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  • 121e43 0 0
    Важен Коментар

    Great little mod! Will be helpful, thanks!

    Fun fact about this:
    Originally it was possible to enter and exit the Bandito natively after performing a glitch (Online) with a friend to save the Bandito as a personal vehicle. But since they only wanted us to use the RC vehs through the interaction menu, they blacklisted the Bandito (so it gets deleted from our garages) & stopped us from being able to enter it just in case anyone would find a workaround to drive it online😂
    It's a shame we have to deal with these "fixes" on our modded SP, but luckily we have guys like you who fix the fixes, nice one mate ☺

    пред 5 дена
  • 121e43 0 0

    @AlexScript Thanks for the update! I tested it out a bit and it works as intended I think! Of course I can't wait for multiple vehicle managing 😜
    One issue : The vehicle seems to jump and be slightly glitchy, probably because it keeps readjusting? I sent you a couple videos on your Gmail.
    One thing that will be extremely useful for me is that you let the cars continue with their motion/ velocity speed at the end of the playback. That's precisely one of the feature ideas I wanted to tell you about 😂 I need this to plan perfect crashes yet still have damage and believable physics when multiple vehicles collide. So please don't change that 😂 Or you could make it an option if needed.
    Thanks for sharing this, can't wait to see where it goes :)

    Ноември 27, 2025
  • 121e43 0 0

    @AlexScript Thanks for the advice, I renamed the file in OpenIV to record001 instead of record1 and now it loads the path 😁I will test it out more when you upload that update, thanks 🙏

    Ноември 27, 2025
  • 121e43 0 0

    @AlexScript Thanks man, I did just retry and updated SHVDN, and tried the 2nd recording but I still get the same infinite loading :( I left the default names so record1.yvr & record2.yvr, so I put name: record; Index: 1 then 2 after reloading SHVDN but still same results :/ Both recordings are 58 & 59kb, I don't know what the issue might be but I will be following the evolution of this mod for sure!
    I currently record my car scenes with Ghost Replay but I'm always looking for more ways to do precise scenes even simpler, and maybe in the long term you could add some cool options to help us video creators make things more controllable & make it easier to craft scenes 😁
    Since I'm currently preparing a future movie with a lot of car action, I do have some ideas of such options if you are interested 😂

    Ноември 27, 2025
  • 121e43 0 0

    Hey! I wanted to try this out to see how I could make complex car scenes with it but I'm having some issues🫢
    I exported a couple recordings, a car and a Heli, and exported the YVR, copied it to the game, but when I try to load it (after game restart of course) I'm stuck on "Loading record1.yvr..." forever after selection. Can't open the UI no more. That also happened when I did a typo, so with a recording that doesn't exist, same prob. Maybe the fact I'm not on the latest updates?
    Otherwise, I did manage to run the DEBUG Playback and I see it spawns in a Cypher and not the veh I recorded. Is that intended?
    Also, would it be possible (before I try anymore 😂) to setup a complex scene with multiple vehicles and play them all together, while also optionally recording our next vehicle. Thanks 😁

    Ноември 27, 2025
  • 121e43 0 0

    @WolfFire23309 Hey 👋🏻 😊
    I just commented on your latest video on YouTube about the Melee Combat Revive, but for some reason the comments keep disappearing... So I hope you don't mind I will post it here 😁

    Haha great job guys 👏🏻🎉

    Hey, about the conversation we had on 5mods, I'm sorry I lost your time with a most probably error from me 😅 But i'm still glad we had that chat 😁
    I just shared my film I was telling you about on the WorldTravel server, in 2 of the community chats.
    You can also check my channel to see 007: Liberty Never Dies 😁

    I would love to see a comment from you telling me what you think of the movie 🍿😊
    Big love and thanks again for all your hard work 🎉👊🏻💪🏻

  • 121e43 0 0

    @JoyLucien You don't have to adjust anything, you just activate collision on your ghosts in the Ghost Replay menu. So you can hit them with your next vehicles if needed, and also your ghosts will ram through props like barriers or traffic lights. To add some action and realism.

    I used Zolika's trainer for my movie "The Nordwand Mystery" I made last year, but you can see in the film that sometimes the wheels do unintended actions and sometimes float and go through the car.... Also I had many crashes when trying to change drive recording. Sometimes when I switched to Recording 2 it just crashed the game... So it was quite the challenge to get it to work for my scenes. Then when I managed to get my multiple vehicles recorded, I added my actors with task sequences (in Menyoo)
    I do the same thing when I need passengers or the driver to do something with Ghost Replay.
    Then you start your replays at the same time as your Tasks (with edit multiple entities) and you can make a almost reliable scene. ☺️

  • 121e43 0 0

    @Maaurii DriveV is what I use and it makes the driving more like GTA IV 😊

  • 121e43 0 0

    @WolfFire23309 Hey man 👋🏻 I'm doing good thanks, and thank you so much for the detailed answer 🙏🏻🙏🏻 After seeing your comment I tried again, and it works... I feel shameful but I think the only logical explanation is that I actually forgot to copy the base files into the game.... The anims 😅 So I'm very sorry about that and thank you again for the response 🙏🏻💪🏻
    I didn't realise until now but you are actually a part of World Travel and/or LCPP?
    I mean if that's the case, you are going to love my movie even more than I thought 🤔 (well at least I hope)
    And also if you want to share my film to other members of the project when it comes out, I would be honoured 🥰 and grateful.
    My movie is clearly a big thank you to you guys, and modders in general. As well as being my most ambitious action and storytelling movie.
    Sh*t I'm already spoiling it too much 😭😜
    And I also understand by your comment that it is possible that LCPP could come to the enhanced version someday?

  • 121e43 0 0

    @mbahdokek I thought if I controlled the actor so he becomes the "player" it would work, but yeah as you say it's still counted as an NPC. No problem though, I did add an animation with Menyoo as a SecondaryTask and managed to do the scene I needed. Thank you very much for the answer 🙏🏻🙏🏻😊