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Map Builder Update in the works
Major Update coming soon. Stay tuned!
Hi @everyone... Ive been looking into this and it would appear that it is not only the heist4 bushes but many of them.
Also, with regards to prop count...I have built maps with well over 5000 props.
The way |I do it is once my 1st map reaches 2048 I convert it to YMAP and then build the 2nd 'layer' over that.
You can also open gameconfig.xml in your mods/update/update.rpf/common/data folder and change the pool objects limit to whatever you like... alothough that 'apparent' solution didn't seem to make any difference for me, nor did editing the official gta gameconfig file.
The other solution I found is to build your separate map files using Menyoo and then map editor consecutively.
I found that even after loading the ymap, after only 350 props places on the new file, the objects then start failing to render, copy or be visible both in game and in the map editor prop list.
My work around for this was to load the original map (1st map) with menyoo instead of as a ymap...| was then able to load the 2nd map over that and so far im able to continue adding props.
Yes right now im building another epic map in Paleto Bay. An airport/hotel/nightclub with restaurant, cafe, checkin, departure lounge and so on.
Will be available from my patreon page but im also going to release a stripped down free version.
Stay tuned...
Having a way to change the position of this mod is the only thing its lacking. You state there was no need for an ini file but i beg to differ.
positioning, colours, width, height etc could all be configured through ini. For this im giving it 3 stars
Partially working for me. Menu and atms function. Blips function...but the exciting part...interest payments isn't.
Heres my log file data
[19:53:14] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[19:53:14] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[19:53:14] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[19:53:15] [DEBUG] Successfully compiled StayAtHotel.vb.
[19:53:15] [INFO] Found 2 script(s) in StayAtHotel.vb resolved to API 2.11.6.
[19:53:16] [DEBUG] Successfully compiled AutoTurnSignals.cs.
[19:53:16] [INFO] Found 1 script(s) in AutoTurnSignals.cs resolved to API 2.11.6.
[19:53:16] [DEBUG] Loading assembly AccountInBank.dll ...
[19:53:16] [INFO] Found 2 script(s) in AccountInBank.dll resolved to API 3.6.0.
[19:53:16] [DEBUG] Loading assembly Bank Account.dll ...
[19:53:17] [INFO] Found 1 script(s) in Bank Account.dll resolved to API 2.11.6.
[19:53:17] [DEBUG] Loading assembly CarMechanic.dll ...
[19:53:17] [INFO] Found 1 script(s) in CarMechanic.dll resolved to API 3.6.0.
[19:53:17] [DEBUG] Loading assembly ClearScript.dll ...
[19:53:17] [INFO] Found 0 script(s) in ClearScript.dll.
[19:53:17] [DEBUG] Loading assembly DigitalClockGTAV.dll ...
[19:53:17] [INFO] Found 1 script(s) in DigitalClockGTAV.dll resolved to API 2.11.6.
[19:53:17] [DEBUG] Loading assembly EDashboard.dll ...
[19:53:17] [INFO] Found 1 script(s) in EDashboard.dll resolved to API 2.11.6.
[19:53:17] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[19:53:17] [INFO] Found 2 script(s) in EnableAllinteriors.dll resolved to API 2.11.6.
[19:53:17] [DEBUG] Loading assembly EngineOverheatReloaded.dll ...
[19:53:17] [INFO] Found 1 script(s) in EngineOverheatReloaded.dll resolved to API 2.11.6.
[19:53:17] [DEBUG] Loading assembly EnhancedTaxiMissions.dll ...
[19:53:17] [INFO] Found 1 script(s) in EnhancedTaxiMissions.dll resolved to API 3.6.0.
[19:53:17] [DEBUG] Loading assembly FlightAssistant.dll ...
[19:53:17] [INFO] Found 1 script(s) in FlightAssistant.dll resolved to API 3.6.0.
[19:53:17] [DEBUG] Loading assembly GlobalInvest.dll ...
[19:53:17] [INFO] Found 1 script(s) in GlobalInvest.dll resolved to API 3.6.0.
[19:53:17] [DEBUG] Loading assembly iFruitAddon2.dll ...
[19:53:17] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.6.
[19:53:17] [DEBUG] Loading assembly IniFile.dll ...
[19:53:18] [INFO] Found 0 script(s) in IniFile.dll.
[19:53:18] [DEBUG] Loading assembly INMNativeUI.dll ...
[19:53:18] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly JobsV.dll ...
[19:53:18] [INFO] Found 1 script(s) in JobsV.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[19:53:18] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll.
[19:53:18] [DEBUG] Loading assembly LimousineService.dll ...
[19:53:18] [INFO] Found 1 script(s) in LimousineService.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly MadMilkman.Ini.dll ...
[19:53:18] [INFO] Found 0 script(s) in MadMilkman.Ini.dll.
[19:53:18] [DEBUG] Loading assembly MapEditor.dll ...
[19:53:18] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
[19:53:18] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly Metadata.dll ...
[19:53:18] [INFO] Found 0 script(s) in Metadata.dll.
[19:53:18] [DEBUG] Loading assembly More Money on Peds.dll ...
[19:53:18] [INFO] Found 1 script(s) in More Money on Peds.dll resolved to API 3.6.0.
[19:53:18] [DEBUG] Loading assembly NativeUI.dll ...
[19:53:18] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly PedStatus.dll ...
[19:53:18] [INFO] Found 1 script(s) in PedStatus.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly Persistence.dll ...
[19:53:18] [INFO] Found 2 script(s) in Persistence.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly PhoneBills.dll ...
[19:53:18] [WARNING] Resolving API version 0.0.0 referenced in PhoneBills.dll.
[19:53:18] [INFO] Found 1 script(s) in PhoneBills.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly PoliceBlips.dll ...
[19:53:18] [INFO] Found 1 script(s) in PoliceBlips.dll resolved to API 3.6.0.
[19:53:18] [DEBUG] Loading assembly RepairAtHome.dll ...
[19:53:18] [INFO] Found 1 script(s) in RepairAtHome.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly SitAnywhere.dll ...
[19:53:18] [INFO] Found 1 script(s) in SitAnywhere.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly SleepAnywhere.dll ...
[19:53:18] [INFO] Found 1 script(s) in SleepAnywhere.dll resolved to API 2.11.6.
[19:53:18] [DEBUG] Loading assembly SPAII.dll ...
[19:53:19] [INFO] Found 3 script(s) in SPAII.dll resolved to API 2.11.6.
[19:53:19] [DEBUG] Loading assembly TeamCore.dll ...
[19:53:19] [WARNING] Resolving API version 0.0.0 referenced in TeamCore.dll.
[19:53:19] [INFO] Found 0 script(s) in TeamCore.dll.
[19:53:19] [DEBUG] Loading assembly TheCharacterVehicleMod.dll ...
[19:53:19] [INFO] Found 1 script(s) in TheCharacterVehicleMod.dll resolved to API 2.11.6.
[19:53:19] [DEBUG] Loading assembly VehicleHealthIndicator.dll ...
[19:53:19] [INFO] Found 1 script(s) in VehicleHealthIndicator.dll resolved to API 2.11.6.
[19:53:19] [DEBUG] Instantiating script AccountInBank.AccountInBank ...
[19:53:22] [INFO] Started script AccountInBank.AccountInBank.
[19:53:22] [DEBUG] Instantiating script AccountInBank.AccountInBankAnimation ...
[19:53:22] [INFO] Started script AccountInBank.AccountInBankAnimation.
[19:53:22] [DEBUG] Instantiating script BankMod.Class1 ...
[19:53:22] [INFO] Started script BankMod.Class1.
[19:53:22] [DEBUG] Instantiating script CarMechanic.CarMechanic ...
[19:53:22] [INFO] Started script CarMechanic.CarMechanic.
[19:53:22] [DEBUG] Instantiating script ClassLibrary9.Class1 ...
[19:53:22] [INFO] Started script ClassLibrary9.Class1.
[19:53:22] [DEBUG] Instantiating script Barrier ...
[19:53:22] [INFO] Started script Barrier.
[19:53:22] [DEBUG] Instantiating script EDashboard.EDashboard ...
[19:53:22] [INFO] Started script EDashboard.EDashboard.
[19:53:22] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[19:53:22] [INFO] Started script EnableAllinteriors.Class1.
[19:53:22] [DEBUG] Instantiating script EnableAllinteriors.EAIBLip ...
[19:53:22] [INFO] Started script EnableAllinteriors.EAIBLip.
[19:53:22] [DEBUG] Instantiating script EngineOverheatReloaded.EngineOverheatReloaded ...
[19:53:22] [INFO] Started script EngineOverheatReloaded.EngineOverheatReloaded.
[19:53:22] [DEBUG] Instantiating script EnhancedTaxiMissions.EnhancedTaxiMissions ...
[19:53:23] [INFO] Started script EnhancedTaxiMissions.EnhancedTaxiMissions.
[19:53:23] [DEBUG] Instantiating script FlightAssistant.FlightAssistant ...
[19:53:23] [INFO] Started script FlightAssistant.FlightAssistant.
[19:53:23] [DEBUG] Instantiating script VehicleMission.GlobalInvest ...
[19:53:23] [INFO] Started script VehicleMission.GlobalInvest.
[19:53:23] [DEBUG] Instantiating script PhoneBills ...
[19:53:23] [INFO] Started script PhoneBills.
[19:53:23] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[19:53:23] [INFO] Started script iFruitAddon2.iFruitAddon2.
[19:53:23] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
[19:53:23] [INFO] Started script INMNativeUI.BigMessageThread.
[19:53:23] [DEBUG] Instantiating script JobsV.Main ...
[19:53:23] [INFO] Started script JobsV.Main.
[19:53:23] [DEBUG] Instantiating script LimousineService.LimousineService ...
[19:53:23] [INFO] Started script LimousineService.LimousineService.
[19:53:23] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[19:53:23] [INFO] Started script MapEditor.JavascriptHook.
[19:53:23] [DEBUG] Instantiating script MapEditor.MapEditor ...
[19:53:24] [INFO] Started script MapEditor.MapEditor.
[19:53:24] [DEBUG] Instantiating script More_Money_on_Peds.Program ...
[19:53:24] [INFO] Started script More_Money_on_Peds.Program.
[19:53:24] [DEBUG] Instantiating script StayAtHotel ...
[19:53:24] [INFO] Started script StayAtHotel.
[19:53:24] [DEBUG] Instantiating script StayAtHotelUI ...
[19:53:24] [INFO] Started script StayAtHotelUI.
[19:53:24] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[19:53:24] [INFO] Started script NativeUI.BigMessageThread.
[19:53:24] [DEBUG] Instantiating script AutoTurnSignals ...
[19:53:24] [INFO] Started script AutoTurnSignals.
[19:53:24] [DEBUG] Instantiating script CompanionHealth.Main ...
[19:53:24] [INFO] Started script CompanionHealth.Main.
[19:53:24] [DEBUG] Instantiating script Persistence.Indicator ...
[19:53:24] [INFO] Started script Persistence.Indicator.
[19:53:24] [DEBUG] Instantiating script Persistence.Persistence ...
[19:53:24] [INFO] Started script Persistence.Persistence.
[19:53:24] [DEBUG] Instantiating script PoliceBlips.PoliceBlips ...
[19:53:24] [INFO] Started script PoliceBlips.PoliceBlips.
[19:53:24] [DEBUG] Instantiating script RepairAtHome.RepairAtHome ...
[19:53:24] [INFO] Started script RepairAtHome.RepairAtHome.
[19:53:24] [DEBUG] Instantiating script SitAnywhere.Main ...
[19:53:24] [INFO] Started script SitAnywhere.Main.
[19:53:24] [DEBUG] Instantiating script SPAII.DebugCamera ...
[19:53:24] [INFO] Started script SPAII.DebugCamera.
[19:53:24] [DEBUG] Instantiating script SPAII.SPA2 ...
[19:53:25] [INFO] Started script SPAII.SPA2.
[19:53:25] [DEBUG] Instantiating script SPAII.Timer ...
[19:53:25] [INFO] Started script SPAII.Timer.
[19:53:25] [DEBUG] Instantiating script TheCharacterVehicleMod ...
[19:53:25] [INFO] Started script TheCharacterVehicleMod.
[19:53:25] [DEBUG] Instantiating script VehicleHealthIndicator ...
[19:53:25] [INFO] Started script VehicleHealthIndicator.
[19:53:26] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at JobsV.CustomPed.CustomPlayer.onKey(KeyEventArgs e)
at JobsV.Sequence.StartSequenceKey(CustomPlayer customPlayer, KeyEventArgs e)
at JobsV.Main.onKeyUp(Object sender, KeyEventArgs e)
at SHVDN.Script.DoTick()
[19:53:26] [ERROR] The exception was thrown while executing the script JobsV.Main.
[19:55:19] [ERROR] Caught fatal unhandled exception:
System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at VehicleMission.GlobalInvest.GetDailyIncome(Int32 propertyIndex)
at VehicleMission.GlobalInvest.PayOut()
at VehicleMission.GlobalInvest.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[19:55:19] [ERROR] The exception was thrown while executing the script VehicleMission.GlobalInvest.
[19:55:19] [WARNING] Aborted script VehicleMission.GlobalInvest.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
@cheesix8 Lol 30% per day? hahah wow thats a serious tax rate. Broken down you would actually want to set it to 0.08% per day as that is 30% per year but whatever takes your fancy I guess
I found the solution. After I ran into some issue with my machine yesterday, I ran a system restore...this reverted the scripthookdotnet to an older version. I reinstalled the latest one and your awesome script is now working seamlessly :}
My only suggestion would be if you can add/create and startup sequence for starting the planes. In reality, the pilots go through a series of checks and balances prior to launch but then they also have to turn on all the relevant components...engines 1,2,3,4...etc, cabin pressurisation, flaps and ailerons etc.
It would be great to have those extra functions.
it was working...but now, no matter what I do it doesn't seem to want to function at all.
I have removed all scripts from the scripts folder...still not working. I also removed all scripts from the main folder...same thing. 24 hours now ive been trying and getting nowhere. Any suggestions other than remove it from the game?
without the camera settings...ive rolled back to the previous version. One of my favourite features and you removed it! Im sure theres a good reason for it but...
Awesome work Freddie!!! I've been away from building for over a year now so only just noticed this. I am super impressed to see you have included triangular shapes. I nagged Omega about this for ages with no success. Architecture requires triangles! I will be making use of this when i get back to building! top scores dude!!!