Great mod, but I have one major issue with it. I'm losing my cars.
Bug: Cars modified at LS customs, after being saved with persistence 2 and reloaded either by reloading the game or using "reload persistence2" will not go to the impound lot, and be lost forever.
Proposed fix 1 (Preferred): Tag all persistence2 saved vehicles, upon reloading, as being modified at LS customs by the player.
Proposed fix 2 (Lazy): Have all persistence2 vehicles become *spawn locations* for your vehicles, like aircraft hangars are for their respective aircraft. Namely, the vehicle should respawn after it gets abandoned by the player (This can be done most easily by invoking reload persistence2). The player has abandoned their persistence2 vehicle once they are:
* Not in that vehicle.
* That vehicle is not locked.
* They are in a different vehicle
* They are a fair distance away (Say, 100 in-game meters?) from that vehicle.
Remove the bit of code that removes a vehicle from the non-volatile list of saved vehicles once you unlock it. Instead, remove the vehicle when it is *destroyed*.
Hey! I didn't say it wasn't an interesting concept.
Great mod, but I have one major issue with it. I'm losing my cars.
Bug: Cars modified at LS customs, after being saved with persistence 2 and reloaded either by reloading the game or using "reload persistence2" will not go to the impound lot, and be lost forever.
Proposed fix 1 (Preferred): Tag all persistence2 saved vehicles, upon reloading, as being modified at LS customs by the player.
Proposed fix 2 (Lazy): Have all persistence2 vehicles become *spawn locations* for your vehicles, like aircraft hangars are for their respective aircraft. Namely, the vehicle should respawn after it gets abandoned by the player (This can be done most easily by invoking reload persistence2). The player has abandoned their persistence2 vehicle once they are:
* Not in that vehicle.
* That vehicle is not locked.
* They are in a different vehicle
* They are a fair distance away (Say, 100 in-game meters?) from that vehicle.
Remove the bit of code that removes a vehicle from the non-volatile list of saved vehicles once you unlock it. Instead, remove the vehicle when it is *destroyed*.
This mod is like some sort of SCP
Please send me the source code of this mod so I can fix a bug with this mod
It is currently impossible to delete bodyguards and their bodies are persistent
you are the best modder
this is... amazing
You are an amazing man, jedijosh
why oh why weren't you drowned at birth?
Trevor quotes aside, what is the purpose of this mod?
please upload source code?
it asks me to login with social club. I enter my credentials, and it gives me a server error.
What do I do?
what are the keycodes for binding?
scripthook v is not working :(