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V1 (Doomsday Heist) (Hotfix)
By nkjellman
Pretty neat mod. I definitely want to check it out.
I do have two questions though.
1. Since I wanna combine this with other mods, I'm only interested in installing files which are affecting the core gameplay mechanics, and not the variety and car spawn stuff. Mixing the data in the other files is more work than I'm willing to put in. For just the handling alone, do I only need to replace the handling.meta and materials.meta?
2. Any chance you could support this vehicle pack? With this one, and the support of the IV Pack you already have, it should complete all of the vehicles we have in the HD universe. https://www.gta5-mods.com/vehicles/liberty-city-vehicle-ped-pack-fdlc-lcpd-and-more-add-on-liveries
It's nice to see a fan made expansion to GTS. Nice job. :D
So it seems that the script is working since the menu is popping up, but how do I prevent DSX from overriding what the mod is doing? It seems that the adaptive triggers and lights are being controlled by the DSX profile.
Hmm. GTA Online has had a lot of map changes that technically should exist in 2013. This old mod may come in handy. :D
This looks interesting.
We could have a more advanced vehicle modification system for performance parts with this, rather than the dumbed down one GTA has. You could do a whole bunch of engine mods like in Forza, as well as tuning.
@cp702 I know. The illusion only works since they're windowless for the vehicle interiors.
If the yacht one could be spawned dynamically via memory editing, it'd mean that we could make those yachts drivable, and still have a MLO interior. Interior wouldn't move, and the yacht exterior would need to be static when you're inside.
@SkylineGTRFreak Looks pretty neat.
As for interiors, it's a shame that there isn't a way you can spawn an MLO instance dynamically. It'd be a cool way to make the yachts be drivable, and when you enter it with a script, it'll spawn the interior at the position/orientation of the yacht. But if the submarine from the Doomsday Heist were made drivable, I'd make a script for it so you can enter the interior at the hatch, walk to the bridge, and enter a marker to drive it. It'd sorta mimic the Terabyte, MOC, and Avenger in GTA Online.
@BTTF V Team Very neat. Also, I think GTA V has natives you can use to override cars in the cargens. Might be able to use all the drip feed cars from GTA Online to make the cargens era appropriate.
@danistheman262 @HeySlickThatsMe Nice work!
Any chance that you guys might make the Arcade and casino functional in the future?
@Remix Odd.
I wonder if there is a way to make the character use a passenger animation when the engine is off. Something I thought of for a mod which would add autopilot to the Coil Raiden.