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@chaaalks before you do, could you tell me your current settings? I want to recreate the problem so that I could see if my code is doing something it's not suppose to. So that I can fix it in my code.
@JustinM90 Ok, can you use other scripthookdotnet mods. If not, did you download the .net framework? If you did download .net framework, then the next thing to check is did you create "scripts" folder in game folder. Scripthookdotnet will only recognize scripts in "scripts" folder even a small misspelling could be the cause. If you did that, then drop all of my files in scripts folder along with nativeui.dll. If you did all of these and it still doesn't work then check the scripthookdotnet.log for any errors.
@JustinM90 I don't have time to make a video right now. I have slow internet upload speed and video takes way too much time to upload. I could help you out here. First thing you need to know if you downloaded scripthook correctly. Can you use Alexander's menu or other asi?
@chaaalks your english is fine. So I don't know what causes the problem, but another user had the same problem and solved it. They said it has to do with graphics setting. I'm not sure. Could you tell me your graphics setting before you change it? I want to try and recreate the problem.
This is what vingtsun86 wrote:
I had the same problem and I couldn't select most of my powers so I did some soul-searching and figured it out. These are my display settings now- screen type- windowed borderless
Resolution - 1280 X 768
Aspect ratio- 5:3
Fxaa - off
Msaa - off
Reflection - high
Reflection msaa -off
Post fx - normal
Anisotropic filtering -off
Ambient occlusion -off
Tessellation - off
Changed my display setting to this and I haven't had a problem since. It's about your mouse cursor
@DesolateDarkness650 I will try to recreate it. Is it consistent, does it have a pattern in which it stops working? most of these scripts I have enough time to come up with a general idea of what I want it to do and then I test the functionality based on how I think it should work.So sometimes I miss something.
@MrDingleFart no it only works for keyboard.
@boyxinh1515 I think I will just do a simple update for that, just make it so that people can adjust the radius of the power.
@boyxinh1515 wait you want it to crash??
@CE15 @Windwell oh ok I get what you're saying. These are good suggestions, I will see what I could do. For the push/pull powers, my code does effect the health of peds but not of vehicles, it just adds deformation to them. The explosion of cars is the byproduct of the game and the force applied to them on impact. However, I could stop them from ever exploding.
@Oraclexxx same there is a red marker that the cars go to. Scroll to move forwards and backwards. Shift Scroll for up and down movements.