@ThatsPella Hi, sorry to bother you again, but I'm getting crashes when switching to Michael in "the big score". The game is fine in other missions and free roam, so I don't know how to fix this. Here's the log:
[gamelaunch] Game exited with code 0xe0434352 (3762504530)
[12784] [crashdetection] Game left no exit file.
[ ERROR ] [12784] [crashdetection] Exit code 0xe0434352 indicates a fatal game exit (reason: Unknown Error Code)
@ThatsPella If you have time, can you change the BCSD logo on the heist setup board used in the Paleto Score Setup mission? The logo on the board is not the same as the RDE version.
@ThatsPella The Paleto Score is working fine, so I think it's not the SSR plugin that is causing the problem.
@ThatsPella The game still crashes with that disabled. I installed NVE and more gore too, is that the issue?
@ThatsPella Thanks,I’ll try it later.
@ThatsPella
[17:58:44] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[17:58:44] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[17:58:44] [DEBUG] Initializing NativeMemory members...
[17:58:45] [DEBUG] Loading scripts from D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts ...
[17:58:45] [DEBUG] Loading assembly EasyHook.dll ...
[17:58:46] [INFO] Found 0 script(s) in EasyHook.dll.
[17:58:46] [DEBUG] Loading assembly EntityCollector.dll ...
[17:58:46] [INFO] Found 1 script(s) in EntityCollector.dll resolved to API version 3.6.0.
[17:58:46] [DEBUG] Loading assembly LiveryChanger.dll ...
[17:58:46] [INFO] Found 1 script(s) in LiveryChanger.dll resolved to API version 2.11.6.
[17:58:46] [DEBUG] Loading assembly More Gore.dll ...
[17:58:46] [INFO] Found 3 script(s) in More Gore.dll resolved to API version 3.6.0.
[17:58:46] [DEBUG] Loading assembly NativeUI.dll ...
[17:58:46] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6.
[17:58:46] [DEBUG] Loading assembly SixStarResponse.dll ...
[17:58:46] [INFO] Found 31 script(s) in SixStarResponse.dll resolved to API version 3.6.0.
[17:58:46] [DEBUG] Loading assembly SSRPlus.dll ...
[17:58:46] [INFO] Found 9 script(s) in SSRPlus.dll resolved to API version 3.6.0.
[17:58:46] [WARNING] Found 2 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll). The v2 API is no longer actively supported. It may stop being supported in the future. Please report to the authors who developed some of the deprecated scripts. The list of script names:
[17:58:46] [WARNING] LiveryChanger.dll
[17:58:46] [WARNING] NativeUI.dll
[17:58:46] [DEBUG] Instantiating script EntityCollector ...
[17:58:46] [INFO] Started script EntityCollector.
[17:58:46] [DEBUG] Instantiating script LiveryChanger ...
[17:58:46] [INFO] Started script LiveryChanger.
[17:58:46] [DEBUG] Instantiating script MoreGore.Debug ...
[17:58:46] [INFO] Started script MoreGore.Debug.
[17:58:46] [DEBUG] Instantiating script MoreGore.Main ...
[17:58:46] [INFO] Started script MoreGore.Main.
[17:58:46] [DEBUG] Instantiating script MoreGore.PlayerHealing ...
[17:58:46] [INFO] Started script MoreGore.PlayerHealing.
[17:58:46] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[17:58:46] [INFO] Started script NativeUI.BigMessageThread.
[17:58:46] [DEBUG] Instantiating script EntityGetter ...
[17:58:46] [INFO] Started script EntityGetter.
[17:58:46] [DEBUG] Instantiating script IncidentManager ...
[17:58:46] [INFO] Started script IncidentManager.
[17:58:46] [DEBUG] Instantiating script K9_AI ...
[17:58:46] [INFO] Started script K9_AI.
[17:58:46] [DEBUG] Instantiating script LoadingController ...
[17:58:46] [INFO] Started script LoadingController.
[17:58:46] [DEBUG] Instantiating script Memory ...
[17:58:46] [INFO] Started script Memory.
[17:58:46] [DEBUG] Instantiating script MonitorDispatchEntitiesManager ...
[17:58:46] [INFO] Started script MonitorDispatchEntitiesManager.
[17:58:46] [DEBUG] Instantiating script PoliceBehaviour.BlipManager ...
[17:58:46] [INFO] Started script PoliceBehaviour.BlipManager.
[17:58:46] [DEBUG] Instantiating script Roadblocks ...
[17:58:46] [INFO] Started script Roadblocks.
[17:58:46] [DEBUG] Instantiating script RoadblockSpiceEntityManager ...
[17:58:46] [INFO] Started script RoadblockSpiceEntityManager.
[17:58:46] [DEBUG] Instantiating script RoadblockSpiceManager ...
[17:58:46] [INFO] Started script RoadblockSpiceManager.
[17:58:46] [DEBUG] Instantiating script ScaleformShit.WantedDisplay ...
[17:58:46] [INFO] Started script ScaleformShit.WantedDisplay.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_APC ...
[17:58:46] [INFO] Started script SixStar_AI_APC.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_ArmedBoat ...
[17:58:46] [INFO] Started script SixStar_AI_ArmedBoat.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_ArmedSubmarine ...
[17:58:46] [INFO] Started script SixStar_AI_ArmedSubmarine.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Boat ...
[17:58:46] [INFO] Started script SixStar_AI_Boat.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Buzzard ...
[17:58:46] [INFO] Started script SixStar_AI_Buzzard.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Generic_Chopper ...
[17:58:46] [INFO] Started script SixStar_AI_Generic_Chopper.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Generic_Ground ...
[17:58:46] [INFO] Started script SixStar_AI_Generic_Ground.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Generic_Jet ...
[17:58:46] [INFO] Started script SixStar_AI_Generic_Jet.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Hunter ...
[17:58:46] [INFO] Started script SixStar_AI_Hunter.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Hydra ...
[17:58:46] [INFO] Started script SixStar_AI_Hydra.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Lazer ...
[17:58:46] [INFO] Started script SixStar_AI_Lazer.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_MountedGunners ...
[17:58:46] [INFO] Started script SixStar_AI_MountedGunners.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Paratrooper ...
[17:58:46] [INFO] Started script SixStar_AI_Paratrooper.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Rhino ...
[17:58:46] [INFO] Started script SixStar_AI_Rhino.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Submarine ...
[17:58:46] [INFO] Started script SixStar_AI_Submarine.
[17:58:46] [DEBUG] Instantiating script SixStar_AI_Valkyrie ...
[17:58:46] [INFO] Started script SixStar_AI_Valkyrie.
[17:58:46] [DEBUG] Instantiating script SixStar_DeleteQueue ...
[17:58:46] [INFO] Started script SixStar_DeleteQueue.
[17:58:46] [DEBUG] Instantiating script SixStar_EntityMonitor ...
[17:58:46] [INFO] Started script SixStar_EntityMonitor.
[17:58:46] [DEBUG] Instantiating script SixStar_SpawnQueue ...
[17:58:46] [INFO] Started script SixStar_SpawnQueue.
[17:58:46] [DEBUG] Instantiating script SixStarResponse ...
[17:58:46] [INFO] Started script SixStarResponse.
[17:58:46] [DEBUG] Instantiating script AmbientBackup.IncidentManager ...
[17:58:46] [DEBUG] Instantiating script AmbientBackup.BackupManager ...
[17:58:46] [INFO] Started script AmbientBackup.BackupManager.
[17:58:46] [DEBUG] Instantiating script AmbientBackup.ResourceManager ...
[17:58:46] [INFO] Started script AmbientBackup.ResourceManager.
[17:58:46] [INFO] Started script AmbientBackup.IncidentManager.
[17:58:46] [DEBUG] Instantiating script NewsHelicopter.Main ...
[17:58:46] [WARNING] Aborted script NewsHelicopter.Main.
[17:58:46] [INFO] Started script NewsHelicopter.Main.
[17:58:46] [DEBUG] Instantiating script PoliceDogAI ...
[17:58:46] [INFO] Paused script PoliceDogAI.
[17:58:46] [INFO] Started script PoliceDogAI.
[17:58:46] [DEBUG] Instantiating script SSRPlus.Main ...
[17:58:46] [INFO] Started script SSRPlus.Main.
[17:58:46] [DEBUG] Instantiating script SSRVehicleAI.AI ...
[17:58:46] [DEBUG] Instantiating script SSRVehicleAI.Paratroopers ...
[17:58:46] [INFO] Started script SSRVehicleAI.Paratroopers.
[17:58:46] [INFO] Started script SSRVehicleAI.AI.
[17:58:47] [INFO] Paused script AmbientBackup.BackupManager.
[17:58:47] [INFO] Paused script AmbientBackup.ResourceManager.
[17:58:47] [INFO] Paused script SSRVehicleAI.Paratroopers.
@ThatsPella Yes, lastest scripthook and SHVDN, lastest RDE and RDE EE.
@ThatsPella Hi, sorry to bother you again, but I'm getting crashes when switching to Michael in "the big score". The game is fine in other missions and free roam, so I don't know how to fix this. Here's the log:
[gamelaunch] Game exited with code 0xe0434352 (3762504530)
[12784] [crashdetection] Game left no exit file.
[ ERROR ] [12784] [crashdetection] Exit code 0xe0434352 indicates a fatal game exit (reason: Unknown Error Code)
There's still a small oversight: the heist setup board in "The Paleto Score setup" shows the original BCSO seal rather than the RDE version.
Hi, the explosion marks looks kinda buggy, is it becasue I installed NVE? Thanks.
@Purg76 It's a bug caused by the game language. I solved it by using the english version of gta5.
@ThatsPella If you have time, can you change the BCSD logo on the heist setup board used in the Paleto Score Setup mission? The logo on the board is not the same as the RDE version.