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ScripthookVDotNet 3.4.0 works
@seane13 [18:37:13] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[18:37:13] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[18:37:13] [DEBUG] Loading scripts from J:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts ...
[18:37:13] [DEBUG] Loading assembly iFruitAddon2.dll ...
[18:37:13] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.6.
[18:37:13] [DEBUG] Loading assembly LSlife.dll ...
[18:37:13] [INFO] Found 1 script(s) in LSlife.dll resolved to API 2.11.6.
[18:37:13] [DEBUG] Loading assembly NativeUI.dll ...
[18:37:13] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[18:37:13] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[18:37:13] [INFO] Started script iFruitAddon2.iFruitAddon2.
[18:37:13] [DEBUG] Instantiating script LSlife.LSL ...
[18:37:14] [ERROR] Failed to instantiate script LSlife.LSL because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at LSlife.LSL.Setup() in C:\Users\Mcal\source\repos\LSLife\LSlife\Main.cs:line 417
at LSlife.LSL..ctor() in C:\Users\Mcal\source\repos\LSLife\LSlife\Main.cs:line 403
[18:37:14] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[18:37:14] [INFO] Started script NativeUI.BigMessageThread.
Same, only NVE & this mod installed