@ultimo If you've ever driven a muscle car, it's quite easy to spin the wheels in 1st gear. I've been focused on San Andreas TDE for a while, but as I recall, you can avoid burnouts if you're careful with the throttle. I do wish there was a more organic way to induce wheel spin. You can always edit your own file, seeing as you know which value to change. But I'll keep it in mind and see if I want to change that when I get back to V.
@jWILL253 Thanks for the comment. I'll make a note of that for the next update.
@madkirk74 Are you running an older version of the game?
Love the latest update. Huge improvement.
@ultimo If you've ever driven a muscle car, it's quite easy to spin the wheels in 1st gear. I've been focused on San Andreas TDE for a while, but as I recall, you can avoid burnouts if you're careful with the throttle. I do wish there was a more organic way to induce wheel spin. You can always edit your own file, seeing as you know which value to change. But I'll keep it in mind and see if I want to change that when I get back to V.
@macmoosie Yes, that was necessary to make them handle properly. It's mentioned in one of the updates' notes.
@1276tokyo Unless you have a trainer that prevents it, Rockstar makes the DLC cars despawn. https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
@ultimo Good eye. That's actually some remnants of an experiment that I forgot to revert. Fixed those and they'll be in the next update. Thanks!
I'd love if you could make the rear bumper detachable. It seems Rockstar made it impossible to break off.
@Iluvcooknohomo Real cars lose grip if you turn the wheel hard at speed.
@Iluvcooknohomo It won't conflict with them, but it also won't change the handling of addons. Every car has to be edited manually.