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@Civilian yeah ik i just couldnt be bothered since originally the combat shotgun doesn't have a scope. The only problem with moving scope nodes is that shooting in first person would not line up with the reticle, so I have to go through the hassle of editing the meta (Its goddamn tedious to trial and error). I might do an update for it if i find the time
@ReNNie I thought i alr included a changelog, apparently it wasnt saved
@mikeyboy242424 I am trying to make the m79 grenade launcher as of now.
It is hard tho because the compact gl in the game is held like a pistol, and when i edit the meta to make it 2 handed, the animation is all bugged.
But stay tuned for a railgun mod, I alr made it and it works like a charm. It aims like a sniper and everything :)
The iron sights are not lined up. To fix this, edit weapon_combatshotgun.meta in mods\update\x64\dlcpacks\mpheist4\dlc.rpf\common\data\ai
Find the lines <FirstPersonScopeOffset> and <FirstPersonScopeRotationOffset>,
and replace the numbers with these
"<FirstPersonScopeOffset x="0.000000" y="0.045000" z="0.020000" />"
"<FirstPersonScopeRotationOffset x="-0.750000" y="0.000000" z="0.000000" />"
What software do you use to make these
Don't download this plugin from this website, it is outdated and has many bugs. Go to their Github to download the latest version.
@Rooood you can just rename the files to w_pi_pistol. The bone are the same so the animation wont be glitched. May have to edit the scope in offset in weapons.meta
Make a silver version pls
trips me out cos some sounds effects in a gun shot only play on either one of the channels
@Equinox407 matilda and jridah all used the same glock from css, so no shit the models are extremely identical