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@Kazumo Thanks! Just to let you know the VR mod this script uses doesn't provide full immersion since there is no stereoscopic separation. However if you are looking to just play the GTA 5 story in VR with full stereoscopic immersion, there is the more famous GTA 5 REAL mod. This one has been discontinued due to a DMCA takedown by Take-Two and requires a downgrade of GTA 5 as it won't work on the latest versions.
@007ammudi Thank you! Yes because there is 6 degrees of freedom tracking, it is possible to move the camera higher, lower, forward, backward, sideways etc. The main limit would be how big your tracking area is so a small room means you can't move the camera that much. But if you do need to cover a large area in GTA, you can use another mod to spawn a vehicle and set a waypoint, activate this mod while in the vehicle then set it to auto-drive. You'll become a camera operator on the vehicle while the game drives for you. I hope this is what you meant
@007ammudi I have added another video that shows the mod in action
@007ammudi So I just tried the iVRy demo app with monoscopic 2D mode and 6DOF tracking, surprisingly it works better than I thought. So yes you can use your phone's movement and the screen as the viewfinder! I tried this many years ago when ARCore and ARKit didn't exist and it didn't go so well.
@Nitroflasche It must be something else as I am using Windows 11 and it exports fine
@simbacaos Since EVE is not working in FiveM, the next best thing is to use game capture software with a very high bitrate. If the frame rate is too low at your desired graphics quality, you can turn on slow motion in Rockstar Editor then speed it back up in your video editor or use software like Cheat Engine to slow down the entire game. Ideally the in-game fps should be capped to the desired fps and the recording fps should be slowmo rate * desired video fps (e.g. 25% slowmo speed while desired video fps is 60fps means recording framerate should be 15fps.) Then record the full screen preview.
@Resound Good to hear you have resolved the issue :)
@punkiceone FiveM support is being worked on, not sure when it will be released. https://github.com/ali-alidoust/gta5-extended-video-export/commit/d2376da030dc8497f978ba722e21d6969c99a37d
@MRDotted This mod only functions during the exporting stage, so you will not see the resulting motion blur inside the editor. You will still need to animate the camera for the desired motion blur direction.
@Nitroflasche @Resound Could you provide log?
I have tested png export on Windows 11 and it works fine
@HotShotTyler Does it play on a video player? Make sure to choose the video EVE exports to (default in your videos folder) and not in the GTA V rendered folder.
Also, the game renders distant streetlamps as circles rather than precise points, so the bokeh might not look right. A mod like NaturalVision will make it look better.
@danznewz Because motion blur cannot be generated on the EXRs, you would need to disable EVE's motion blur feature. The depth of field blur would need to be applied first then motion blur. You can use Pixel Motion Blur in After Effects.
It is possible to use the EXR frames by themselves that contain HDR values to generate the bright bokeh from the bright sources. The EXRs will need heavy colour grading, depth and motion blur and other missing effects like camera flares.
https://i.imgur.com/CpLVVOT.jpg
@esuhesuh EXR, you have to use a program like AE or Photoshop that can read EXR depth maps. Then use the depth information to create the camera lens blur which can be customised to have the
anamorphic bokeh look.