@chicaroo I'm working on a fix for AI driving. I'm not interested in trying to recreate IV's handling. I consider this to be pretty close anyway, and the differences are things I didn't like about IV, such as the large turning radius.
We need more mods like this, bringing to GTAV realistic OEM wheels at the very least. Would be cool to have a couple different wheel options based on real ones.
Latest update is now up for early access on Patreon. Features realistic top speeds, recalculated engine power, improved traffic and bumper/chassis collision option.
@edap7 I don't know much about 3D modeling, but it seems that every model has its own built-in center of gravity, and they can be drastically different. I suspect that if it's in the opposite direction as the model you're replacing, the rotation will be inverted. This mod is only designed to work with the original game vehicle models.
@themrpickpro Yeah, I'm converting the power calculations to something that accounts for power-to-weight ratio since the game doesn't. It will bring cars with very high horsepower down to a more reasonable output. It's a very long process though, over 700 vehicles in this game.
@chicaroo I'm working on a fix for AI driving. I'm not interested in trying to recreate IV's handling. I consider this to be pretty close anyway, and the differences are things I didn't like about IV, such as the large turning radius.
@AlishaGirl00 I'm still in the process of removing the auto-brake from all 700+ vehicles in the game. It's a time intensive process.
@K-Tunchi Install it in a clean mods folder with no other mods installed.
We need more mods like this, bringing to GTAV realistic OEM wheels at the very least. Would be cool to have a couple different wheel options based on real ones.
@Brianity That's not how you install an OIV, you need OpenIV. Once you download that, go to Tools > Package Installer and locate the .oiv
@Brianity Did you install it with the .oiv or manually? Do you have any other mods installed?
Latest update is now up for early access on Patreon. Features realistic top speeds, recalculated engine power, improved traffic and bumper/chassis collision option.
@edap7 I don't know much about 3D modeling, but it seems that every model has its own built-in center of gravity, and they can be drastically different. I suspect that if it's in the opposite direction as the model you're replacing, the rotation will be inverted. This mod is only designed to work with the original game vehicle models.
@themrpickpro Yeah, I'm converting the power calculations to something that accounts for power-to-weight ratio since the game doesn't. It will bring cars with very high horsepower down to a more reasonable output. It's a very long process though, over 700 vehicles in this game.
This is much better looking than Rockstar's model.