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It's an old M82A1. This is before the long version Picatinny rail was installed, and the shape of the stock is also different. If I were to compare it to the M16 series, I think it would be equivalent to around M16A2.
Since the file size was going to be large, we have separated the files for the special ammunition storage. If you need it, please download it separately. We will update it again in the future when we get the "XM7 Deployment Version" model. At any rate, I think we have improved quality.
The installation location of the files may have changed with the latest official update. I'll fix it later.
The installation location of the files may have changed with the latest official update. I'll fix it later.
@Elzimbabwe I wasn't aware of this mod when it was released, but as mentioned in my forum topic, there is currently an issue where weapon skeletons are broken. I've tried various things, but I haven't been able to resolve the issue. So I can't fix it.
@Prince Agent 47 I don't know because I have never edited that item.
@Prince Agent 47 If you want to change the fire rate, you will need to edit the contents of weapons.meta and weaponanimations.meta.
Path--- GTA V > mods > update > update.rpf > common > data > ai
Look for the WEAPON_HEAVYSNIPER item and try adjusting each value listed below.
weapons.meta
<TimeBetweenShots value="1.200000" />
weaponanimations.meta
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
@Prince Agent 47 Added some images to ver3.1 zip. Please let me know if it's not enough.
@shooter223 @taomuonanga sorry. After applying the latest update and dragging and dropping ydr and ytd, we confirmed a problem where the file names changed automatically. I think it will be successfully replaced with Ver3.1.
@shooter223 @taomuonanga Please replace all ydr and ytd. Please check the openiv preview.