" the install. Does anyone have a basic reset to close to stock?
Amazing mod. Question - will this work with gta 5 redux mod?
@VoxR4710 I have two questions. The first is that You mentioned this meeting your game list buggy, but I don't see anywhere in the description that explicitly references how. How did you make it less buggy?
My second question is, does your mod make NPC headlights cast shadows like visualv?
Anyway to delete the mod without reinstalled the whole game because files are missing after deleting the files?
Pretty good mod but incompatible with some other mods
@Toasterriot try to verify the game files
breaks roads
is it any way to increase the gang fights and just the gang stuff overall. cuz i barely see any gang fights and stuff. but other than that the mod is great
This isn't the mod we deserve, but it's the mod we need. Nice work man S2
Is there anyway to increase crimes committed by gangs? It would be nice to see more frequent crimes taking place around the city. Also it seems like most of the gang members run around with tasers and its off putting.
This mod alters the behavior of two autruists? They always attack me even in quests. (google translator)