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Major update and additions to the garage is finally here!
@Jjent1 Seems like you were in a rush to make this. You couldn't take a little extra time to line up things better?
@nobl3_gg Please do not use the interior tag in the future for a Menyoo made map mod. The interior tag is intended for Mlo interiors only, as they are the only true interiors as recognized by the game.
@Seb16 You will need to drag and drop the first prop_dino folder, the one that contains all of the other files, from the .rar onto your desktop. Then you can install as per the instructions.
March 28th, 2020 An update will be coming fairly soon that will remove the landscape that pops up at certain angles from the street side and the river side of the interior. I'm also trying to improve the looks of the windows by adding borders and other little improvements. Make sure to Follow Updates to be aware of when they happen.
@William Halverd Glad you like it, thanks for the stars!
@LK_Maps Doesn't have to say it anywhere, it's just a fact. Your building is not an interior. The game doesn't recognize it as one, that's why it will rain inside of it. Nobody else with knowledge of the game will consider it as an interior either, since it is not an interior. And now you also know that a ymap or xml constructed mod is not an interior.
@SLY95ZER No problem, always glad to help and share info.
@SLY95ZER Pretty easy if you're familiar with using 3ds, gims evo, and neos7 maxscript. Find the model in either CW or OpenIV, just export the ydr to a folder on my desktop, import to 3ds using Gims, modify, export, make ytyp, put info in the game files. Took about 10 minutes to do.
@SLY95ZER You can spawn it wherever you want to put it. It will not be in that location in your game, I just put it there for testing using CodeWalker to make a ymap.