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@Slash_Alex I might be mistaken but.....
"In common.rpf: /data/levels/gta5 (File Name is "gta5.meta") "
1. Where do I find the "common"-folder? is it in within the update.rpf folder?
2. Do I add the gta5.meta file? Because I dont seem to find it anywhere in my Mods-folder. in order to replace it....
those screenshots look familiar...reminds me of "World Invasion: Battle Los Angeles"....:D
Great job as always, Landsmann....:)
looks like the same camo pattern I was using for my Jurassic Park vehicles...:p
@Frazzlee "Added support for dlcpacks in folder x64w"...
Call me an idiot, but that sounds completely new to me...what does that I mean? I can add dlcs in other folders than "dlcpacks"? Can I avoid having too many entries in the dlclist.xml with that? A reference to a tutorial or something like that would be helpful...
@FoxtrotDelta no no, its in the right place...unless KMW decides to finally let the commander shoot as well..lucky M1 Commanders..XD
@SkylineGTRFreak Keen Ding..:D
@SkylineGTRFreak I like the work on detail...very well done...:)
PS: The MG is on the loader's side, not the commanders..;)
This needs to Featured ASAP, because this is one of the most helpful tools I've seen for a long time...thanks a lot for that...:))
Gibt es auch irgendein Auto von dir was nicht total klasse aussieht? Voll langweilig...alle im 5 Sterne-Bereich..XD
Update: Yep, it is because the vehicle.awc is now 16,0 MB.......dang
@GravelRoadCop I was confused at first with the New Folder I have to create...then I figuered I had to put the extracted vehicles.wc ( the vehicles-folder and the vehicles.oac) in there, replace the .wav files and use the .oac again to import them back in....but then some sounds were missing...I guess maybe I exceeded the 15,7 MB limit or maybe because I used the "Granger" sound files insted of the regular police sound files...?