4 фајлови допаднати
10 коментари
0 видеа
0 прикачувања
0 следбеници
What about making another pack for 2018 ? I like these stunts map soooooooooooo much haha, keep up the nice work !
Lol the Iron Man script is not free anymore.
Hello,
Great mod, really efficient. Is there a way we could move the water, it would be even faster to put the entire city underwater :) !
The modelling of the car is awesome, but somehow my game crashes a few moment after it finished loading, maybe try to be more careful with topology, there are a lot of vertex that you can take out on your model. Keep me up with all of it, thank you !
Hello
Since I installed this version, my radio is always switching to Los Santos Radio, how can I use it back ? I don't want to turn it off for ever.
Thank you !
MDR Avoue il arrive en retard quand tu le cherches !
It's great ! Do you think you can make a version when the train can go to
300 km/h max ?
Cool but why no sound and no automatic rifles ?
Vraiment excellent, hâte d'en voir plus !
[17:59:45] [DEBUG] Created script domain 'ScriptDomain_1C106E48'.
[17:59:45] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_1C106E48' ...
[17:59:45] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[17:59:45] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[17:59:45] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[17:59:45] [DEBUG] Starting 3 script(s) ...
[17:59:45] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_1C106E48' ...
[17:59:45] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[17:59:45] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_1C106E48' ...
[17:59:46] [DEBUG] Started script 'MapEditor.MapEditor'.
[17:59:46] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_1C106E48' ...
[17:59:46] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[17:59:46] [ERROR] Caught fatal unhandled exception:
System.TypeLoadException: Impossible de charger le type 'GTA.InputMode' à partir de l'assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
à MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
à GTA.Script.raise_Tick(Object value0, EventArgs value1)
à GTA.Script.MainLoop()
(Got the last Script Hook V version up to date, checked before.)