Hey @xxeennxxeeii47 Yes I have played every GTA since GTA & GTA London ;) I'm a little older than I like to admit haha.
You are very much welcome! I will hopefully be able to finish it up and push the update out a little later today.
Hey @De_moon_Rad, It doesn't use a damage multiplier per se. It monitors the vehicle's engine health in real-time and changes its drivable state based on that. So, if the engine health drops below a certain threshold, the vehicle becomes undriveable. This should work well with your DriverV build, as it won't interfere with the increased engine damage you have in your game but will prevent the vehicle from exploding. Instead, the vehicle will just become undriveable when the engine is damaged enough.
@xxeennxxeeii47https://youtu.be/LBzxA_jL_BI how is this for you? the vehicle will not blow up unless its a really big collision like falling from a high building or maybe a mountain or being hit by a train or something which would be considered a high impact collision, explosives like petrol/gas pumps and canisters or weapons can still damage the car as normal but crashing your vehicle will not result in the vehicle exploding anymore instead the engine may sometimes catch on fire but then it will go out.
let me know what you think and ill finish it off and get the update pushed out.
Thank you for your suggestion. I would like to inform you that the feature you've proposed is currently on the development roadmap for Clean And Repair Anywhere. While I cannot guarantee its eventual incorporation into a future release, please rest assured that it will receive my full consideration and utmost efforts.
@Macovsky No problem mate I'm glad you got it sorted!!
@ModAddict You are very much welcome, I am very happy you are getting out of this mod what was intended, I also craved more realism in regards to maintaining my vehicles and often felt stuff was missing.
There will be more to come and I plan to release a small update in the next couple of days, I am working on more features however I am very busy over the next week or so which is making it difficult for me to find time for this.
In the next couple of days I will release a small update for spanner attachment, more cleaning sounds to choose from as well as some background stuff for errors and logging which is more for me.
hopefully I will have some more time next week to be able to work on some more asked for features.
Thank you both for your support and feedback!
Kind regards,
MickieFinn.
Hey @Macovsky, so the idea is you are using already bound keys in gta.
For example your Context key is by default E. if you was to change this in GTA bindings to J it would use J instead.
My advise is to find a binding you do not often use or one that suits you better, for example you could set it to "Aim" which would by default be right click on mouse or left trigger on controller.
the same for "Sprint" this would by default be Shift for Keyboard or L3/Left stick click on controller.
you need to look through your key bindings on GTA and find a binding that you want to use then match it up with the control enum here:
https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html
from there you can put that control enum in the ini and have the key you wish.
I do not believe by default there is any keys bound to U & J so would need to bind something to them keys in GTA first, just use a setting in your key binds you never really actually use.
Hope this helps :)
@De_moon_Rad It looks like you may of renamed something or made an error in the ini as you should not be getting that with the default download, can you add me on discord and ill run through it with you, ill be online for the next 2-3 hours
discord = mickie4081
@De_moon_Rad And just to clarify had you downloaded it fresh today or did you use a download from yesterday? the site somehow bugged out with the first upload and it wasn't working as expected so I had to reupload
Hey @xxeennxxeeii47 Yes I have played every GTA since GTA & GTA London ;) I'm a little older than I like to admit haha.
You are very much welcome! I will hopefully be able to finish it up and push the update out a little later today.
Hey @De_moon_Rad, It doesn't use a damage multiplier per se. It monitors the vehicle's engine health in real-time and changes its drivable state based on that. So, if the engine health drops below a certain threshold, the vehicle becomes undriveable. This should work well with your DriverV build, as it won't interfere with the increased engine damage you have in your game but will prevent the vehicle from exploding. Instead, the vehicle will just become undriveable when the engine is damaged enough.
Perfect, that's what I love to hear!!
Thank you @De_moon_Rad
@xxeennxxeeii47 https://youtu.be/LBzxA_jL_BI
how is this for you? the vehicle will not blow up unless its a really big collision like falling from a high building or maybe a mountain or being hit by a train or something which would be considered a high impact collision, explosives like petrol/gas pumps and canisters or weapons can still damage the car as normal but crashing your vehicle will not result in the vehicle exploding anymore instead the engine may sometimes catch on fire but then it will go out.
let me know what you think and ill finish it off and get the update pushed out.
Hey @xxeennxxeeii47,
Thank you for your suggestion. I would like to inform you that the feature you've proposed is currently on the development roadmap for Clean And Repair Anywhere. While I cannot guarantee its eventual incorporation into a future release, please rest assured that it will receive my full consideration and utmost efforts.
Kind regards,
MickieFinn.
@Macovsky No problem mate I'm glad you got it sorted!!
@ModAddict You are very much welcome, I am very happy you are getting out of this mod what was intended, I also craved more realism in regards to maintaining my vehicles and often felt stuff was missing.
There will be more to come and I plan to release a small update in the next couple of days, I am working on more features however I am very busy over the next week or so which is making it difficult for me to find time for this.
In the next couple of days I will release a small update for spanner attachment, more cleaning sounds to choose from as well as some background stuff for errors and logging which is more for me.
hopefully I will have some more time next week to be able to work on some more asked for features.
Thank you both for your support and feedback!
Kind regards,
MickieFinn.
Hey @Macovsky, so the idea is you are using already bound keys in gta.
For example your Context key is by default E. if you was to change this in GTA bindings to J it would use J instead.
My advise is to find a binding you do not often use or one that suits you better, for example you could set it to "Aim" which would by default be right click on mouse or left trigger on controller.
the same for "Sprint" this would by default be Shift for Keyboard or L3/Left stick click on controller.
you need to look through your key bindings on GTA and find a binding that you want to use then match it up with the control enum here:
https://nitanmarcel.github.io/scripthookvdotnet/scripting_v2/GTA.Control.html
from there you can put that control enum in the ini and have the key you wish.
I do not believe by default there is any keys bound to U & J so would need to bind something to them keys in GTA first, just use a setting in your key binds you never really actually use.
Hope this helps :)
Kind regards
MickieFinn.
Resolved on discord ^
De_Moon_Rad's message hasn't been ignored.
@De_moon_Rad It looks like you may of renamed something or made an error in the ini as you should not be getting that with the default download, can you add me on discord and ill run through it with you, ill be online for the next 2-3 hours
discord = mickie4081
@De_moon_Rad And just to clarify had you downloaded it fresh today or did you use a download from yesterday? the site somehow bugged out with the first upload and it wasn't working as expected so I had to reupload