Nice. Just a heads up, vehfuncs rpm has sadly stopped working for several updates now, so you have 1 needle not moving for people with updated games. That's why I stopped making stuff with it.
@saurion Vanilla cars also use modkits, and updates add more cars that take up more. I am downgraded 2 versions for scripts I use and I checked just now - tuning is fine. Also spamming numbers wont help - after a certain number (1024) it just repeats to 1. Also you would think if the kits are broken someone would have already mentioned it.
@saurion and you're the only one who complains that can't access tuning, surely it's not because you just have too much cars without tracking modkits right?
@razera vehfuncs rpm for all cars has stopped working I think after the contract update, ain't my fault, I'm guessing whatever the native was r* changed the name, but there is literally nothing we could do to fix this as zolika just totally quit the modding scene.
@razera up until now I still can't decide what to do with the rear turns. I can just slap on an extra layer of light and call it a day, but when they're on at night, the tails need to blink which I haven't found a default V flag for. Either I succeed in pestering my script friends to make that possible or I just update it with the first idea, probably in the following weeks.
@gdfGDS44 it is supposed to be smaller, these are matched to photo references and are true to scale measurements in blender at least for radius, width I kinda just eyeballed. 18 inch on the front and 19 inch on the rear.
@Murikov liveries are benny's tuning option, as separate yfts
@RetroXVII second link right in the mod description
Nice. Just a heads up, vehfuncs rpm has sadly stopped working for several updates now, so you have 1 needle not moving for people with updated games. That's why I stopped making stuff with it.
@Salorez nice catch, will be fixed in a bit
@3821 I might have accidentally pulled down or moved the driver dummy. Will check it out over the next week.
@saurion Vanilla cars also use modkits, and updates add more cars that take up more. I am downgraded 2 versions for scripts I use and I checked just now - tuning is fine. Also spamming numbers wont help - after a certain number (1024) it just repeats to 1. Also you would think if the kits are broken someone would have already mentioned it.
@saurion and you're the only one who complains that can't access tuning, surely it's not because you just have too much cars without tracking modkits right?
@razera vehfuncs rpm for all cars has stopped working I think after the contract update, ain't my fault, I'm guessing whatever the native was r* changed the name, but there is literally nothing we could do to fix this as zolika just totally quit the modding scene.
@Davion Knight good looking out, will reference this list when I get around to updating this thing.
@razera up until now I still can't decide what to do with the rear turns. I can just slap on an extra layer of light and call it a day, but when they're on at night, the tails need to blink which I haven't found a default V flag for. Either I succeed in pestering my script friends to make that possible or I just update it with the first idea, probably in the following weeks.
@gdfGDS44 it is supposed to be smaller, these are matched to photo references and are true to scale measurements in blender at least for radius, width I kinda just eyeballed. 18 inch on the front and 19 inch on the rear.
@Murikov liveries are benny's tuning option, as separate yfts