@SaviorAngel666 the problem is, some clothes might put you to desktop. Figuring out which ones is going to be a hell of a job. Atlernatively, give me the model and the numbers of clothes of each type that do work, and I will program it like this.
@ACI XCIX-0001 That is NOT a bug. Whilst the ford always displays, the prison (and the casino) use a diffferent kind of map object, and you can only have one such map object on the map at any given time, so I draw the prison and the casino only when you are near them.
@SaviorAngel666 I found a way to dynamically determine valid clothes, you can now scroll through all valid clothes. Release probably tomorrow.
@William Halverd Yes I know, I have now found a way to dynamically build an array of valid clothes, so the problem will be gone in next update.
@SaviorAngel666 the problem is, some clothes might put you to desktop. Figuring out which ones is going to be a hell of a job. Atlernatively, give me the model and the numbers of clothes of each type that do work, and I will program it like this.
@ACI XCIX-0001 That is NOT a bug. Whilst the ford always displays, the prison (and the casino) use a diffferent kind of map object, and you can only have one such map object on the map at any given time, so I draw the prison and the casino only when you are near them.
@Matthew Liddell, I am not wanting to push my mod on another mod's page. Also some of the stations I have are still private.
@Reactors you add those right after Enable200=1
ModelName200=player_zero
DisplayName200=blahblahbalh
Enable201=1
ModelName201=player_zero
DisplayName201=blahblahblah1
and so on.
@Reactors Done already, please read the changes.txt. "-added total number of added peds to 1000." you will need to add those yourself to ini.
@ACI XCIX-0001 Confirmed and fixed. In version I am releasing now.
@LilBinh109 not trainer problem, download nightly build for the .net hook.
@ACI XCIX-0001 can you give me an example for what vehicle ?