The Remnants Wasteland 3.2.0
1.029
19
1.029
19
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2)
FIXED: Core Stability: Full refactor of the code to prevent memory leaks. NPC and vehicle lists are now managed with high-priority cleanup cycles.
FIXED: Model Request Logic: Vehicles are now safely requested in memory before spawning. This eliminates random crashes when heavy convoys are generated.
IMPROVED: Wave Continuity: The system now instantly deletes dead NPCs instead of just marking them. This keeps spawn slots open, allowing for a constant stream of reinforcements.
IMPROVED: Air-Spawn 2.0: Added a short frame-delay system to ensure the world is properly collision-loaded before forcing the parachute task.
UPDATED: SHVDN 3.7.0 Integration: All native functions updated for ScriptHookVDotNet 3.7.0 to ensure maximum compatibility with the latest GTA V builds (3788+).
REFINED: INI Parser: Implemented error-resistant loading. If the configuration file is missing or corrupted, the script defaults to safe hardcoded values instead of crashing.
ADDED: Startup UI notification to confirm the Stability Build is active.
(Beta closed.)
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
Note: This mod is designed for GTA V Legacy. Using it with "Enhanced" versions may cause crashes.
CREDITS
Developed by: VelyXCore
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2)
FIXED: Core Stability: Full refactor of the code to prevent memory leaks. NPC and vehicle lists are now managed with high-priority cleanup cycles.
FIXED: Model Request Logic: Vehicles are now safely requested in memory before spawning. This eliminates random crashes when heavy convoys are generated.
IMPROVED: Wave Continuity: The system now instantly deletes dead NPCs instead of just marking them. This keeps spawn slots open, allowing for a constant stream of reinforcements.
IMPROVED: Air-Spawn 2.0: Added a short frame-delay system to ensure the world is properly collision-loaded before forcing the parachute task.
UPDATED: SHVDN 3.7.0 Integration: All native functions updated for ScriptHookVDotNet 3.7.0 to ensure maximum compatibility with the latest GTA V builds (3788+).
REFINED: INI Parser: Implemented error-resistant loading. If the configuration file is missing or corrupted, the script defaults to safe hardcoded values instead of crashing.
ADDED: Startup UI notification to confirm the Stability Build is active.
(Beta closed.)
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
Note: This mod is designed for GTA V Legacy. Using it with "Enhanced" versions may cause crashes.
CREDITS
Developed by: VelyXCore
Првпат Додадено: Февруари 15, 2026
Последно Ажурирање: пред 7 дена
Последно Симнување: пред 1 саат
34 Коментари
More mods by VelyXCore:
OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2)
FIXED: Core Stability: Full refactor of the code to prevent memory leaks. NPC and vehicle lists are now managed with high-priority cleanup cycles.
FIXED: Model Request Logic: Vehicles are now safely requested in memory before spawning. This eliminates random crashes when heavy convoys are generated.
IMPROVED: Wave Continuity: The system now instantly deletes dead NPCs instead of just marking them. This keeps spawn slots open, allowing for a constant stream of reinforcements.
IMPROVED: Air-Spawn 2.0: Added a short frame-delay system to ensure the world is properly collision-loaded before forcing the parachute task.
UPDATED: SHVDN 3.7.0 Integration: All native functions updated for ScriptHookVDotNet 3.7.0 to ensure maximum compatibility with the latest GTA V builds (3788+).
REFINED: INI Parser: Implemented error-resistant loading. If the configuration file is missing or corrupted, the script defaults to safe hardcoded values instead of crashing.
ADDED: Startup UI notification to confirm the Stability Build is active.
(Beta closed.)
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
Note: This mod is designed for GTA V Legacy. Using it with "Enhanced" versions may cause crashes.
CREDITS
Developed by: VelyXCore
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive AI overhaul that transforms San Andreas into a high-stakes tactical warzone. In a world where law and order have vanished, heavily armed factions have risen to claim territory, turning the state into a relentless battlefield for resources and power.
This mod completely replaces standard NPC behavior with professional combat logic. Enemies no longer stand in the open; they flank, suppress, and utilize cover with lethal efficiency. Every street corner is a potential ambush, and every encounter is a high-stakes fight for survival where only the most tactical will prevail.
KEY FEATURES
Tactical Combat AI: Experience a complete AI rebuild. NPCs utilize "Fire & Move" tactics, seek dynamic cover, and actively attempt to outmaneuver the player.
Three-Way Faction Warfare: A fully integrated relationship system creates a living world where factions fight each other for dominance:
The Militia: Elite, heavily armed, and highly organized.
Raiders: Aggressive, unpredictable, and hostile.
Motorized Patrols: Armed squads now patrol the wasteland in SUVs and off-road vehicles, ready to intercept any threat.
Dynamic Map Presence: The conflict spans the entire map, from urban Los Santos to the desolate peaks of Mount Chiliad.
CHANGELOG (v3.2)
FIXED: Core Stability: Full refactor of the code to prevent memory leaks. NPC and vehicle lists are now managed with high-priority cleanup cycles.
FIXED: Model Request Logic: Vehicles are now safely requested in memory before spawning. This eliminates random crashes when heavy convoys are generated.
IMPROVED: Wave Continuity: The system now instantly deletes dead NPCs instead of just marking them. This keeps spawn slots open, allowing for a constant stream of reinforcements.
IMPROVED: Air-Spawn 2.0: Added a short frame-delay system to ensure the world is properly collision-loaded before forcing the parachute task.
UPDATED: SHVDN 3.7.0 Integration: All native functions updated for ScriptHookVDotNet 3.7.0 to ensure maximum compatibility with the latest GTA V builds (3788+).
REFINED: INI Parser: Implemented error-resistant loading. If the configuration file is missing or corrupted, the script defaults to safe hardcoded values instead of crashing.
ADDED: Startup UI notification to confirm the Stability Build is active.
(Beta closed.)
INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.
Note: This mod is designed for GTA V Legacy. Using it with "Enhanced" versions may cause crashes.
CREDITS
Developed by: VelyXCore
Првпат Додадено: Февруари 15, 2026
Последно Ажурирање: пред 7 дена
Последно Симнување: пред 1 саат










How do I know which faction I belong to?
@Armouredivision "Hey! In the current version of The Remnants, you don't belong to any specific faction. You are a Lone Survivor.
Both the Military (REMN_MILITARY) and the Raiders (REMN_RAIDERS) are programmed to be hostile towards you (Relationship: Hate). This means you are essentially a third party caught in the middle of their war. You can identify them
by their gear: Marines/Soldiers vs. Black-Ops/Rebel style NPCs.
Stay tuned for future updates, as a faction alignment system might be considered!"
In your screenshots, your player is fighting alongside Army.
@Armouredivision "Good eye! Those screenshots are actually from the very first versions of the mod (v1.0 - v2.0). Back then, it was possible to fight alongside the Army, but that feature caused several bugs and stability issues, so I decided to remove it to ensure the mod runs perfectly.
However, I am considering bringing a faction/ally system back in a future update once I find a way to make it 100% stable. For now, enjoy the 'Lone Survivor' challenge!
@VelyXCore I'm pretty new to modding. I added the .ini and the .dll files into my scripts folder. I have all of the dependencies installed (scripthookv and scripthookvdotnet 3). i load into the game and nothing happens. Is it because I have other mods? I have some other files in the scripts folder if that helps
"Hey Benboclat! Welcome to the modding community. Don't worry, this happens to the best of us. If the files are in the folder but nothing happens, it usually means ScriptHookVDotNet (SHVDN) isn't 'activating' the mod.
Check these 4 things to get it running:
Unblock the Files: Windows often blocks .dll files downloaded from the internet. Go to your scripts folder, right-click TheRemnants.dll -> Properties -> Check the 'Unblock' box at the bottom -> Apply. Do the same for the .ini file.
Missing Requirements: Make sure you have Microsoft .NET Framework 4.8 and Visual C++ Redistributable 2019 (x64) installed on your PC. SHVDN needs these to read the script.
Check the Log: Go to your main GTA V folder and look for a file called ScriptHookVDotNet.log. Open it with Notepad. If you see an error related to TheRemnants, let me know what it says!
SHVDN Version: Ensure you have all three main files in your GTA V folder: ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll, and ScriptHookVDotNet3.dll.
Quick Tip: Once you are in-game, press the 'Insert' key on your keyboard. This reloads all scripts. If the mod is working, you will see a notification in the corner saying: 'The Remnants 3.2 Beta
Let me know if that helps!"
@VelyXCore Why the peds not attacking constantly about 10 peds attack after that over, Whys that ?
@Chrizz07 "Hi, thanks for the feedback on the 3.2 Beta!
The reason the constant attacks might stop after ~10 peds is likely due to the Performance Optimization system. To keep your FPS stable, the mod has a hard cap on active NPCs (up to 80 total globally). If there are other faction fights happening nearby within the 500m radius, those NPCs 'fill up' the slots, and no new enemies will spawn until the old ones are dead and cleaned up by the engine.
Check your TheRemnants.ini: You can try increasing the NPC limits there if your PC can handle it. Also, make sure to clear the area; once the engine despawns the corpses, the next wave should trigger. I'm working on a more aggressive 'Reinforcement Logic' for the next update to ensure the pressure stays high!
@VelyXCore All the best for ur future updates
@Chrizz07 Thanks
@VelyXCore After checking the logs, I believe its working, but nothing seems to be different.
@VleyXCore Got it to work, thank you
The game crashes with a black screen when I try to enter the story mode. I thought it was because of other mods, so I decided to remove them, but the game still crashes.
I installed ScriptHookVDotNet-v3.7.0-nightly as specified in the description; the ScriptHookV version is the latest (3788.0_1013.34). I tried changing your mod’s configuration file by lowering the maximum number of active faction NPCs from 80 to 30 or less, thinking that was the issue, but it didn’t help.
@OverconfidentLeopold "Hi! Thanks for the detailed feedback. I am currently working on a new stability patch to address the black screen issue during loading. This is likely caused by the script initializing before the game world is fully ready.
In the meantime, please try to download the latest 3.2 Beta from the download section, as it may already perform better on your setup. Also, I recommend using a stable version of ScriptHookVDotNet if the 'nightly' build continues to cause issues. Stay tuned for the next update!"
@VelyXCore I installed the stable version of ScriptHookVDotNet (version 3.6.0), then tried to enter Story Mode again, and the game didn't crash until I pressed F4. The description says to download the ScriptHookVDotNet 89 Nightly Build (but I used 110 when installing your mod). After installing ScriptHookVDotNet 3.7.0 Nightly Build 89, the following appeared in the console:
[22:07:01] [DEBUG] Loading assembly The Remnants.dll ...
[22:07:01] [WARNING] Unable to resolve API version 3.7.0.
[22:07:01] [WARNING] Unable to resolve API version 3.7.0.
[22:07:01] [ERROR] Failed to load script assembly The Remnants.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: One or more of the requested types could not be loaded. See the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Failed to load the file or assembly “ScriptHookVDotNet3, Version=3.7.0.110, Culture=neutral, PublicKeyToken=null” or one of its dependencies. The specified file cannot be found.
File name: 'ScriptHookVDotNet3, Version=3.7.0.110, Culture=neutral, PublicKeyToken=null'.
This means that for your mod to work, I need ScriptHookVDotNet Night Build 110, which causes the game to crash when used, even with different versions of The Remnants; without the mod, the game does not crash.
I tried replacing ScriptHookVDotNet3.dll with ScriptHookVDotNet3.dll version 3.7.0.110 to see if I could work around the incompatibility between the mod and ScriptHookVDotNet 3.7.0 Nightly Build 89, but after that, it cannot access the game’s internal memory to calculate transport, and the log looks like this:
[23:16:55] [INFO] Started script TheRemnants.TheRemnantsV32Beta.
[23:16:55] [ERROR] Caught unhandled exception:
System.NullReferenceException: The reference to an object does not point to an instance of an object.
in SHVDN.NativeMemory.GetVehicleCount()
in GTA.World.CreateVehicle(Model model, Vector3 position, Single heading)
in TheRemnants.TheRemnantsV32Beta.SpawnVehicleSquad(Vector3 pos, String faction, VehicleHash vehModel, PedHash pedModel)
in TheRemnants.TheRemnantsV32Beta.SpawnManager()
in TheRemnants.TheRemnantsV32Beta.OnTick(Object sender, EventArgs e)
in SHVDN.Script.DoTick()
[23:16:55] [ERROR] The exception was thrown while executing the script TheRemnants.TheRemnantsV32Beta from “C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced\scripts\The Remnants.dll”.
[23:16:55] [WARNING] Aborted script TheRemnants.TheRemnantsV32Beta.
in System.Threading.Thread.AbortInternal()
in System.Threading.Thread.Abort()
in SHVDN.Script.Abort()
in SHVDN.Script.DoTick()
in SHVDN.Script.MainLoop()
And, honestly, I don't know what other ways to try to solve the problem, because for me, everything here is much more complicated.
"Hi @OverconfidentLeopold, thanks for the details. To clear things up: The mod is built specifically for the latest SHVDN 3.7.0 Nightly (Build 110+).
The errors you are seeing (Assembly mismatch and NullReference) happen because you are trying to run a build made for version 3.7.0.110 on older/different builds. These versions are not cross-compatible.
To fix this:
Delete all old SHVDN files from your GTA V folder.
Install the exact same SHVDN 3.7.0 Nightly (Build 110 or higher).
Use the v3.2 or v3.2 Beta from the download section.
These versions will work perfectly once your ScriptHookVDotNet is up to date. Hope this helps you get it running!"
@VelyXCore I followed these steps:
1. I downloaded ScriptHookVDotNet-v3.7.0-nightly.110.zip from scripthookvdotnet.
2. I extracted all the files (except Docs, Licenses, and README.txt) into the “C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced” folder.
3. I launched the game and played through the story mode without any mods or scripts to ensure everything applied correctly and there were no errors, then closed the game.
4. Extracted all files from 5a9978-The Remnants 3.2 BETA.rar (except README.txt) into the folder “C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced\scripts”.
5. Launched the game and tried entering the story mode again.
At the last step, just as the map should be loading and my character is about to appear, the game crashes unexpectedly; right before that, the loading music briefly cuts out.
ScriptHookVDotNet log:
[00:57:06] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[00:57:06] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[00:57:06] [DEBUG] Initializing NativeMemory members...
[00:57:15] [DEBUG] Loading scripts from C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced\scripts ...
[00:57:15] [DEBUG] Loading assembly The Remnants.dll ...
[00:57:15] [INFO] Found 1 script(s) in The Remnants.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[00:57:15] [DEBUG] Instantiating script TheRemnants.TheRemnantsV32 ...
[00:57:15] [INFO] Started script TheRemnants.TheRemnantsV32.
Hi @OverconfidentLeopold, thanks for the logs. I see the problem: You are using 'Grand Theft Auto V Enhanced', but this mod is strictly developed and tested for GTA V Legacy.
These 'Enhanced' versions change the game's internal memory and loading process, which is why it crashes on your setup during the loading screen, while it works perfectly on the standard Legacy version. Currently, the mod only supports the Legacy edition. Thanks for understanding!"
@VelyXCore Oh no, then it's my fault. It wasn't specified anywhere which version of GTA V this was compatible with; I think that's because I didn't have any experience with this mod on the Enhanced version. So I'm sorry—the problem isn't with your mod after all. Thanks for your help.
"No worries at all, @OverconfidentLeopold! Don't apologize – GTA V has become quite confusing with the different versions (Legacy vs. Enhanced) lately. I really appreciate that you tested everything so thoroughly and provided the logs; it helped me realize that I should add a compatibility note to the description for other users.
Thanks for the support and for clearing that up!"