Gun Jamming 1.1
6.447
60
6.447
60
Keep in mind this is my first script.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Првпат Додадено: Август 21, 2022
Последно Ажурирање: Август 21, 2022
Последно Симнување: пред 13 саати
24 Коментари
More mods by wellalrightjacob:
Keep in mind this is my first script.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Description
This script makes it so your gun can get ''jammed'' at any time.
This script is not meant to be annoying but just so firefights can be more interesting
Hold down the keybind until the numbers reach 40 at the bottom. When it reaches 40 your gun will get unjammed.
An animation will play during the phase of unjamming the gun.
Installation
Drop the scripts folder into your main directory.
Requirements!!
ScriptHookV
ScriptHookVDotNet
What is ''Gun Jamming''
A Firearm malfunction is the failure of a firearm to operate as intended for causes other than user error. Malfunctions range from temporary and relatively safe situations, such as a casing that did not eject, to potentially dangerous occurrences that may permanently damage the gun and cause injury or death.
Bugs: There is an issue where if you are unarmed you can still be ''jammed'' and won't be able to melee.
Credits
IAmJFry
↑
Without him, this wouldn't be possible as he sent me videos/links on how to learn this type of stuff and also helped me anytime I needed help.
He also sent me a part of the code since I had issues.
Првпат Додадено: Август 21, 2022
Последно Ажурирање: Август 21, 2022
Последно Симнување: пред 13 саати
Cool idea! Would there be anyway for controller support?
@BrandonYeets If I find how to do it of course! Right now I'm on holiday so I won't be updating anything but once I get back I can release some new updates.
I remember the one made before this that was hella glitchy but if jacob can fix that 🔥🔥🔥🔥🔥🔥
perfect if you put a hipoint in your game
@frank wanted naw you good bro
@frank wanted GODDAMN 2 GIGS??
@frank wanted naw g but this pack fyre
@frank wanted damn ok
@frank wanted w mans
@MylesTheBroom @frank wanted Yall two having a whole private conversation here 💀😂
@frank wanted Haha thanks!
@wellalrightjacob lol yeah but this mod pretty cool
can you release a mod to disable the automatic reloading ?
@gti92 Isn’t there a script that already does that? Like manual reload
@wellalrightjacob yes but it's outdated since a long time and the author dont want to update it
@wellalrightjacob Very creative! but one jammed weapon can make all weapons jam is kind of wired.
@gentlejoey123458 Yeah it's since I didn't find a different ''code'' that would block the specific gun the user is holding. So I had to go with the second option that was that it disables attacking in game. meaning every gun.
please fix the fucking melee why would your fist or knife jam like wtf
bro update this please
how can i make this script woring on add-on weapons?