@Atlasnz its the default gta flashlight, but if you are using a different one and it doesn't line up its because it wasn't made properly to work with most weapons.
@ModzurGTA its the exact same way you add it to any weapon, If your trying to do it in FiveM then you probably have to config it with whatever you use to give ammo, and if you are doing it with an sp trainer and the trainer your using doesent support addon weapon stuff I would use either zolika's trainer or simple trainer both will work fine for it.
@Grayson1940 you can go into the weapons.meta and go to the component part where it says true and false, and change the components you want to be on to true, and the ones that you don't want to false.
@Atlasnz its the default gta flashlight, but if you are using a different one and it doesn't line up its because it wasn't made properly to work with most weapons.
@ModzurGTA its the exact same way you add it to any weapon, If your trying to do it in FiveM then you probably have to config it with whatever you use to give ammo, and if you are doing it with an sp trainer and the trainer your using doesent support addon weapon stuff I would use either zolika's trainer or simple trainer both will work fine for it.
@swaggerkaj all the weapon models and attachments are from various people on sketchfab, they are all paid assets as well.
@Grayson1940 you can go into the weapons.meta and go to the component part where it says true and false, and change the components you want to be on to true, and the ones that you don't want to false.
@ardabuddy yes
@Trust No One This guy is reselling your mod on the FiveM fourms, did you give him permission?
https://forum.cfx.re/u/EnemyDev
@ardabuddy it can be done that way but that is the worst way to do it, adding a new dlc is a lot better than editing one.
@ardabuddy sorry, I dont know what you are trying to say.
@Juliet-Yeh you can use this, or you can if you have an inventory system just add it to it.
https://github.com/FluffyMods/old_weaponmenu
@Rock264 the component names are in the weapons.meta component_